Fantasy Town Regional Manager

Caps Collective

Released
Nov 5, 2021
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

18 posts
  1. Developer post

    Quality of Life Update v2.2.7

    We're back at it again making some little changes so the game is all up to date just in time for our biggest sale yet! In between working on our next projects we've been roped in for one last job to settle the score once and for all, for now... We humbly present to you a curated

  2. Developer post

    Patch Update v2.2.6

    After releasing our biggest content update yet, we've had a few priority fixes and improvements we wanted to get out before we get started on our next adventures. Improvements Added post-game progress summary screen on game over Request reward and upgrade cost balanced for early

  3. Developer post

    The Travelling Merchant Update | Available Now!

    Hail Traveller! Guild Co. has notified us of some changes you might notice around town. With major content updates and mechanical improvements from player feedback, there's just too much to mention it all, but we'll be giving it a go below! Major Content Updates Over 100 New Even

  4. Developer post

    Patch Update v2.1.4

    All done with a huge week down in Melbourne for PAX Aus, forcing our hand in getting a new patch out and into the world! This patch update adds a number of QoL features and a bunch of great bugs: Improvements Added save reset button to options menu We needed this one BADLY for ru

  5. Developer post

    Fantasy Town Regional Manager @ The Australian Game Developer Awards

    So as it turns out, FTRM was nominated for The Australian Game Developer Awards ' Excellence in Emerging Games category this year (yes, that feels super cool and weird to type out). If you're at the event, please come grab us and give us a good shake to bring us back down to real

  6. Developer post

    Fantasy Town Regional Manager @ PAXAUS22

    After a disappointing cancellation in 2021, PAXAUS returns this year along with, for the first time, exclusively, Fantasy Town Regional Manager... IN-PERSON! If you're at PAX that weekend, make sure to swing by and check out our booth in the Indie Rising section and play the game

  7. Developer post

    Caps Collective @ GCAP22

    For all our fellow game devs, the Caps Collective team will be headed to GCAP22 in Melbourne! Whether you're a student, looking for a fun side-project, or interested in open-source dev, come chat with us about what we do and how you can involved with the team on our upcoming proj

  8. Developer post

    Minor Update v2.1

    Aaaand... we're back! What have we been up to lately? Aside from a lot of boring internal upgrades and bug fixes, we bring controller support , a new in-game stats page , and Steam trading cards ! We've added a few other things along with a whole bunch of bug fixes, optimisation

  9. Developer post

    Patch Update v2.0.5

    New year, new patch update! This patch update resolves some minor bugs, improves some visuals, and addresses some QoL issues: Bugfixes Camera control not framerate independant for keyboard and controller input Improvements Made birds fly at varying heights Added preparatory chang

  10. Developer post

    Patch Update v2.0.4

    In our latest instalment of patch update season, we bring you yet more bug fixes and a few little updates to sound effects and audio issues. This patch update resolves a number of bugs and addresses some balance and QoL issues: Bugfixes Quit to menu button blocking raycasts acros

  11. Developer post

    Patch Update v2.0.3

    Part two of yesterday's patch as promised! This one brings with it fixes to a couple more of those critical (but non-game-breaking) bugs we've seen. This patch update resolves a number of bugs and addresses some balance and QoL issues: Bugfixes No adjacency bonus for bathhouses M

  12. Developer post

    Patch Update v2.0.2

    Almost a week in and we have another hit of bug fixes coming through. This is part one of two, which we'll hopefully have out in the next day but this one covers some input-related issues we've seen. This patch update resolves a number of bugs and addresses some balance and QoL i

  13. Developer post

    Patch Update v2.0.1

    Ok, so we've been live for two days and here's our first update for all the little bugs and usability issues flagged by our amazing community so far! This patch update resolves a number of bugs and addresses a few QoL issues: Bugfixes Bakery UVs on door being roof colour Broken s

  14. Developer post

    Pre-release Livestream!

    We're only a few weeks away from release, so hear from the developers in the last days of polish and writing.

  15. Developer post

    The Last Days of Feature Lock

    With the days counting down to release and a pinboard full of uncharted, free-wheeling ideas, we've reached that sad part of development where we finally have to tell each other "no" more often than we can say "yes, and..." That being said, during these last few months we've pack

  16. GamingOnLinux

    Fantasy Town Regional Manager is an upcoming turn-based roguelite city-builder

    Fantasy Town Regional Manager from developer Caps Collective is an upcoming turn-based city-builder that has a little deck-building sprinkled in and the code is available on GitHub. Read the full article here:

  17. Developer post

    Patch Update: Regional Loading Issues

    We've released a fix to our demo that was preventing loading for operating systems with certain languages. If you had a very bare town last time you played (or it didn't work at all) you might see something new! Thanks for the patience while we've been fixing this!

  18. Developer post

    Developer Livestream!

    Come join us play a bit of FTRM, a turn-based city builder about managing the chaos that comes from running a town for adventurers. We'll be having a developer commentary, and answering any questions you send our way!