Version 0.91
- Added BF6 sensitivity - Renamed CS:GO to Counterstrike 2 - Updated Unity Engine version to fix a recently discovered vulnerability (Read more here - )


- Added BF6 sensitivity - Renamed CS:GO to Counterstrike 2 - Updated Unity Engine version to fix a recently discovered vulnerability (Read more here - )

Added a crosshair scaler option to settings menu Added an empty crosshair option to allow disabling crosshair Added Modern Warfare 2 (2022) and Left 4 Dead 2 to sensitivity options

- Fixed a bug preventing Sound On / Off from being remembered on restart - Added Halo Infinite sensitivity option

- Added a toggle to the Advanced Settings menu to switch between left and right mouse buttons for firing - Fixed some small issues with UI text - Added Battlefield V, Battlefield 2042, and Splitgate sensitivity options

- Minor performance optimization during rounds - Fixed some cut-off strings of translated text in UI

- Multiple fixes to UI and localization spacing - Added Spanish (ES - Spain) localization

- Added missing localizations for some dialogs/UI - Fixed some text overflowing in some UI elements when translated

Added more languages.. That's about it

-Added language support for Simplified Chinese (more languages to come) -Fixed some colour bugs -Minor UI updates/tweaks

- Fixed some colour mismatches with visual FX - Fixed a UI bug with color palette remaining open when using ESC to close menus

- Walls, Grid, and Targets colours can now be customized - Fixed input system errors with different locales

- Hopefully fixed a bug with french locale that prevented menus from functioning... Ooops - Began work on customizing room and target colours, the placeholder colours dropdown has been temporarily removed while the proper implementation is worked on. - Some minor UI visual tweaks

- Fixed targets not resetting their colour on spawn - Fixed issue with targets starting with 1hp missing in tracking routines - Adjusted some UI elements for clarity

- Added a search bar to routines for both online and offline - The trending selection in the routine filtering dropdown now functions as intended

- Added a new spawning option to spawn layouts, Line Spawns. Line spawns are exactly as they sound, a thin line that the target can spawn at any point along, when using line spawns with any movement activated the target will only move between the two end points of the line. - Add

-Added a new spawning option to spawn layouts, Point Spawns. These new spawns will allow a target to be spawned in the same pinpoint location, if used with movement enabled the target will remain stationary. -Added a firing mode toggle to Tracking training to allow switching betw

-Added toggles for enabling/disabling hit and miss VFX to the User Settings menu. -Added a dropdown to adjust the scale of the grid on the room walls

-An FPS limiter has been added which can be accessed in Display Settings via the Escape Menu. -Corrected some issues with automatic UI Scaling according to resolution.

Scoring has been adjusted to prevent some inconsistencies. This may cause a bit of the stir in the leaderboards, but it will be worth it for the consistency in the long run. A basic breakdown overlay has also been added which you can reveal by hovering over the question mark that

You can now play community created routines with custom leaderboards included. Any routine uploaded will automatically receive its own online Steam leaderboard to compete on. You can also download community routines and copy their layouts and presets to make your own custom routi