Released
Oct 30, 2020
Platforms
Last updated
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Updates & announcements

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  1. Developer post

    Small Updates

    This update features slight performance improvements in various areas as well as overall improvements to LOD systems. This means you should experience less "popping" of environment assets like trees, grass, bushes, etc. This takes awhile as I have to tailor the system to each ind

  2. Developer post

    Bug Fixes

    Some bug fixes addressed in the latest update: - Zone loading issues fixed when traversing from the Mountain Pass / King's Castle areas back to Cathedral Road - Cutscene issues fixed after defeating the Chimera in the Temple, as well as the final end cutscenes - Save point fixed

  3. Developer post

    Steam Summer Sale

    Steam Summer Sale event is live! Get 60% off my first official release, Chaos, before it ends! Chaos is a souls-inspired action RPG game created by a solo developer. Fight your way through the world's enemies using magic and melee combat skills and discover your purpose as you va

  4. Developer post

    Welcome New Players!

    Welcome New Players! I will be getting back into the swing of things here shortly and will begin making some more much needed improvements based on player feedback. Please don't hesitate to hop into the discord channel or write a message on the community page if you find an issue

  5. Developer post

    Small Update 1/17/2021

    1.2.2 - Fixed issues with the fog wall going from the bridge in the Cemetery area to the Fortress Bazaar area - Fixed/Removed some trees growing in places they shouldn't have been as a result of procedural generation - Fixed some destructible boxes that were scaling up or down wh

  6. Developer post

    Major Update

    Upgrade to version 1.2.1 - better rendering pipeline, which improves performance and increases capabilities - improved visuals and lighting throughout the game with post processing - One excessively large level (Ancient Ruins, Old King's Castle, and the Hidden Tomb) was split int

  7. Developer post

    Into the Future

    Current News for Chaos Chaos has been a passionate project of mine for quite some time now. With that being said, I want to see it become the game so many of you have expressed that it could be, and be successful in the long run. I will continue to make improvements based on play

  8. Developer post

    Updates

    Todays update will be addressing the following issues: - hit boxes on the wood club were not activating appropriately during attack animations, but should be fine now - heavy attack animation for the stone axe was stationary and had very little reach, which coupled with the size

  9. Developer post

    PlayStation and other Controller Issues

    Hello, I've recently had quite a few players point out some issues with various types of controllers they are trying to use. The core game architecture fully supports XboxOne/360 controller input, and Steam handles the input mapping for all other types of recognized controllers i

  10. Developer post

    Updates

    Changes coming in today's update: Gameplay and QOL Updates: - added "tutorial" markers in the opening Cemetery area for players that display basic input commands when selected - added dynamic stagger potential to each weapon. It is no longer random, and the stagger percentage cha

  11. Developer post

    Bugs

    There is a bug where some players are loading into the game and can't move and UI isn't loading properly. I am putting out a fix in just a short while. A recent change affected something unintended but it will be addressed shortly!

  12. Developer post

    Game Update

    The reviews and PMs are coming in already, and I appreciate all of the feedback! That being said, I understand the expectations of a game like this have not yet been met. Just know that I am listening and will continue to improve the game to make it a more enjoyable experience fo

  13. Developer post

    Routine Updates

    I've been searching for and patiently awaiting feedback from players from all over the world who have been tearing apart the demo and I appreciate it all! Gameplay mechanics and other Updates: - A stamina-based stat ring was added to the game to significantly reduce the cost of s

  14. Developer post

    Upcoming Release

    The time is near! Ready your skills and prepare for battle against the manifestations of mankind's worst nightmare's and repel the incoming evil entity. Chaos is set for release on Friday, October 30th, 2020. The time is currently set for 4:00PM EST, but that is fluid and may cha

  15. Developer post

    Chaos Demo - Autumn Game Festival

    Chaos is a solely developed souls-like action RPG by ShenaniganZ Studio . The demo features the introductory area "Cemetery", the introductory boss, and the main hub "Sanctuary", along with various enemy types, weapons, player classes, and a few surprises! Check it out now!

  16. Developer post

    Small Update: 10/3/2020

    This week: I've spent the last week or so preparing the demo version for the Autumn Game Festival by making improvements to the introductory levels "Cemetery" and "Sanctuary." This includes environment updates, new areas, enemy modifications, etc. Fixes, Additions, and Notes: - I

  17. Developer post

    Small Update: 8/9/2020

    This week: i spent time playing through the entire cemetery area checking for environment issues (such as missing collision on trees, issues with terrain slope or places where a player can escape the intended play area, structure placements, etc.), enemy behaviors, and overall fe