Supraworld Act 1 is out!
Have fun! View game page Let us know on Discord how you feel and help us improve it!

Technical data

Have fun! View game page Let us know on Discord how you feel and help us improve it!

Supraworld will release next week Friday, 15. August 25. View game page We will however release without any translations for the moment. The engine is not being nice to us on this subject. The localisations will follow whenever it's technically possible. As you know this will be

Have fun with the new trailer! Wishlist Supraworld: If you want to have daily status updates join our Discord: -David

We're 3 years into development and we're finally close to getting the entire first act of Supraworld playable. When that is done, we'll properly test it and go live with it in Early Access. In this progress visualization you can roughly see where it's at: For the act 1 release we

Which edition is it gonna be for you? Btw, you already shortened development time by 2500 minutes with your likes the other day. If you keep going, the game was released last year. And don't forget to wishlist:

Due to the recent daily deal and summer sale on Steam, Supraland got a lot of new friends. It had the highest player peak since 2020 even. If you haven't yet, please wishlist our upcoming game Supraworld which is in the works since 2021. Then next step for Supraworld is to finish

Gameplay: - Made finding the "last chest" much less frustrating - Purchased upgrades and abilities no longer forgotten when going to main menu. - Transball Hungry NPC should now show up correctly after being fed. - No longer able to be stuck in jail forever. - Removed ability to

1. We got the storepage up for Supraworld. There are lots of brand new screenshots to give you a glimpse. Please don't forget to hit the Wishlist button to help support the game! 2. This Thursday, (18. May 2023) don't forget to watch the Humble Games Showcase. It could be supra i

Gameplay: - Localization Updated 💬 - Added menu Easter eggs for more holidays 🥚 - Removed enemy spawners from completion percentage 💯 - Fixed the way Metal ball is picked up. No more flinging around ⚫ - Fixed Quest showing when toggling with F10 🟧 - Purchasable title display

- Added Act 1 & 2 on screen 💬 - Updated Rainbowtown boundaries a lot & removed many invisible walls 🌈 🪟 - Fixed gaining control of the character too early when starting the game :controller: - Fixed soft-lock on the way to bunker that prevented the shopkeeper from fall

There's a lot of new stuff in here by request from players! - Added text speed option (speech bubbles can now be quicker or slower) 💬 - Added difficulty setting (besides the normal setting, you can make enemies not damage you at all, damage you very little or damage you twice as

Release This postmortem is for the most part a lot of thoughts on puzzle design in games in general, but lets first quickly look at a list of other things we're learning from for the next game. We’re very grateful for the “overwhelmingly positive” response to the game, sitting at

- Localization Updated 💬 - Fixed some music triggers not working properly 🎶 - Fixed some achievements not unlocking :Star: - No longer showing remaining secrets in stats (only chests etc) :Chest: - Speech Bubble font looks better in Russian 🇷🇺 - Fixed Bug where people would l

Removed a few files taking up more space than required. Game is back to 5gb instead of 8gb!

- Fixed lots of softlocks, holes and other problems you reported - Added new expensive upgrade in endgame area (trophy room)

Version 1.0.5375 - Fixed softlock at Beach 🏖️ - Patched holes in world 🕳️ - Fixed broken elevator 🛗 - Fixed respawning issue when loading from menu ⏸️ - Ramp to Beach fixed ⚡ - Shield Enemy in vault no longer gets stuck as unstunable - Bath guy should REALLY REALLY no longer g

Version 1.0.5344 - Fixed hardlock in front of bank and softlock in vault - Localization fixes + updates 💬 - Controller Key bindings arrow symbols fixed ◀️ ▶️ - Debug Display defaults to off now - QUEST TEXT now always Uppercase regardless of language 💌 - Added warning for very

Supraland doesn't appear especially remarkable at first glance, but its combination of Metroidvania-style exploration, Portal-inspired puzzling, and Doom-like action made it a cult hit back in 2019. The devs set to work on DLC shortly after, but that scope of that expansion ballo

On 1. Oct 2019 we started with the concept for "DLC2"; a 3 month mini project. On 1. Oct 2021 we're releasing "Supraland Six Inches Under" into beta testing. Testing Today we start sending out beta keys to the crowdfunding backers from 2019. We separated you into 2 groups. The fi