v2.11
Hey hey, another patch is now up! Fixed an issue with Switches soft-locking a level, if they are only connected to nodes that stay completed and all nodes are fixed. Keep the bug reports coming, and hope you all enjoy, :D

Developer posts and news about this game.

Hey hey, another patch is now up! Fixed an issue with Switches soft-locking a level, if they are only connected to nodes that stay completed and all nodes are fixed. Keep the bug reports coming, and hope you all enjoy, :D

Hello folks, new patch is now live ✨ Changed Branches levels 15 and 17; both have had small redesigns to fix an issue for two node that are linked to a switch and both are linked to a 2nd switch. Fixed an issue with 'Read the Manual' achievement not completing. Added UI for the '

Hey folks, another patch is now up: Fixed a soft-lock related to routers when trying to fix a shard or goal/time/briefcase node on a following loop. Fixed a soft-lock related to routers when fixing the last node downstream of it, and one of those nodes is a goal/time/briefcase no

Hey folks, another hotfix is now up: Fixed an issue where characters would place into the opposite team's Any Role slot Looking into another issue reported, keep 'em coming!

Hey folks, just pushing a patch to fix a couple bugs that were reported: Fixed issue with placing a character on a node with 2+ slots, and the 1st slot is their icon, but they get placed into the 2nd or + slot. Fixed issue with Switch nodes, where on certain levels if you fixed a

GOOD DAY ONE AND ALL. It is finally time to put this update live, and I hope you have an amazing time with it. Changelog notes are at the bottom of this post. After 675 commits, 8 builds, ticking at least 190 todo-boxes, a good 40+ shaders, and over 3000 loops of playtesting... M

Hello hello folks! For those in the UK, I hope you've been enduring the heatwave (I AM NOT)! To jump to the main point of this post: I'm happy to announce the 2025 Update will release on the 12th July . This will come with a price increase to $15.99, and is an update to the exist

Hey folks, hope 2025 is going smoothly for you. It’s the end of May, and time for another blog! Progress At this point the 2025 update is looking really good and is nearing complete - I’ve done playtests of the new achievements to check they work, I’m now testing the existing gam

Hey folks, hope the spring is treating you well. I got new sunglasses this month and i am SUDDENLY feeling a lot better in general. Weird 🤔🌞 Production is making good progress, I'm now at 18 of the 27 levels done, and getting into the testtweaktesttweaktesttweakte- repetition o

Hello folks, got a March devlog just in time for the month to end - so it counts! Progress Overall the update is coming along. Portraits are on their way, I’m getting the first drafts of writing, and now I’m starting on levels. Designing the levels for the update after such a lon

A month in, and this update is continuously moving along, The rebinding window is done Settings menu has had a small overhaul to be more usable Exposed a few more settings (for camera zoom, speed) Added more optionals - such as to darken the area behind the core to help with read

Hey folks, i hope this winter is treating you alright. It's been almost 4 years since I started working on Forgetful Loop, and it's always been a little jewel for me personally since it helped unlock a lot in me - to make Day of Maintenance, to make other games, to try and tackle

- If you've started level 2, it will immediately persist as completed. This is a workaround bugfix for when the Level 2's tutorial code soft-locks and prevents you from progressing.

This build adds an error dialog that shows when your persistence/achievements/settings file wasn't loaded correctly. Right now I have a pretty basic saving/loading system which doesn't have backups, so if you encounter this issue, I'm afraid your progress will be lost completely.

- tweak text of camera reset toggle in setting menu - remove bug reporting button from menu (google form isn't being monitored anymore)

* Fix leaving halfway through Level 2 soft-locking other levels * Fix Level 3 being selectable if you haven't completed Level 2 * Fix Level 2 not checking whether you're looking at the top-most node when it changes state