Patch notes 1.2
Modified golf ball directional arrow to show through walls Fixed a bug that made objects in conference room spawn below the level Adjusted footstep and head bobble frequency


Modified golf ball directional arrow to show through walls Fixed a bug that made objects in conference room spawn below the level Adjusted footstep and head bobble frequency

Fixed a bug that disabled the 'resume' button when returning to the main menu Removed a situation where the golf course ejects players into the void Removed invisible panel that trapped players in the lower dark pool section Added more scary to the dark pool section Added save di

Anemioapolis is finished and ready to ship. The planned release date of Anemoiapolis: Chapter 1 was Monday, February 27. Unfortunately, Steam's file verification process is taking longer than expected, so the revised date is Friday, March 3. Apologies for this sudden change of sc

Explore sprawling unearthly versions of mundane places? Swimming pools and shopping malls and offices and schools stretched out into dreadful empty nightmares? Yes, please, thank you. -Alice O'Connor, Rock, Paper, Shotgun The original liminal spaces horror game is almost here. Ge

Hello Steam users, I am very excited about Anemoiapolis in its current form, and I seriously cannot wait to show you all it has to offer. But there are just too many things that need extra polish, extra development, and more love poured into it. Last year I was busy planning my o

For those of you who don't keep up on Instagram or Twitter, I've been steadily working on the game for the better part of a year. I'm proud of the new environments I've created and I hope I can exceed the expectations that the Demo has put forward. The game also saves progress no