Infinite Dungeon Crawler

DD-Consulting

Released
Jun 11, 2021
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Update to Version 1.1 (build 85)

    This update includes patches for a few minor bugs as well as a few improvements: Fixed issue with FIRST AID sometimes not curing POISON or BLEED outside of combat ARMOR BYPASS percentage is now displayed in the COMBAT LOG when enabled During ATTRIBUTE slotting the descriptions of

  2. Developer post

    Summer Sale! Several DLC On Sale at 50% Off!

    Now is a great time to pick up some DLC's! From June 26th through July 10th these three DLC's are 50% off . Each of these DLC's add an additional world that you can travel to via The Gate. Each has its own distinct environment and monsters. Delve into dark, damp, mysterious caves

  3. Developer post

    Update to Version 1.1 (build 83)

    A lot changed in build 81, and that introduced quite a few bugs that I've patched with this build, plus added some improvements and requests: RALLY and RESURGENCE : At the start of any combat, there is now a Charisma Check (see below) to determine if the party RALLIES, which gran

  4. Developer post

    The Desert Wasteland DLC Now Available!

    An arid, rocky, and sand-strewn landscape filled with large sand flats, cactus the size of trees, large sphinx statues and obelisks, impassable ravines, and the occasional palm-lined oasis of refreshing water. This hostile land also boasts old and elaborate temples built by ancie

  5. Developer post

    Update to Version 1.1 (build 81)

    It has been a while since I released an update. This one includes some fairly significant changes, plus lots of little ones. Here is a brief list of what's new: New DLC Coming Soon : Many changes were needed under the hood for the new DLC world soon to be released: The Desert Was

  6. Developer post

    Update to Version 1.1 (build 78)

    As always, this update fixes a handful of bugs and adds some new features, as detailed here: As requested by dcb$510 , ETTINS have been added. These two-headed giant humanoids are ill-tempered and wield both an axe and a spiked club and can swing both of them in the same turn. Et

  7. Developer post

    Summer Sale! All DLC On Sale at 33% Off!

    If you've been on the fence about purchasing any DLC's, now is the time . From June 27th through July 11th, all DLC's are 33% off . DLC's add additional worlds that you can travel to, each with its own distinct environments and monsters. Explore a frozen, inhospitable landscape i

  8. Developer post

    Update to Version 1.1 (build 76)

    This update fixes a few bugs and adds some new features. You can now control the volume of "walk sounds" (e.g., boots on tiles, splashing in water) via a slider and mute button on the SOUND page in SETTINGS. Keep in mind that this is still controlled by the overall SOUND FX VOLUM

  9. Developer post

    Version 1.1 (build 75)

    Version 1.1 has been released, and with it are some pretty significant changes to the game. I will briefly list the changes here. For more in-depth details on each I recommend you go to the GUIDE section of the web site. There is a post dedicated to the v1.1 changes here: Now for

  10. Developer post

    Update to Version 1.0 (build 73)

    It's been a little while since the last update. This build introduces 3 new monsters (one in the base game and two in DLC), plus several updates and bug fixes. First ... the monsters! The ORC MERCENARY has been added to the base game (level 5+). This larger-than-normal orc will t

  11. Developer post

    Big Winter Sale! Base Game and All DLC On Sale at 50% Off!

    If you've been on the fence about unlocking the game or purchasing any DLC's, now is the time . From December 21st through January 4th, everything is 50% off . These are the largest discounts I've done and not likely to come around again anytime soon. Unlocking the base game allo

  12. Developer post

    Sale on The Caverns of Grimlock and The Abyssmal Furnaces

    There is a sale going on for the next few days where you can pick up either The Caverns of Grimlock or The Abyssmal Furnaces for 33% off. Honestly, I put these two on sale because out of everyone that has purchased the base game, over 75% of those people have also bought The Infe

  13. Developer post

    The Swampy Isles DLC Now Available!

    Although lush and filled with palm-lined beaches and turquoise blue waters, this world can hardly be called a paradise. Gird yourself as you battle against exotic monsters such as Bullywugs, Crabmen, Shambling Mounds, Ogres, Hags, Kua-Toa, Sharks, Sahuagin, Ratfolk Bandits, plus

  14. Developer post

    Update to Version 1.0 (build 72)

    This update is to put in place some final things for the new DLC ... The Swampy Isles . I will be releasing that shortly. The Swampy Isles is a very different environment than the other worlds that are currently available. The most obvious difference is that much of the world is

  15. Developer post

    Update to Version 1.0 (build 70)

    I'm still working on polishing up the new island/swamp world, but wanted to get this update out to fix some bugs that a few users ran into. The biggest one is depending on how you were armed and whether you were carrying a torch, it could have crashed when combat started. So that

  16. Developer post

    Update to Version 1.0 (build 69)

    The thing that most stresses me out about publishing an update is breaking everyone's game ... and I came close to that. The last update had a tweak that could have caused a crash when loading a saved game and I know it did in one user's case. I believe it would only happen if yo

  17. Developer post

    Update to Version 1.0 (build 68)

    I have been very busy tweaking many aspects of the game. Some of these are in preparation for the new world ... The Swampy Isles ... that I am furiously making progress on (have 33 distinct monsters so far). But many of these are things that I've added to improve the game. Here's

  18. Developer post

    Update to Version 1.0 (build 67)

    Just a quick update with a few bug fixes, mostly related to some of the new monster dens that were added. For example, some Lizardman swamps had black squares that couldn't be walked through and some cemeteries had stone walls that looked wonky. Nothing that would break the game,

  19. Developer post

    Update to Version 1.0 (build 66)

    Many thanks to players that have been sending me bug reports and requests for enhancements, I've tried to put as many of those in as possible. And there's a big list for this update. I keep a running list of changes here: , but I'll detail the most significant below. I added ORCS

  20. Developer post

    Update to Version 1.0 (build 64)

    It has been a while since the last update, but I have been plugging away at improvements and bug fixes. I keep a running list of changes here: , but I'll detail the most significant below. I eliminated several memory leaks that could have led to crashes. I also tweaked some Java