Released
Oct 22, 2020
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Last updated
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Updates & announcements

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  1. Developer post

    v0.31.1 - Combat Optimization

    Dropping a small minor patch that optimize and rewrites Combat Characters perception around them. This has quite a impact on performance in large battles. At the same time Perception was split so Skirmishes and Dungeons can properly use more advanced tracing without impacting Bat

  2. Developer post

    v0.31 - Rebalancing early game

    This patch is game breaking and needs a New Game. Rebalancing Early Game Time for another patch while waiting for the Major patch that is cooking. This time early game has been rebalanced and a good amount of bug fixes have been done and should make things much smoother early on.

  3. Developer post

    v0.30.3 - Bug Fixes

    This is another small patch with several bug fixes and balancing. While progress on the next major patch is going well we are welcoming 5 new members to the team this month that we are excited to have. More on this later when they have settled in. But they will work on several di

  4. Developer post

    v0.30.1 - Fixes & Optimization

    This small patch brings over the Animation optimizations for large scaling from the ongoing work of revamping combat to use Mass Entity system (next Major update). This gives a good reduction of CPU load. Logs, Timber and Planks have been rebalanced. This means Tropical and North

  5. Developer post

    v0.30 - Bugfixes and more Localization

    While the next big Major patch is cooking this patch fixes many bugs and optimization, polishing the core gameplay. And also adds 50k more translations of dialogues. But localization is still a Beta feature and more UI fixes will follow coming patches to accomodate Russian and Si

  6. Developer post

    v0.29.4 - Hot Fixes Localization

    Fixed language autoresolved based on OS language, forcing English. Changed so even after manually testing languages each start of the game reset back to English.

  7. Developer post

    v0.29.3 - Quests and Beta Localization

    This is yet another minor patch while the next big patch is still cooking something big and yummy. There are tons of bug fixes, performance optimizations, Quest system improvements and new tutorial quests, but also a Beta release of Localization. Quests So far there have not been

  8. Developer post

    v0.29.1 - Minor Fixes

    * Added Server and Client version matching when trying to join a server * Armor Data have been updated to better reflect quality change * Old Merchant now has a special Loot Table spawning random loot every season it shows up. This also means more varied items instead of previous

  9. Developer post

    v0.29 - Multiplayer improvement

    When this project started it was only Singleplayer. But along the way a POC was made and proved Multiplayer will work having different Game Modes for World Map and Combat. At the same time a lot of time has been spent on upgrading Unreal Engine since the goal was to settle on UE5

  10. Developer post

    v0.28 - Upgrade to UE 5.4, Destructible Furniture and more Loot

    Another tech upgrade to run on UE 5.4 among several fixes and improvements. UE 5.4 With this version some optimization have started for Birthright with things that was added when upgrading to UE 5. Nanite has been tested since UE 5 now and it does cost a lot of CPU when benchmark

  11. Developer post

    v0.27 - Vertex Animated Textures, new Melee collision and UE5.3

    This patch introduce Vertex Animated Textures on Horses, new super performant accurate melee collision and tons of bug fixes along new items and characters. Also upgraded to UE 5.3 and hopefully next patch will bring 5.4. VAT Vertex Animated Textures was added as a new feature in

  12. Developer post

    v0.26 - Limb Dismemberment, New Food system and New spawn system

    Dismemberment and Gore Mesh Merging is finilized this Patch by now also include Horses. At the same time several optimizations were done on Horses, and like Humans same equiped models share instances for best performance and memory footprint. Now when we are done introducing Mesh

  13. Developer post

    v0.25 - Promote Family Members & Mesh Merging

    Promote Family You can now Promote family members (Family Panel), for a fee to Notarie, making the family member a full Lord operating on their own under your House. Basic Commands can be given from afar using 1 Raven: Collect Taxes (House owned Settlements) Recruit (If enough Co

  14. Developer post

    v0.24.3 - Combat & Bug Fixes

    Added Target Attack Directions in UI Changed Combat Camera positioning Character Panel can now be opened on top of Settlement/Story Dialogues Food Item Description has been updated to not state ingredients as actual Cooked Food Apples & Fruits now count as Cooked Food for Sol

  15. Developer post

    v0.24.1 - Siege Checkpoints, Combat balancing and bug fixes

    Combat Changes The previous way of handling Armor and Armor Penetration along with the balancing made it more step-wise meaning it often came down to Equipment vs Equipment. Some items would feel like you grew a lot in power while others hardly at all. Now there are several chang

  16. Developer post

    v0.24 - Spouses, Combat and UE upgrade

    Not compatible with old save game versions This version upgrades to UE5.1.1 and take several steps towards the end game Kings & Queens. Spouses & Families The Family system has been updated both technically to handle massive relationship data to introducing Lineage UI. Fi

  17. Developer post

    v0.23 - UE5 transition cleanup, Combat changes and Titles

    This Patch has tons of fixes and balancing after the UE5 upgrade. Combat been changed using UE's own Ability system for better result in Multiplayer, tweaked animation speeds and re balanced all weapons/armor and HP calculations. Portraits and illustrations has been changed to co

  18. Developer post

    v0.22 - UE5 Upgrade and Optimizations

    Finally the project is converted to Unreal Engine 5. This has been a monumental task and we are super happy it's done and over with :) Moving forward we can now focus on new features and content with shiny new tools. Most things should be the same, while everything has changed un

  19. Developer post

    v0.21.1 - New Sickness and Prosperity

    Settlement Sickness and Prosperity Now it has much better simulation with natural Population Sickness. Morning Events tagged with Sickness will also create an outbreak. The total Extensions Prosperity bonus in a Settlement will act as a buffer so when Prosperity falls below, it w

  20. Developer post

    v0.21 - Units, Formations and Modular Characters

    Had to push the planned Kings & Queens patch and instead did some Battle/Combat rework, new Units, new Formation system, completely modular Characters, and the new Horse model that also support advanced things such as Pegasus variations. Modular Characters Finally Humans are