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Developer posts and news about this game.

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You can now play against friends who use Quest2

1. One-handed weapons can have a second weapon. The default weapon for new players is two sabers. 2. Weapons are harder to shoot down 3. Add the game tutorial.

1, Add a one-handed saber (default weapon for beginners) 2, When both players' weapons are dropped, they will be executed

1. Redesigned the UI 2. The grab weapon is changed to a fixed angle (you can change it back to the original free grab in the game settings) 3. Fixed the problem of unbalanced power between hands

1、Increase the collision judgment between weapons, so that the defense is more favorable (damage judgment range remains unchanged) 2. To compensate for the lack of body judgment. Jumping will make the headset bigger, increasing the range of judgment. Crouching headset becomes sma

1. Accelerated hand mapping, making the control more flexible 2. update the robot animation to make it more human-like (match game will also have a companion computer person before other players enter, and disappear after the player joins)

1. The number of game ticks is fixed at 90 ticks. to ensure the number of ticks streaming users should turn off the SSW function. 2. Fixed all known bugs

1、Updated the scene, character model, sound effects, UI 2、Remove other weapons, only retain the longsword

It is indeed easy to accidentally touch the hand grip, so now it is changed to the trigger button.

Modified the collision between weapons, the weapon will not pass through the opponent's weapon! If you encounter a situation where a weapon is passed through again in the game, please contact me in time.

1. Fixed the bug that was reported recently 2. Modified a little feel 3. The weapon can no longer pass through the opponent's body Thank you all for the test! Please tell me if you encounter any problems.

1. Add restrictions on the range of movement to limit unfair behavior in large rooms 2. Re-adjust the feel of the weapon to make the weapon more suitable So far, all the basics are all done. If you encounter any bugs playing with a delay of less than 50ms, please leave a message

The reaction force is strengthened, so that after the opponent's attack, his sword will also bounce off, increasing the difficulty of the counterattack.

1. Increase the dagger to about 1 meter and keep the sword at 1.4 meters unchanged 2. Increased the impact force of slashing on other weapons, making it easier for straight stabs to be blocked and the flaws after blocking increase. 3. Weapon damage is halved. If it causes fatal d

1. Added weapon selection, you can choose two weapons to equip your body 2. Re-modified the physical settings

1. The simple BOT should be ready? 2. If the BOT looks normal, I will start adding a saber suitable for novices in sword fighting.

1、Change keeping grab to grab once for grab sword. 2、Grab will be broken by other players. If you are a solo player, you can join our steam team to find friends.

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