Developer postOriginal post (opens in a new tab)

Version 1.3.1 is now live!

Version 1.3.1

With an influx of new players, we've managed to unearth some issues that have mostly slipped by until now. While I was looking into these, I also made some improvements that could lead to better performance overall. I was going to release v1.3.0 a few days ago, but I managed to solve some very elusive issues shortly after putting that together. So now we're at v1.3.1 instead. Not the most exciting patch, but still an important one!

Fixes & Improvements

  • Fixed an issue where some things could respawn/duplicate on load
  • Changed the Death tutorial message to be more clear about getting reduced rewards at the end of a run
  • Fixed an issue where the game could freeze for a few seconds (or crash) when picking up an item for the first time
  • Fixed a rare crash that could occur on load
  • Slightly improved save/load performance
  • Fixed a rare issue where an enemy could become stuck in an animation when speedrunning the game
  • Fixed a very rare freeze that could only occur in the intro
  • Fixed a small issue where camera rotation could be slightly tilted in the end sequence
  • Fixed a rare crash that could occur randomly due to object culling
  • Slightly improved "Smart Object Culling" performance
  • Fixed an issue where audio settings wouldn't update on load

If you want to discuss the game, you can find us on Discord & Twitter