Resource Harvesting Hotfix
1) Fixed crash when harvesting resources (e.g. stone) due to harvesting tool condition not saving/loading correctly

1) Fixed crash when harvesting resources (e.g. stone) due to harvesting tool condition not saving/loading correctly

1) Prevented duplications in the settings panel resolution dropdown selection 2) Fixed players starting with the wrong, and potentially incompatible, game resolution 3) Updated the launch screen UI to improve its handling of different resolutions

1) Set default game resolution to 1920x1080, or the closest the players PC can handle 2) Limited the selectable game resolutions to 16:9 formats in the settings panel 3) Removed being able to resize the game window if it is windowed

1) Improved character creation name generation 2) Made the server more robust to database connection pool timeouts

1) Fixed player 'double death' 2) Fixed client crash when accessing a resource node with no tools 3) More lighting optimisations and improvements

1) Improved placing crafting stations and storage chests in player built houses 2) Improved interaction with crafting stations and storage chests 3) Prevented quitting in a forest scout instance so the instance server can reset properly

1) Fixed invisible wall lights in player built houses 2) Fixed issues when logging in inside a player built house 3) Fixed navmesh update when building new stairs and floors in houses 4) Fixed issues with the 3x3 second floor frame in player built houses

1) Fixed flickering sun/moon light shadows 2) Smoothed shadow changes as the sun/moon moves in the sky 3) Improved the character selection camps and the way objects were blending with each other 4) Fixed unwalkable stairs in player built houses 5) Fixed invisible floor tiles in 3

1) Fixed keybinds 2) Fixed client->server endurance modification when walking/running 3) Player previews in character selection no longer trigger NPC/MOB spawns

1) Updated to Unity 6.3 and upgraded the game server 2) Optimised server database query performance 3) Optimised server NPC and MOB spawn handling 4) Optimised server monster AI calculations 5) Optimised server combat handling 6) More improvements to graphics and lighting 7) Opti

Many performance optimisations for server and client, and several small fixes.

1) Improved graphics and lighting 2) Improved the settings menu to allow configuration of graphics and environment 3) Expanded the settings menu keybinding configuration 4) Fixed accidentally using a recall rune when using the shop in an instanced zone 5) Fixed lighting glitches

1) Improved reliability of monster spawning in procedurally generated zones

1) Fixed the misalignment between the minimap markers and map in the Adventurers guild HQ 2) Remodelled Lilenena, Kiela and the Shifty-Eyed Man 3) Fixed bonus information displayed on attribute tooltips 4) Equipment armour class now accounts for the current condition in tooltips

1) Players no longer dismount in character view 2) Redesigned and reopened forest scout procedurally generated random zones 3) Fixed guild details staying on screen when the character panel is closed

1) Optimised and reopened cave raid procedurally generated random instances

1) Optimised and reopened dungeon crawl procedurally generated random instances 2) Improved monster loot drops and loot chest items scaling with player level in instances 3) Improved loot drop/chest scaling in instances with the difficulty of instance that has been selected 4) Ad

1) Fixed logging in bug when tutorial quests have not been started and other quests have

1) Fixed and optimised bindpoints 2) Improved snow on terrain, objects and vegetation 3) Added tree billboard snow effects 4) Optimised client occlusion culling 5) Improved environment effect removal when not outside 6) Optimised lights and particles performance 7) Optimised game

1) Fixed occlusion culling problems when exiting instances 2) Fixed some shader issues in the forest scout instances 3) Fixed terrain lighting in the forest scout instances 4) When harvesting the required tool is now equipped again