Hostile Mars

Coming soon

Big Rook Games

Planned release
Coming soon
Platforms
Last updated
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Updates & announcements

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  1. Developer post

    🚀 Hostile Mars Playtest Begins Friday, September 4!

    We’re excited to announce that the Hostile Mars playtest will begin this Friday! Access will be granted gradually, starting with a small group of players. This will help us monitor stability, identify any critical issues, and respond to early feedback. If everything is running sm

  2. Developer post

    🚀 Hostile Mars Devlog: Combat, Automation, and Base Repair

    Over the last few months, we’ve moved Hostile Mars into a bi-weekly build sprint format, with a new playable build every two weeks for the team to test and give feedback on. This has helped us tighten the development cycle, implement features more quickly, and put more focus on t

  3. Developer post

    🚀 Hostile Mars Devlog: Status Effects, VFX, and Region Expansion

    We’ve made some exciting progress over the last month, and a few pieces of the game are starting to come together in a way that feels really promising . We wanted to give a quick overview of why the status effect system feels like such a big step forward, some of the VFX work we’

  4. Developer post

    🚀 Hostile Mars Devlog: Status Stacks, Critical Shots, and Elite Enemies

    February was a big production month for Hostile Mars, with a lot of progress focused on making combat and defense planning deeper, clearer, and more rewarding. We have a mix of new gameplay-facing additions, major under-the-hood upgrades, and a batch of fresh concept and model wo

  5. Developer post

    ⚡ Hostile Mars Devlog: Reactor Power, Trap Strategy, and Smarter Bots

    December and January December and January were big production months for Hostile Mars, and a lot of the work was aimed at making moment-to-moment gameplay decisions feel sharper and more impactful. We also have some concept work from the team to show. This devlog is a mix of game

  6. Developer post

    🚀 Hostile Mars Devlog: Core Runs, Smarter Scrap, and More Bots On Screen

    📝 November Devlog: New Regions, Smarter Scrap, More Bots On Screen November was about three things: Giving you a way to push into new regions that feels like an actual mission Making Yield the clearest expression of turning broken bots into progress Letting us pack more robots i

  7. Developer post

    🚀 Hostile Mars Devlog: Playtests, Regions, and a Friendlier Build Mode

    🚀 Hostile Mars Devlog - Focused Playtests, Regions, and a Friendlier Build Mode We went quiet for two months to refocus and playtest. The result: a clearer, tighter game plan and a much friendlier loop. We cut features that weren’t pulling their weight, doubled down on what make

  8. Developer post

    July Devlog: Foundations, Smarter Selection, and Dynamic Power for Hostile Mars

    July was a month for groundwork—literally and figuratively. While much of our focus was on core building systems, the art team continued to shape the world’s industrial identity. Here’s what’s new and in progress on Mars: 🏗️ Foundations: Laying the Groundwork The placement syste

  9. Developer post

    Devlog 41: Automation, Regional Progress, and Loot Physics on Mars

    There’s a rhythm to building on Mars: some months are all show, others are about wiring up what’s underneath. This month was about connecting those wires - automation, regions, and enemy escalation - so that every new area feels distinct and every system supports the next. ⚙️ Aut

  10. Developer post

    May Devlog: Builder Drones, Smarter Placement, and Regional Systems Expanded

    🪐 May Devlog – Stabilizing the Surface This month wasn’t about flashy reveals, it was about structure. Literal and metaphorical. We focused on grounding major systems: how buildings are placed, how objects are initialized and powered, how regions are managed, and how players int

  11. Developer post

    April Devlog: UI Rebuild, Drag-and-Drop, and Build Mode Rework

    🚀 April Devlog – *Into the Red* It started like any other mission. We gathered in the virtual war room, surrounded by sticky notes, half-written TODOs, and that one monitor that always flickered for no reason. The goal was simple: make *Hostile Mars* better. The goal was simple.

  12. Developer post

    Devlog #38 | Benchmarks, Better Bots Through Automation, and Unity 6

    Hey Defenders! March has been all about foundations and future-proofing. We’ve been deep in the trenches building tools, polishing visuals, and tweaking systems to ensure Hostile Mars scales smoothly as we introduce more chaos, more bots, and more explosions. 🧪💥 Let’s take a lo

  13. Developer post

    Devlog #37 | A First Look At The Character Exoskeleton

    Welcome Defenders February has been a month of major refinements, fixes, and experimentation as we continue to evolve Hostile Mars. From pathfinding improvements and turret firepower to spawn system balancing and trap adjustments, we’ve been hard at work making the game feel even

  14. Developer post

    Devlog #36 | Wave Refinements, Ramps Return, and New Deadly Traps!

    Defining the Core Wave Gameplay This past month, our main focus has been refining how enemy waves interact with player defenses. That meant a lot of cleaning up, bug fixing, and fine-tuning the systems that make waves function properly. The goal? To lock in the core mechanics of

  15. Developer post

    Devlog #35 | Big Bots, New Traps, and Arc Missile Mayhem!

    Welcome to our December Dev Log! As the year comes to a close, we’ve been busy wrapping up some exciting developments for Hostile Mars! From experimenting with enemy sizes to introducing thrilling new traps, this month’s update is packed with progress. Whether it’s refining our s

  16. Developer post

    Devlog #34 | Traps, traps, traps, traps, traps

    Hostile Mars Development Update Hello, Mars pioneers! Welcome to another development update for Hostile Mars. This month, we've focused on new traps, wave system improvements, bug fixes, and build mode enhancements. Let's dive into the details. More Traps We're excited to announc

  17. Developer post

    Devlog #33 | Maze Mechanics, New Enemies, and Base Design

    Hostile Mars Development Update Hello, Mars engineers! Welcome to another monthly development update for Hostile Mars. We've been hard at work enhancing the gameplay experience, focusing on maze design, enemy diversity, and base-building mechanics. Let's dive into what's new this

  18. Developer post

    Devlog #32 | Forging the Future: Combat, Power Systems, and New Wave Mechanics

    Welcome to the October 2024 Hostile Mars Devlog! As we get further into development, the team has been hard at work refining every aspect of the game, from waves of enemy robots to player-driven systems and mechanics. This month, we’ve been focusing on improving the core combat e

  19. Developer post

    Devlog #31 | Explore What's New: Hostile Mars September Dev Log Highlights!

    Welcome Back, Defenders! Public Pre-Alpha Demo Results The public pre-alpha demo of Hostile Mars, launched during Steam's Tower Defense Festival, was a resounding success! Over 2,500 users engaged with the demo, averaging two hours of playtime each. We’re thrilled with the turnou

  20. Developer post

    Devlog #30 | Public Demo Countdown, The Ripper, and Major System Overhauls!

    Public Demo The public demo is almost here! Hostile Mars is excited to participate in the Steam Tower Defense Festival, featuring our latest demo! The festival kicks off on July 29th, but you can dive into the action early with the public demo going live on July 26th . Get ready