UI Clarification
Updated a couple UI elements to improve clarity. Improved Compass Indicator Changed colors of HP / Durability / Tower Charging bars

Developer posts and news about this game.

Updated a couple UI elements to improve clarity. Improved Compass Indicator Changed colors of HP / Durability / Tower Charging bars

With this patch, all features are now in! All that's left before full release is some tuning, optimization and bug fixing. I don't anticipate many bugs at this stage as I've spent a great deal of time hunting them down. Weapons / Towers Added weapon: Electrode. Mace that holds el

A minor patch that fixes a few issues and adds a couple interesting features. New Features Better shadows: Set up a new new system Updated the controls to auto-target close zombies. Removed rotation based on the mouse except for building and certain special attacks. Better interf

The focus of this patch is immersion. Graphics, UI, and zombie assault missions have all been kicked up a notch and a number of interactable objects and entities have been added/replaced to make the world feel more alive. New Features Achievements are in and obtainable Added jeep

This update focuses primarily on the combat system. New weapons, weapon tuning and skills as well as more combat options Combat Each weapon now has both a regular attack and a charged attack. For melee this adds a more powerful attack option at the expense of some extra time. For

Here's a quick look a number of the changes in this patch: Crystals may be refunded as skills may have changed. Bug Fixes Missing Fire Workstations Are now visible again Spike Trap Navigation It was difficult to get around spike traps in some situations (Getting caught between th