Super Marxist Twins

Type 3 Studios

Released
Oct 25, 2024
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Quality of Life Update, Sale, Demo Updated!

    We have three announcements today! 1. Super Marxist Twins will be on sale today as part of the Steam Autumn Sale! If you've been waiting to pick it up, well then wait a couple more hours and grab it today! 2. We've updated the game with some quality of life (or should I say quali

  2. Developer post

    Super Marxist Twins is now Available!

    Hi, Firstly, HUGE THANKS to everyone who supported Super Marxist Twins in Early Access! Your support meant the world to us and helped us get this game into the best shape it could be in leading up to this moment! SUPER MARXIST TWINS is now available on Steam! PS5 and XBox version

  3. Developer post

    SMASH BOSS SEPTEMBER PT4 - TSAR BOARAV HAS RETURNED!

    Tsar Boarav has been pillaging The Nation for far too long. His tyrannical rule must be brought to an end. The Super Marxist Twins are the only hope The Nation has to recover the resources the Tsar has stolen, and free The People from his reign once and for all! SPREAD THE WORD -

  4. Developer post

    SMASH BOSS SEPTEMBER PT3 - BLOWHARD HAS RETURNED!

    Blowhard is a blue blooded blowfish who bows only to Boarav. Bitter biting blatherings are his bread and butter. Bloviatiors are best left buried. SPREAD THE WORD - THE PEOPLE HAVE A RIGHT TO KNOW! DOWN WITH BOSSES! Kickstart the October Revolution: Changelog: GAMEPLAY Added BLOW

  5. Developer post

    SMASH BOSS SEPTEMBER PT2 - RATSPUTIN HAS RETURNED!

    Little is known of Ratsputin's origins, other than being a monk from a backwater somewhere in The Nation. Through some guise, spell, or hypnosis he came into favor with the royalist regime. Magic and superstition have no place being held over the heads of The People. SPREAD THE W

  6. Developer post

    SMASH BOSS SEPTEMBER PT1 - CAPITAL SWINE HAS RETURNED!

    Capital, like so many swine before him, rose through the ranks of management. Each rung on the corporate ladder saw him contributing less and weilding more power. He's not the highest power in the land, but he's adept at turning the economic screws in his own favor, while those t

  7. Developer post

    Smash Boss September! Kickstart the October Revolution!

    Attention Countrymen! We have three important announcements to bring you today! 1. Smash Boss September is upon us! We have intercepted and decoded a transmission from the royalist regime and we've learned that the bosses are returning from their mysterious recess! According to t

  8. Developer post

    Update - Fixes and Improvements and Tweaks, oh my!

    This time around there are a multitude of gameplay tweaks and bug fixes. There is also a LOT MORE work behind the scenes on platform ports as well as a bunch of work on the as-yet un-announced bosses. Stay tuned for info about those fellers soon! GAMEPLAY Removed province reset p

  9. Developer post

    Update - Fixes, Tweaks, and Some Light Reading

    Various fixes as well as some gameplay tweaks this time. GAMEPLAY Added bonus province with 4 all-new bonus levels Added Double-Tap Move to Run mode (available in Options -> Controls) Toned down pig enemy bounce force by 25% Updated Bomber Pig to have a 10 second respawn timer

  10. Developer post

    Hotfix + Demo updated

    This release is primarily a hotfix, but we also took this opportunity to update the public demo to coincide with recent improvements to the game, since it had not been updated in over a year. FIXES Fixed UI Bugs that prevented playing community levels and required closing the gam

  11. Developer post

    Minor Early Access Update - UI fixes & Swimming tweaks

    We're going to be trying to update more frequently as we get closer to release, so the change logs may not be huge from now on. That said, there are some good updates to the swimming mechanics this time, so we'll be interested to hear how folks are enjoying it. GAMEPLAY Tweaked p

  12. Developer post

    Minor Early Access Update - UI polish & lots of fixes

    This time around there's not a ton of new content, but we've been hard at work on bug fixes & polish, especially in the UI and Editor, and we've also been working behind the scenes on new bosses that will be introduced soon, and achievements which will go live with our full r

  13. Developer post

    Major Early Access Update - All New Sounds & Campaign Levels Done!

    It's been slow going, but we're excited to bring everyone a new update that completely overhauls the sound effects and includes all campaign levels! We've also made a bunch of gameplay tweaks and fixed numerous bugs (most listed below). GENERAL Finished the world map Updated UI t

  14. Developer post

    Major Early Access Update - All New Music & Tons of Changes!

    This update has been a long time coming, but it brings a lot of changes that we're excited for everyone to see. We've worked with the super-talented Nicole Marie T to completely overhaul the game music. This includes new takes on the tracks that were already in the game as well a

  15. Developer post

    Major Early Access Update - World 3 Levels Done!

    Though it's been a while since our last update we've been hard at work. This one took a little longer to put together but it's also the largest update since entering Early Access. Here's the notes. GAMEPLAY Added ability to deflect bullets - deflected bullets will kill enemies On

  16. Developer post

    Update Notes for EA-20220511

    GAMEPLAY Fixed a bug where checkpoints sometimes didn't work when only one character was unlocked Fixed a bug where the attract mode camera wouldn't follow the characters Fixed a bug where dying didn't always raise the "Death" screen, leaving the game stuck Fixed various errors t

  17. Developer post
  18. Developer post

    Update notes for EA-20220502

    GAMEPLAY Added local co-op (still needs some work) When a follower character attacks due to a whistle they will now attack in the direction the leader is facing ART improved hammer and sickle art for increased readability OTHER fixed attract mode added tutorial signs to the first

  19. Developer post

    Update notes for EA-20220407

    UI Added Concept Art page ART Fixed position of icon on Ludmil's hat OTHER Work-around for bug failing to swap to living character after character death. Altered character death slightly so they don't move after getting hit.

  20. Developer post

    Update notes for Alpha 20220325

    UI - updated first time launch experience - cleaned up some UI issues - fixed instruction booklet size at higher resolution - moved controls to front of instruction booklet - fixed level tagging page at higher resolution - changed keyboard "previous" navigation from Shift+Tab to