Updated to V4.30
Fixed: It was possible to enable a Feature (DLC) in Settings without having purchased the Feature. Several display issues on the MacOS version.

Steve WeinrichMartin Knight · Dungeon Software US, LLC.

Fixed: It was possible to enable a Feature (DLC) in Settings without having purchased the Feature. Several display issues on the MacOS version.

Recently, Steam has reviewed all games to see how well they function on the Steam Deck. If you are not aware, the Steam Deck is a hand-held device running a Windows compatable OS. It has a 7.4" diagonal screen and is intended for twitch style games. Steam has determined that The

We are very excited to announce that the Computer Companion has been updated to version 4. This is an entirely new version that introduces exciting new features and support for The Lost Tome of Extrordinay Rules. Version 4 is a free upgrade from version 3. It will automatically u

Fixed The Witchery create dialog (duing BYNQ) was not functioning. The extra button (usually labeled Open Door) was missing when selecting an exit.

Fixed The property security roll and subsequent reset have been moved from the end of the quest to the beginning of the BYNQ. This permits the upgraded security value to be used during the security roll. The settings/features were not being restored correctly from the settings fi

Fixed: When a Table T armour or a weapon item is acquired the stored name was including the Blast Door or Arcane Energy indicators. This has been removed so that there is no duplication of the indicators. The entries for Table W Maul and Half Maul were reversed. Table Q Wrongful

We apologize to everyone that The Lost Tome of Extraordinary Rules DLC was not available after the previous anouncement. We forgot about Steam's review process for new DLC's. It is now available on the store! The Companion version that was previously announced was 4.25. It has be

We are very excited to announce that Version 4 of the Computer Companion is now available for beta testing. This is an entirely new version that introduces exciting new features and support for The Lost Tome of Extrordinay Rules. Version 4 is a free upgrade from version 3. It wil

Fixed: In the Monster Ate My Mum! quest, after finding the second objective area, one rolls 1d10+90 for an encounter. This was adding the quest's Encounter Modifier, which was not supposed to be added. When rolling for an encounter, the roll plus the encounter modfier plus any ro

Fixed: The Giant Snake had a reward of 10 instead of 100 GP. There were two map Legacy Tiles (rolls 30 and 91) that were not being displayed correctly.

Changed: All page number references within The Adventure's Companion have been removed to account for the various versions of this book. Fixed: When failing the Crossfire Trap test, HP was being incremented instead of decremented. There was a crash when attempting to choose a map

Fixed: The V3.72 fix to the Investment Roll did not multiply the adjustment by the number of shares. This corrects that. As a result, holding only pips of an investment will not qualify as holding shares. This is now a correct implmentation of the rules.

Fixed: The Investment Roll now follows the rules and only makes changes to investments where the adventurer owns some shares or pips.

Fixed: When blasting a door with a weapon and a miss occurs, the damage to the weapon was being decreased instead of increased. During the Before Your Next Quest phase, both the Investment Roll and the Empire Building dialog were doing incorrect calculations. Within The Dragon Ar

Fixed: The Lightning spell was not being initialized correctly therefore the damage roll was not occurring at the start of the next combat round. This now functions correctly.

Fixed: The need-secret-tunnel test was not properly handling areas that contained open exits (no door). The code to limit the adventurer's defense to 5 was yielding an incorrect result. The Dragon Armour area 5 persistent attribute to ignore darkness was missing. Corrected three

Changed: The prompt to create a secret tunnel now has a Continue button so that the the creation of a secret tunnel can be temporary bypassed. Doors that lead to walls in the adjacent areas can now be opened. The need-secret-tunnel test will no longer require that doors that lead

Changed: At the beginning of turn, step 2 - Exits, there is a test to determine if the conditions require the building of a secret tunnel. This is to account for the special case when all exits have been blocked. Prior to this build, this test was known as the can-continue-quest

Changed: The "Question aborted" message will now be on the same line as the question instead of a new line. Fixed: When using Game/Quit, the game game state was not being persisted correctly. This caused the turn number to be incremented unnecessarily. Note that if there is a gam

Fixed: Killing the Dragon Armour Risen Undead Monster will no longer enter into an infinite loop of combat. When the Rope Bridge cross test fails, after paying the -10 HP, the adventurer will now have crossed the bridge.