PaperKlay

WhyKev

Released
May 27, 2025
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

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  1. Developer post

    Stability Patch! (v1.0.15)

    Egg Collectors! Time flies! I've kept on iterating and improving on smaller things that have come up during the port to Nintendo Switch. I'd say the biggest thing is hopefully fixing the Nugget levels which has been the bane of my existence! Biggest Fixes Nugget should hopefully

  2. Developer post

    Big Small List of Fixes! (v1.0.14)

    Adventurers! New year, new patch... or what they say! Found some additional improvements in the process of porting the game to Nintendo Switch. So here is a small list of some of the fixes! Last level will get a heart once finished (When a level is 100% it will get a heart, last

  3. Developer post

    Happy Holidays! Improved camera and collision (v1.0.11)

    Happy Holidays! I hope you all get some well deserved break this holiday, and what better is there than to do than PLAY PAPERKLAY?! :D All jokes aside, in the process of porting the game to Nintendo Switch I've improved on systems and in general taken the time to look over parts

  4. Developer post

    Vote for PaperKlay in the Steam Awards for Outstanding Visual Style!

    Voting is now open and you can vote for PaperKlay! OUTSTANDING VISUAL STYLE You're free to vote on any category you'd want but I think PaperKlay does stand out with it's visual style! I have never really felt the need to push for awards with my games but this is the first time it

  5. Developer post

    Korean language added + minor fixes (v1.0.10)

    Hello everyone! "Wow another update so fast?" Yeah I'm surprised myself, wasn't planning on dropping it now but Unity announced this morning that more or less everyone had to update their games. Not going to dive into boring details but here we are. Some things I found while work

  6. Developer post

    Remix Level Fixes! (Patch v1.0.9)

    Hello everyone! Funny story but.. I think last patch introduced some issues in the Remix / Challenge levels at the end of the game. If you want the inside scoop, some of the optimization for the Nintendo Switch version got through and wasn't fully stable on the Steam version so i

  7. Developer post

    New Artwork! (Patch v1.0.8)

    Hello Egg Collectors! I hope your summer break have been great! I've managed to find time to update some smaller issues and continued the port for the Nintendo Switch version (are we allowed to talk about that stuff here?). Either way, for the upcoming console release and future

  8. Developer post

    Steam Deck Verified! Patch 7

    Boom! I was waiting for this part. Had to wait a bit with "regular patches" when fixing some last stuff with this patch to get the game verified on Steam Deck. While I'm still trying to "take vacation" for a bit, I do fix some smaller things from time to time. I also want to say

  9. Developer post

    Patch 6 (v1.0.6)

    Adventurers! Some further improvements have been added to the game and even some fixes have been addressed! Let's dive into them right away! Patch Notes Cutscenes should properly adjust the volumes based on audio settings. Current button amount is visible in the outfits and badge

  10. Developer post

    Patch 5 (v1.0.5)

    Hi Egg Hunters! I've been watching a lot of streams, videos and getting messages from players. Feels really good to hear how fun you guys are having with the game! I myself have been able to relax since the latest patch! Patch Notes Increase range for when picking up creatures an

  11. Developer post

    Camera Improvements (Patch v1.0.4)

    Hello again everyone! TLDR; Camera now behaves more as expected when it comes too close to a wall. Sorry for these intense patches rolling in so frequently. In a perfect world I'd like to make one big and then breathe out but I think it's important to focus on one thing and get t

  12. Developer post

    Collision Improvements (Patch v1.0.3)

    Hello everyone! I'm so glad to hear that many of you appreciate the patch yesterday that improved speed and added a sprint. So far nothing seems to be broken with this increased speed (fingers crossed). Some of you have noticed that you could clip through walls, I believe I have

  13. Developer post

    Added sprint and faster movement!

    Important Update I hear you, some of you feel that Chick is moving too slow. Even though there are ways to move faster than normal running I'd still want to find a balance that works for the majority of players and not breaks the game. I've increased the running speed and added a

  14. Developer post

    Patch 1.0.1

    Hello everyone! Here comes the first proper patch after the release of the game. I've really enjoyed seeing you guys have fun and sharing stories how you stayed up late to finish the game or how you've played with your kids. It really makes this whole thing feel special! Here's a

  15. Developer post

    PaperKlay Release Date!

    The time has finally come! PaperKlay launches on May 27th! And if you're reading this for the first time then it's only a few days away for you! I've launched a new trailer which you can see here! I hope you're excited for this adventure! See you on Tuesday for the launch! - Kevi

  16. Developer post

    Steam Next Fest Demo

    New demo? yeah this might sound strange for those that have been following for a few years. But this new updated demo is the closest representation of how the full game will work. It contains the intro for the game, setting up the story and then you'll get to explore a hub area w

  17. Developer post

    3 Years of Progress [Devlog]

    Hey! Crazy to think it's been 3 years now. I've been quite bad at updating the steam community here, to be honest I've been quite bad at updating overall. Things are good now but last year was a bit rough. I've made a devlog if you guys are interested in seeing some new stuff. In

  18. Developer post

    NEW DEMO + OTK Expo Showcase Feature!

    Hi everyone! I'm so sorry it's been a while since I updated you guys here but I come with great news! PaperKlay will be released in Q2 2025, this will give me time enough to make sure it's a fantastic adventure! A new updated Demo is now live for you to download and test out, let

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  20. Developer post

    2 Years of Game Development on PaperKlay

    Hey everyone! This is pretty big. 2 years of working on PaperKlay now. Personally it's been such an amazing ride so far, sure there have been a few moments where I felt like I wanted to do other things but overall everything has been positive. I've learned A TON. I wont' bore you