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Developer posts and news about this game.

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Hey all, I've been working on a bigger update this time so it's taking a little longer than usual. My new plan is to have two larger updates each month. This first update is going to have a looooot more animations and a couple new "obstacles" added to dungeons. I'm looking into t

Hey All, Sorry I wasn't able to put out any patches last week. Here's one to start the week off right though! - Armor skills now properly gain XP while being worn and used in combat. (Further balancing may be needed) - Additional crab animations - Additional ghoul animations. - A

Small graphical changes

Hi All, Today's patch fixes a couple things brought to my attention by players. Fixes: - Eldritch Traits Bound by Blood and Eternal Endurance now correctly add a permanent bonus to their respective stats. - Underground Castle Dungeon no longer spawns player into the abyss of dark

Greetings All, Today I have another small patch for you. Below you can find a list of what has changed. I'm working hard to try and get the bugs squashed so I can move on to the fun part... MORE CONTENT! Thank you all for reporting bugs and making suggestions! Changes: - Run Spee

Hey all, So I just put out the first patch. Below is a quick break down of what to expect. -"Start Game" can now be triggered by controller. - Options menu now has controller support. - Option to invert controller "look" can be toggled under "Controls" menu. - Player walk & r

Hi all, So we got approval from Steam over the weekend and will be opening Early Access on April 8th! This will be Phase One of Early Access. The main focus of this phase is to balance the game and build on core mechanics. Phase Two will introduce the first chapter of the story l

Hello all! Development on Hyforge had run into a brick wall back in November due to some serious bugs. I'm pleased to say that these bugs have been squashed and that development is back on track. I need to apologize for the long delay. I was so excited to get Hyforge released tha