There was a small issue with a space in the build names on Mac/Linux. The difference in names was preventing Steam from launching the correct file. I fixed the names and re-uploaded version 1.4.1 for those platforms. The actual patch notes for v1.4.1 can be found here.
There was a small issue with a space in the build names on Mac/Linux. The difference in names was preventing Steam from launching the correct file. I fixed the names and re-uploaded version 1.4.1 for those platforms.
The actual patch notes for v1.4.1 can be found here.
Version 1.4.1 A potential vulnerability in Unity was just patched out today. Along with the announcement, the Unity team encouraged all Unity games to update to a new version to incorporate the fix. This might be why you're seeing lots of other games updating lately. In addition,
Version 1.4.1
A potential vulnerability in Unity was just patched out today. Along with the announcement, the Unity team encouraged all Unity games to update to a new version to incorporate the fix. This might be why you're seeing lots of other games updating lately. In addition, I included some fixes for very small issues I noticed during further testing.
Not the most exciting update, but I have been making good progress in the background on my next game. There isn't a public page up yet, but I've been posting updates over on Twitter for those who are interested.
Fixes & Improvements
- Updated Unity version to fix an engine vulnerability - Fixed refrigerator doors not respecting SFX volume settings - Fixed a small typo in one of the tutorial messages
Version 1.4.0 After releasing the last update, I went away on vacation for a few weeks. Since I've been back, I've been spending a lot of time on improving the Steam Deck / Linux versions of the game. I've finally optimized them to a place where I was getting about 60fps on Low a
Version 1.4.0
After releasing the last update, I went away on vacation for a few weeks. Since I've been back, I've been spending a lot of time on improving the Steam Deck / Linux versions of the game. I've finally optimized them to a place where I was getting about 60fps on Low and 30fps on Medium settings on the Steam Deck.
I've also added a handful of new objectives that will appear in the Objective Log throughout the game. These objectives are not for new content - but rather slightly more direction for players who get lost, forget Audrey's last message, or are returning to the game after an extended break.
But that's not all I've been up to! Check out what else is new in the full patch notes below.
New Features
Added some new objectives that will appear in the Objective Log throughout the game
Added a setting to cap the Max Framerate in the "Video" tab (default is Unlimited)
Added a setting to toggle Screen Shake in the "Other" tab (the camera motion that occurs from damage, visual effects, etc.)
Added a setting to toggle Movement Tilt in the "Other" tab (the slight camera motion that occurs when moving around)
Fixes & Improvements
Greatly improved CPU and GPU performance in Steam Deck / Linux builds
Fixed crashes that would occur randomly while playing in Steam Deck / Linux builds
Fixed multiple shader issues that only existed in Steam Deck / Linux builds
Fixed multiple post-processing effects that were broken in Steam Deck / Linux builds
Slightly improved CPU performance across all platforms
Moved "Physics Sim Framerate" and "Smart Object Culling" settings to the "Video" tab (so all performance-impacting settings are in one place)
Renamed the "Camera Sway" setting in the "Other" tab to "Vision Sway"
The Objective Log will now immediately update when completing certain objectives that require using items
Slightly changed the tutorial to progress when the player breaks the top window (instead of requiring an object to be thrown through it)
Prevented the player from scrolling between weapons during cinematics
Prevented "Smart Object Culling" from running while the game is paused
If you want to discuss the game, you can find us on Discord & Twitter
Version 1.3.1 With an influx of new players, we've managed to unearth some issues that have mostly slipped by until now. While I was looking into these, I also made some improvements that could lead to better performance overall. I was going to release v1.3.0 a few days ago, but
Version 1.3.1
With an influx of new players, we've managed to unearth some issues that have mostly slipped by until now. While I was looking into these, I also made some improvements that could lead to better performance overall. I was going to release v1.3.0 a few days ago, but I managed to solve some very elusive issues shortly after putting that together. So now we're at v1.3.1 instead. Not the most exciting patch, but still an important one!
Fixes & Improvements
Fixed an issue where some things could respawn/duplicate on load
Changed the Death tutorial message to be more clear about getting reduced rewards at the end of a run
Fixed an issue where the game could freeze for a few seconds (or crash) when picking up an item for the first time
Fixed a rare crash that could occur on load
Slightly improved save/load performance
Fixed a rare issue where an enemy could become stuck in an animation when speedrunning the game
Fixed a very rare freeze that could only occur in the intro
Fixed a small issue where camera rotation could be slightly tilted in the end sequence
Fixed a rare crash that could occur randomly due to object culling
Version 1.2.0 With the bulk of the issues out of the way, I was able to spend some time on a few new features I've been wanting to add. Mostly relating to items and combinations. Check it out! New Features Added the P19-EX to the Rewards Shop (a fully automatic P19 with a new loo
Version 1.2.0
With the bulk of the issues out of the way, I was able to spend some time on a few new features I've been wanting to add. Mostly relating to items and combinations. Check it out!
New Features
Added the P19-EX to the Rewards Shop (a fully automatic P19 with a new look and some other improvements)
Re-designed the textures and overall look of the P19 to bring it more in line with the other weapons
Added Minty Paste, Chalky Paste, and Meaty Paste (acquired by combining old food items with Acid)
Added Salted Blood Honey (similar to the other new foods, but more self-explanatory)
Fixes & Improvements
Fixed an issue that could cause items to sometimes respawn upon loading or dying
Improved loading performance in some scenarios
Fixed a rare issue that could cause key items to move to unintended locations
Fixed a rare issue that could cause breakable items to break on load
If you want to discuss the game, you can find us on Discord & Twitter
Version 1.1.0 Since release I've been taking in all the feedback and reports from the community and compiling it in to one massive list to chip away at. Despite the amount of tasks on there, I've been quite motivated since the release. So I ended up burning through the list basic
Version 1.1.0
Since release I've been taking in all the feedback and reports from the community and compiling it in to one massive list to chip away at. Despite the amount of tasks on there, I've been quite motivated since the release. So I ended up burning through the list basically non-stop the past few days. Since this is more of a feedback & issues patch, there isn't much new content, but I do plan on working on that next. Anyways, on to the list!
New Features
Added 3 new Misc Settings for Crouch, Sprint, and Aim toggles
Fixes & Improvements
Fixed a rare crash that could occur after loading a new scene
Fixed a rare crash that could occur after dying
Re-encoded TV screen videos for better performance and compatibility
Fixed some small grammar issues in some notes
Fixed a small grammar issue in some dialogue
Fixed a rare crash that could occur when saving or loading
Added more logging if the system was unable to save or load a file
Fixed a rare case of the black screen not going away when first waking up outside the gas station
Stopped multi-threaded culling while loading
Stopped measuring player's light level while loading
Fixed challenge tracking for killing Imps and Witnesses
Settings will now immediately save upon closing the Settings menu (instead of only when the game saves)
Updated Unity version
Fixed separate ending achievements unlocking together
Removed ability to swap weapons during cinematics
Fixed various small animations that weren't fully cleared when dying/reloading
Fixed a bug where you could load in to the game with an empty inventory
Prevented the Inspect menu from being opened while transmuting items
Fixed a ladder not releasing the player at the bottom in the cavern
If you want to discuss the game, you can find us on Discord & Twitter