DEFINITE EDITION l Patch 1.3.0
Version 1.3.0 of the game represents 3 years of constant improvement and that is why we have decided to release the definitive edition, rebuilt in Unreal Engine 5.

Developer posts and news about this game.

Version 1.3.0 of the game represents 3 years of constant improvement and that is why we have decided to release the definitive edition, rebuilt in Unreal Engine 5.

-Some small bugs fixed Do you have any suggestions to improve the experience? Comment us here!

-Improved auto-aim system -Cut-scenes precision problems throughout the game fixed -Bugs when you get caught and the game freezes fixed -View and rotate inventory items in real time without depending on FPS -Relative performance improvement -Improvement of the difficulty system -

-Some visual improvements -Some Chapter 1 bugs fixed Do you have any suggestions to improve the experience? Comment us here!

The Original Soundtrack (OST) of our game is available now on Steam.

-Some visual improvements -Some Chapter 4 bugs fixed Do you have any suggestions to improve the experience? Comment us here!

The game comes with a very interesting extra content. In addition, we enable the demo for those who have not yet been encouraged to try the game. Enjoy it!

We present to you the first downloadable content for THE ORIGIN: Blind Maid - "Chapter 0: Descent into Madness" Expansion. It will be FREE for everyone on April 22nd on Steam, on PlayStation 4 and 5.

We were logging a bug about the screen size scaling features not working quite right with the latest versions of Unreal Engine 4, so when launching the game the issue caused a fatal crash. With the current update we hope to be able to fully resolve it. -Resolution fullscreen erro

-Auto aim (optional). No auto aim for Impossible Mode -New Achievements -New load chapter system -Some visual improvements -Some bugs fixed Working -Key binding Do you have any suggestions to improve the experience? Comment us here!

-Live crafting -Graphics improvements -Some bugs fixed Working -Auto aim (optional) Do you have any suggestions to improve the experience? Comment us here!

-Improve some sequences -Homunculi heads can explode -Some bugs fixed. Do you have any suggestions to improve the experience? Comment us here!

-New specter run animation -New ragdoll of specters and homunculi -Some bugs fixed. Do you have any suggestions to improve the experience? Comment us here!

-Easier Chapter 1 Start (It's no necesary mix anything) -FPS head bobbing removed. -Blah blah blah pop-up helps in the Elvio's Cabin checkpoint removed. -Some bugs fixed. Do you have any suggestions to improve the experience? Comment us here!

-Third person Mod -Homunculus head shot fixed. -Some helps added to the chapter 1 -closing the game and continue running fixed (Apparently). This is a Unreal Engine 4 bug, but we have tried to solve it. -Some bugs fixed. Do you have any suggestions to improve the experience? Comm

Armored Specter The Origin in Santa Lucia happened more than 150 years ago, therefore, the first specters have evolved to become armored specters which are very resistant to firearms. #WelcometoTHEORIGIN

Specters -I tell you it was a tree, a tree attacked it killing it with its branches. Specters are entities transformed by the Origin. They wander around looking to curse and gouge the eyes of their victims. #WelcometoTHEORIGIN

Homunculus -Yesterday we saw a kind of white creatures in the forest, they looked like children, but ... they were devouring a corpse. The Homunculi are the creation of the Alchemist to deal with the Creatures of Origin. They move in groups of 3 and are very fast and agile. #Welc

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Karai Vosa (Chris Okawa) -Yesterday a strange man came to town. He had a bag on his back. Karai Vosa is a mysterious entity that is closely tied to the Origin. It is not known his past, only that he is there to help us ... or maybe not. #WelcometoTHEORIGIN