3.0.5 Minor Update
Various fixes
Various fixes

Various fixes
Various fixes
Pushed a fixed to allow players from Steam to play with other platforms. This was lost with the last version.
Pushed a fixed to allow players from Steam to play with other platforms.
This was lost with the last version.
Hello to all our fellow survivors ! Brace yourselves, for the moment has arrived. You've asked for it, and we're thrilled to unveil Act III! As promised, we're delivering on our commitment. This FREE update introduces an additional 2 to 3 hours of heart-pounding gameplay. And her
Hello to all our fellow survivors !
Brace yourselves, for the moment has arrived. You've asked for it, and we're thrilled to unveil Act III! As promised, we're delivering on our commitment. This FREE update introduces an additional 2 to 3 hours of heart-pounding gameplay.
And here's another exciting piece of news: with the release of Act III, Project Terminus VR is now a complete game!
Picture yourself in the heart of Paris, amidst its silent streets, with the shadow of a gargantuan presence looming overhead. Feel that shiver down your spine? It's perhaps the anticipation of the ultimate battleground, a place you might have gazed upon countless times, but never quite like this. And let me drop a hint: a mere flashlight might not serve you well up there.
Act III promises fresh challenges, fiercer foes, and, of course. Facing an adversary spanning a whopping 100 meters, you're about to grasp the true essence of the term "survival."
We genuinely hope you enjoy this new chapter. Our team has listened to your feedback, made adjustments, and aimed to create an experience that we're proud of and hope you'll love. It's a culmination of shared ideas, passion, and the essence of what Project Terminus VR stands for.
So, dear players, gear up, gather your resources, and prepare to ascend ever higher. Paris beckons your bravery and resolve. The real question is: are you ready to face what awaits at the pinnacle?
A massive thank you for your unwavering support. We're here because of, and for, you. Good luck in Act III If you’re looking for people to play with, please join us on Discord: https://discord.gg/pYEUY5nHVE

Since you’ve all been so good this year, Santa has decided to visit post-apocalyptic Paris to bring the gift of a new game mode! Unfortunately, he left some other presents lying around, and it’s up to you to ensure that the Assimilated don’t get their hands on them! Fight through
Since you’ve all been so good this year, Santa has decided to visit post-apocalyptic Paris to bring the gift of a new game mode!
Unfortunately, he left some other presents lying around, and it’s up to you to ensure that the Assimilated don’t get their hands on them! Fight through the hordes, collect the gifts scattered around, bring them safely to the chimney, and survive for as long as you can. The more gifts you grab, the better chance you have of snagging better equipment!

Do you think you’ll last ‘til Christmas morning?
We also have a sale coming up on January 22nd as well. It’s our way of giving back to our community that has made this awesome journey possible. Send your friends a copy of Project Terminus during the Steam Winter Sale with 25% off! Promo ends on January 5th.

If you’re having a white and lonely Christmas at the metro, come join us on Discord to find other players online.
Hello Survivors! We have heard your feedback and received your bug reports, and are happy to announce that we have released the following bug fixes in today’s patch. Bug Fixes: - Fixed the reset of the player's position when dying two times in a row - Fixed the shop's electrical
Hello Survivors!
We have heard your feedback and received your bug reports, and are happy to announce that we have released the following bug fixes in today’s patch.
Bug Fixes:
- Fixed the reset of the player's position when dying two times in a row
- Fixed the shop's electrical “one-way trip” chapter bug.
- Deleted the invisible wall on the "one-way trip" Chapter
- Repositioned the player to fix the playspace offset
- Fixed the bad placement of the map editor menu.
- Fixed the nanite path on "the cruise" Chapter
As always, we appreciate our community members who have reached out to report issues in the game. Please continue reporting any bugs that you may find along the way, as this will help us to continue to improve the overall experience of the game.
Hello Survivors! We hear you and as promised, we have made some quality-of-life updates. The update includes the following: Additions: -Added text "Press A to skip" for each step of Onboarding. -Show the onboarding screen of the map and the character of choice when the player dec
Hello Survivors!
We hear you and as promised, we have made some quality-of-life updates.
The update includes the following:
Additions:
-Added text "Press A to skip" for each step of Onboarding.
-Show the onboarding screen of the map and the character of choice when the player decides to redo the onboarding.
-Better onboarding user interface.
We have fixed the issues to these bugs:
-Unable to take an item from inventory with toggle grip mode.
-Can't pick up some objects with both hands: Rope, Jetski Handlebar, and Valve.
-The double notification obstructs vision at the time you discover the crank in the map "Bastille".
-Stuck behind the pallet jack in the lobby.
-In multiplayer, the jetski could not move on the map "The Cruise".
If you have found a bug or have feedback or suggestions, please join us on Discord.
Hello Survivors! We hear you, and thank you so much for playing Horde Mode! Due to a prior issue with the 4-player leaderboard, we have decided to extend the Halloween competition until the 20th. Since there was so much excitement around the competition, we also decided to open i
Hello Survivors!
We hear you, and thank you so much for playing Horde Mode!
Due to a prior issue with the 4-player leaderboard, we have decided to extend the Halloween competition until the 20th. Since there was so much excitement around the competition, we also decided to open it up to 1st place for ALL leaderboards!
Please know that we can only give one prize to each player, so if a player places first on multiple leaderboards they will only receive one prize for the leaderboard of their choice. We will then go to the next place for the other ones.
If you’re looking for people to play with, please join us on Discord: https://discord.gg/pYEUY5nHVE
Stay Frosty!
https://store.steampowered.com/app/1437280/Project_Terminus_VR/
Hello Survivors, We are excited to announce that we have launched a new Horde Mode that will feature new guns, wave-based survival gameplay, and worldwide leaderboards so you can see how you stack up to your fellow survivors! Play with as many as 4 players at a time, provided wit
Hello Survivors,
We are excited to announce that we have launched a new Horde Mode that will feature new guns, wave-based survival gameplay, and worldwide leaderboards so you can see how you stack up to your fellow survivors!
Play with as many as 4 players at a time, provided with a Famas and a 50 Cal. for extra measure to help you survive for as long as you can.
We have also made adjustments to the enemy AI for a much more enjoyable experience.
To celebrate the launch of Horde Mode, we will also be having a competition where we will give away 4 pieces of custom Project Terminus merch to the top team on the 4-player Horde Mode leaderboard! The event will run from October 27th to November 10th, so hurry up, and show us if you have what it takes to be the best team of survivors out there!
Join our Discord to look for fellow survivors to defeat the horde of assimilated.
Link: https://discord.gg/b3n5q3TMqu
Are you ready to defend yourself and survive?
https://store.steampowered.com/app/1437280/Project_Terminus_VR/
Hello! Features: Inventory saving is done at the end of each map in addition to being available at terminals. Help guides for the player in Chapter 10 - Part 2 - Catacombs. Improvement of scenes for the OneWayTrip chapter. Bug Fixes: Fixed a bug that prevented you from using the
Hello!
Features:
Bug Fixes:
Additional Changes:
We added the possibility of sideloading ad images for our other titles both in-game, and out of the game (main menu banner, brown prologue poster x2, in-game advertisement screen, in-game large poster).
If you're looking for multiplayer matches, or would love to hear about recent updates and development, we invite you to join our Discord.
https://store.steampowered.com/app/1437280/Project_Terminus_VR/
The Casual-VR Team
Chapter 9 : Empire of Death. Resolved a multi bug which prevented saves and progress to next scene
Chapter 9 : Empire of Death. Resolved a multi bug which prevented saves and progress to next scene
Hey survivors! Act II is finally there :) Five new chapters for you to experience ! Will you discover new places ? Will you unravel new mysteries regarding the nanites ? Don't hesitate to give us your feedbacks, we'll be glad to take them into account. A big thanks to all our bet
Hey survivors!
Act II is finally there :)
Five new chapters for you to experience !
Will you discover new places ? Will you unravel new mysteries regarding the nanites ?
Don't hesitate to give us your feedbacks, we'll be glad to take them into account.
A big thanks to all our beta testers for their help.
Have a great day, see you in the streets!
Hello survivors! We proudly present the Lunar update of Project TERMINUS! Changelog: - Various bug fixes - New main menu - UIs revamp Act II will come in the next major update :) Stay tuned!
Hello survivors!
We proudly present the Lunar update of Project TERMINUS!
Changelog:
- Various bug fixes
- New main menu
- UIs revamp
Act II will come in the next major update :) Stay tuned!
- Fixed several multiplayer issues (infinite waiting for players) - Fixed the sleeping bags issue in chapter 4
- Fixed several multiplayer issues (infinite waiting for players)
- Fixed the sleeping bags issue in chapter 4
Hey survivors! We are THRILLED to announce the latest update for Project Terminus! Changelog: - Redesigned hero characters (HD) - Improved multiplayer reliability - Introduced a new in-game save system - Improved ambient lighting - Authentication bugs fixed - Fixed various bugs -
Hey survivors!
We are THRILLED to announce the latest update for Project Terminus!
Changelog:
- Redesigned hero characters (HD)
- Improved multiplayer reliability
- Introduced a new in-game save system
- Improved ambient lighting
- Authentication bugs fixed
- Fixed various bugs
- Improved enemy AI
- Improved secondary characters
Some of those additions came from your feedbacks, thank you again for that. We are making this game together 🙂
We can now put all the resources on Act 2 (which is already well on the way)
- Improved crouch feature in seated mode. Now with three levels of height - Improved multiplayer connection reliability - Massively improved voip quality and delays - Improved the help direction arrow in easy mode - The inventory can now float besides you to ease sorting and find
- Improved crouch feature in seated mode. Now with three levels of height
- Improved multiplayer connection reliability
- Massively improved voip quality and delays
- Improved the help direction arrow in easy mode
- The inventory can now float besides you to ease sorting and finding objects
- Fixed a bug where the flashlight was difficult to pick-up when a battery was in it
- Fixed a bug where no wifi was causing solo games to freeze
- Fixed crashes issue on the PC version, due to having a virtual microphone driver
- Tweaked timing for the voice of Thomas in Chapter 5
- Tweaked timing for halucinations
- Fixed a minor graphical glitch with characters
- Tweaked ceiling collapsing animation timings
- Added some props and rubbles to Bastille part 2
- Fixed hand poses for the iceaxe and the wrench
- Fixed the ending message title for arcade mode
- Fixed minor graphical glitch on the phonea
- Tweaked spawn point on Bastille
- The axe in the pharmacy of Correspondance has been lowered to ease picking it up
- Fixed a bug where some players have no transportation pass
- Fixed a ligthing glitch in the prologue
- Tweaked subway pole reflections to reduce aliasing
- Tweaked enemies sound earing capabilities a bit
- Massive framerate optimization on all maps - Mapping improved on Notre-Dame - Voip overhead reduced - Chair bug fixed - Some multiplayer connexion issues fixed - Numerous minor bugfixes
- Massive framerate optimization on all maps
- Mapping improved on Notre-Dame
- Voip overhead reduced
- Chair bug fixed
- Some multiplayer connexion issues fixed
- Numerous minor bugfixes
Change logs: Fixed graphic clipping with other player's avatars Modified the way notes are sorted in the phone Fixed a "fall out of world" bug in Bastille Better physics for objects in hands Better screen animations in chapter 6 Better hand pose for the alien in the intro Fixed s
Change logs:

Hello survivors ! The anticipated version 1.4.18b is LIVE ! Change log : Chapter 5 Chapter 6 Reworked Graphical Pipeline New Character Framework New Assimilated Models Seated mode Sound options Peer to Peer networking system VOIP Onboarding Overall UX/UI Improvements Numerous bug

Hello survivors !
The anticipated version 1.4.18b is LIVE !
Change log :
Map editor, chapters rework and new character framework: The 1.3.5b is HERE ! - New Feature : Map Editor - New Feature : Characters Customization - New Feature : Lore Log Book - Rework of Prologue - Added new areas to Bastille - Added new areas to Going Dark - Rework of Chapter 4
Map editor, chapters rework and new character framework: The 1.3.5b is HERE !
- New Feature : Map Editor
- New Feature : Characters Customization
- New Feature : Lore Log Book
- Rework of Prologue
- Added new areas to Bastille
- Added new areas to Going Dark
- Rework of Chapter 4
- Overall UX improvements
- Improved players Animation (Multi)
- Improved Timestep of the Physic Engine
- Optimized assimilated NPCs
- Save Game Data Structure Improvement (Lore note are saved online)
- Improved reliability of the lobby system
- Fixed gun slider
- Fixed translations issues on MainMenu
- Fixed global graphical issues
- Fixed Issue falling through floor
- Fixed collision issues with enemies and breakable objects
- Fixed minor graphical glitches
- Fixed multiplayer respawn issue
- Achievements are now saved (although no UI for them yet and work still needs to be done on them)
- Login routes improved
- Nanites spawn placement modified on Bastille Part 2 ¯\_(ツ)_/¯
- modified the scroll in the custom maps lists
- Fixed phone translations - Fixed contextual translations in maps (certain steam users hadn't any) - Fixed vive inputs - Added smooth turn option - Added audio volume option - Fixed visual glitches - IPs are now hidden in multiplayers lobbies - Multiplayer lobby reliability impr
- Fixed phone translations
- Fixed contextual translations in maps (certain steam users hadn't any)
- Fixed vive inputs
- Added smooth turn option
- Added audio volume option
- Fixed visual glitches
- IPs are now hidden in multiplayers lobbies
- Multiplayer lobby reliability improvement
- Improved the revive mechanic
- Healthpoints are now displayed in the phone
- Fixed Oculus Touch inputs not functionning when launching the game without launching steamvr first