Hi everyone, As stated in the previous patch notes, 1.02 brings the server browser. You are now able to post your games publicly, join other games and so on. Hope you like it! Spire Interactive
Hi everyone,
As stated in the previous patch notes, 1.02 brings the server browser. You are now able to post your games publicly, join other games and so on.
Hi everyone, Very small update today to fix some errors introduced by mistake with 1.01. Interact distance shortened (it was way too long!) Fixed an occlusion bug which made parts of the scenery invisible when standing on/near an escape elevator An update on server browsers Pleas
Hi everyone,
Very small update today to fix some errors introduced by mistake with 1.01.
Interact distance shortened (it was way too long!)
Fixed an occlusion bug which made parts of the scenery invisible when standing on/near an escape elevator
An update on server browsers
Pleased to say that we have a server browser working - it's currently being tested to make sure everything works as it should. If all goes well (and it should!) then you can expect to see the server browser in the next update.
Hi everyone, Quick update today with some important bug fixes and optimisations. Visual trap pings when playing as the Specimen should now be more consistent with the cooldown of each trap Fixed an issue where a certain cabin safe had a keypad that refused to move with the safe d
Hi everyone,
Quick update today with some important bug fixes and optimisations.
Visual trap pings when playing as the Specimen should now be more consistent with the cooldown of each trap
Fixed an issue where a certain cabin safe had a keypad that refused to move with the safe door upon opening
Fixed a clipping issue at the Docks area
Specimen footsteps fixed - the player controlled Specimen no longer has human footstep sounds
Fixed an issue where the player controlled Specimen would be stuck in 'revealed' mode when warping out of a light source
Fixed various mouse lock issues
Fixed collisions on dead zombies & dogs
Fixed enemy animation stuttering on clients
Removed grass from places where it shouldn't be
Fixed the path to the bunker - it's not as bumpy!
Fixed an issue causing the road to float slightly above the terrain on a certain corner
Added first person running & idle animations for player equipment
Added new first person animations for the Specimen
Added new 3rd person animations for players when downed
Also! A server browser!
We heard the feedback - sometimes just having the option to invite your friends isn't enough and we totally get you. We're currently hard at work on implementing a server browser which should be making an appearance by the end of this week should all go to plan!
Hi everyone! Hope you're enjoying Specimen 13 so far! Got a quick update this afternoon to address some issues, notes below. Fixed missing options sliders in-game Improved performance on the Specimen - it should no longer attempt to go after downed players Tweaked the size of the
Hi everyone!
Hope you're enjoying Specimen 13 so far! Got a quick update this afternoon to address some issues, notes below.
Fixed missing options sliders in-game
Improved performance on the Specimen - it should no longer attempt to go after downed players
Tweaked the size of the location pings when playing as the Specimen
Fixed some culling issues
Lowered the number of CCTV cameras and drone fly-overs at the starting area - it should now give you a bit of breathing space!
Radio tower announcements should no longer overlap on number readouts
Longer duration between number readouts on the radio tower
As always we're open to suggestions, ideas and of course any other bugs you may encounter - we want to hear them, improve, fix things and make this the best experience we can with your help! So don't be shy, get on over to the discussion forums or our Discord (discord.gg/H73k4AP)