Hotfix #06
Fixed issue with the car chase in Mission 5: Wakepoint Fixed issue with dismembered body parts blocking movement Fixed issue with M60 in PvP Fixed issue with missing class selection on KC_Valley

Developer posts and news about this game.

Fixed issue with the car chase in Mission 5: Wakepoint Fixed issue with dismembered body parts blocking movement Fixed issue with M60 in PvP Fixed issue with missing class selection on KC_Valley

Hello everyone, Today we're releasing Early Access Update #8 for Beyond Enemy Lines: Vietnam . This update adds the final campaign mission, The Siege , introduces the M60 , and brings Profile Customization and a new MVP End Screen to the game. We've also improved multiplayer game

Almost a month ago, we shared an update on console certification and the challenges affecting our development schedule. Today, we want to follow up with what this means for the release and what we are working on next. The release of Beyond Enemy Lines - Vietnam is moving to Janua

Hello everyone, Today we're releasing Early Access Update #7 for Beyond Enemy Lines: Vietnam . This update expands multiplayer with the new Gunfight game mode, introduces manual leaning , improves the Server Browser and multiplayer scoreboards, and updates the spectator experienc

Hello everyone, Today we're releasing Content Update #6 for Beyond Enemy Lines: Vietnam . This update continues expanding the multiplayer side of the game with a new PvP mode, additional progression rewards, a new Co-op mission, and another weapon joining the arsenal. We've also

Over the past few weeks, things have been quieter around Beyond Enemy Lines – Vietnam , and we want to give you a transparent update on what is happening behind the scenes. A few weeks ago, we started the certification process for PlayStation 5 and Xbox . We knew from the beginni

Changes: Fixed crashing issue caused by a corrupt file within the build process

Hello everyone, Today we're releasing Update #5 for Beyond Enemy Lines: Vietnam . We've made a small adjustment to our roadmap. The final campaign mission needs a little more development time than originally planned, and rather than rushing it, we've decided to give it the attent

Hello everyone! A few weeks ago we asked what kind of PvP experience you would like to see in Beyond Enemy Lines: Vietnam , and we received a lot of valuable feedback. Thank you to everyone who took the time to share ideas and discuss the future of multiplayer with us. One thing

Beyond Enemy Lines - Vietnam | Update #4 Patch Notes New Content Added Campaign Mission 7: Black Nest Added Coop Mission 4: Checkpoint Added Coop Mission 5: Wakepoint Improvements & Fixes Added a clearer checkpoint notification when reaching a checkpoint Added an option to di

Changes: Added random weather variations to Operation Game Warden Fixed an issue causing a double helicopter spawn in Coop Iron Harvest Fixed an issue where helicopter minigun sounds did not play correctly in Coop Fixed an issue where certain weapons could cause team kills in Coo

Beyond Enemy Lines - Vietnam | Update #3 Patch Notes New Content Added Campaign Mission 6: Island Assault Added Coop Mode Added Coop Mission: Iron Harvest Added Coop Mission: Broken Arrow Added Coop Mission: Gridlock Added Coop Mission: Operation Game Warden Improvements & Fi

We're getting closer to the next major update for Beyond Enemy Lines - Vietnam , and today we'd like to give you a first look at what is coming in Content Update 3 (v0.3.0) . Campaign Mission 6 – Island Assault The campaign continues with Mission 6: Island Assault . After gatheri

Hello everyone! While we're hard at work preparing the next single-player mission and the introduction of the Co-op Mode, we'd like to hear your thoughts about the future of PvP in Beyond Enemy Lines: Vietnam. What PvP game modes would you like to play? We're currently exploring

Fixes Fixed the Thumper using an incorrect damage class, causing explosions to not behave as intended. Fixed a localization issue that could occur during the Wakepoint mission playthrough. Quality of Life Added a separate Weapon Field of View (FOV) slider to the Video Settings me

To celebrate the release of Mission 5 - Wakepoint, we're launching our first community screenshot contest! Two winning screenshots will be selected and temporarily featured directly on the Beyond Enemy Lines - Vietnam Steam Store Page as Community Screenshots, including credit to

Beyond Enemy Lines - Vietnam | Update #2 Hey everyone, Update #2 for Beyond Enemy Lines - Vietnam is now available. This update introduces new content, gameplay improvements, AI enhancements, balance adjustments, bug fixes, and additional polish across the campaign. As always, ma

New Gadget Preview – Mobile Health Packs We are currently testing a new gadget for Beyond Enemy Lines – Vietnam: Mobile Health Packs . These packs can be thrown on the battlefield and create a healing area for nearby players. We decided to move into this direction because the sys

Beyond Enemy Lines - Vietnam | Update #1 Hey everyone, Update #1 for Beyond Enemy Lines - Vietnam is now live. This update includes gameplay improvements, fixes, balancing adjustments, and additional polish based on community feedback. Patch Notes Added an option to customize wea

First of all: thank you . The launch weekend of Beyond Enemy Lines - Vietnam exceeded our expectations. Seeing so many players jump into the game, share feedback, report bugs, post reviews and discuss mechanics has been extremely valuable for us as a small team. The release clear