Patch 1.1.8
This update applies a patch for a Unity Security Advisory .
This update applies a patch for a Unity Security Advisory.

This update applies a patch for a Unity Security Advisory .
This update applies a patch for a Unity Security Advisory.
Fixed a small bug with Custom Chalkboard Images where beginning a new free play level (versus a saved level) was failing to import the custom image.
Fixed a small bug with Custom Chalkboard Images where beginning a new free play level (versus a saved level) was failing to import the custom image.
After a successful slice, the saw turns to a semi-transparent material and doesn't interact with other items until you release the -interact- trigger. This helps to prevent accidental collision between the saw and other items during the transition to your next slice.
After a successful slice, the saw turns to a semi-transparent material and doesn't interact with other items until you release the -interact- trigger. This helps to prevent accidental collision between the saw and other items during the transition to your next slice.
Adjusted inputs to smooth locomotion to provide a gradual input based on joystick position.
Adjusted inputs to smooth locomotion to provide a gradual input based on joystick position.
Small update that allows you to now carry the Cloner Tool in the side-pouch of the tool belt (on the hammer loop side).
Small update that allows you to now carry the Cloner Tool in the side-pouch of the tool belt (on the hammer loop side).

Follow the path of the spirit bubble. May your builds be truer. Have fun. Be productive. - wooden robot

Follow the path of the spirit bubble.
May your builds be truer.
Have fun. Be productive.
- wooden robot
Tweaked the edge of the new glass texture so that it is easier to see against the background.
Tweaked the edge of the new glass texture so that it is easier to see against the background.

At the request of the Discord community, I've added a new material: glass. Okay, so it doesn't behave like glass, but it looks like glass. You can saw it, nail it, and it won't break! It acts a lot like wood, actually. Have fun. Be productive. - wooden robot

At the request of the Discord community, I've added a new material: glass.
Okay, so it doesn't behave like glass, but it looks like glass. You can saw it, nail it, and it won't break! It acts a lot like wood, actually.
Have fun. Be productive.
- wooden robot

vrkshop is a VR woodworking game. You are challenged to build projects with hand tools without snap-to-guides or limits on how to cut or fasten the lumber. The precision of your project is left entirely up to you. Have fun. Be productive. Host: Nobby76

vrkshop is a VR woodworking game. You are challenged to build projects with hand tools without snap-to-guides or limits on how to cut or fasten the lumber. The precision of your project is left entirely up to you. Have fun. Be productive.
Host: Nobby76 https://www.youtube.com/user/Nobby76

vrkshop is a VR woodworking game. You are challenged to build projects with hand tools without snap-to-guides or limits on how to cut or fasten the lumber. The precision of your project is left entirely up to you. Have fun. Be productive. Host: alco64

vrkshop is a VR woodworking game. You are challenged to build projects with hand tools without snap-to-guides or limits on how to cut or fasten the lumber. The precision of your project is left entirely up to you. Have fun. Be productive.
Host: alco64
https://www.youtube.com/user/Omittube

Video Tutorials This update provides new players better resources to learn their way in vrkshop . Inside the menu selection area you will find a computer terminal that is chock-full of video tutorials about the tools and techniques available to you. A huge thank you to Tim Recard

This update provides new players better resources to learn their way in vrkshop.
Inside the menu selection area you will find a computer terminal that is chock-full of video tutorials about the tools and techniques available to you.
A huge thank you to Tim Recardo for recording these videos. We hope they help you settle in!
The paint and stain now erase pencil marks when they are applied to wood.
Have fun. Be productive.
- wooden robot
- Fixed localization bug with the calculator.
- Fixed localization bug with the calculator.
- Fixed bug that prevented the hammer claw from locking onto a nail head while being held by the player.
- Fixed bug that prevented the hammer claw from locking onto a nail head while being held by the player.
Lowered default render scale setting to provide a smoother experience for new users. You can turn it up in the options if your system can handle a higher setting.
Lowered default render scale setting to provide a smoother experience for new users. You can turn it up in the options if your system can handle a higher setting.
- Modified table vise handle colliders so that they do not bump into items inside of the vise jaws. This allows you to easily clamp the miter block in the inverted direction if you so choose. - Adjusted the height of the desk in the export room to better suit seated mode height.
- Modified table vise handle colliders so that they do not bump into items inside of the vise jaws. This allows you to easily clamp the miter block in the inverted direction if you so choose.
- Adjusted the height of the desk in the export room to better suit seated mode height.
- Added clipboard and pencil to the export room (mainly for adjusting game options there)

I've given the marking features some love in this small update. This includes changes to how the pencils and chalk work, and how they work in conjunction with straight edges like the framing squares and the speed square. First, there are no longer two methods of using the pencil.

I've given the marking features some love in this small update. This includes changes to how the pencils and chalk work, and how they work in conjunction with straight edges like the framing squares and the speed square.

First, there are no longer two methods of using the pencil. Please read the updated Marking instructions in the manual.
The procedure to use the pencil now is:
Instead of the pencil automatically snapping to the straight edges like in previous versions, the player now has the choice to snap to the straight edge. This makes it easy to strike tick marks at measurements.

The same procedure can be used with the chalk and straight edges on the chalkboard.
In addition to the ability to transition from straight edge to freehand drawing, you can now use straight edges at oblique angles instead of them being required to be parallel to the marking surface. Give it a try and let me know what you think!
Have fun. Be productive.
- wooden robot
- Fixed collider bug with the Field play area. Items were too easily passing through the ground collider. - FIxed a bug with the respawner. Single pieces of lumber were not respawning properly when they fell from the play area.
- Fixed collider bug with the Field play area. Items were too easily passing through the ground collider.
- FIxed a bug with the respawner. Single pieces of lumber were not respawning properly when they fell from the play area.
Fixed bug in weight calculation. Weight of material removed by the saw blade width was not being subtracted. Now it is!
Fixed bug in weight calculation. Weight of material removed by the saw blade width was not being subtracted. Now it is!
Patch 1.0.2: - Tweaked the mass scoring threshold on Pyramids challenge. It was too tight of an error range for the difficulty of the angles. - Added more dimensioning help to the Make the Cut challenge instructions to account for the ambiguous perspective of the image on the cha
Patch 1.0.2:
- Tweaked the mass scoring threshold on Pyramids challenge. It was too tight of an error range for the difficulty of the angles.
- Added more dimensioning help to the Make the Cut challenge instructions to account for the ambiguous perspective of the image on the chalkboard.

This patch adds better error handling in the event that a failure happens during saving or loading of important game data. These errors can happen due to a variety of causes, the most extreme would be system failure during read/write operations, with the most minor being caused b

This patch adds better error handling in the event that a failure happens during saving or loading of important game data.
These errors can happen due to a variety of causes, the most extreme would be system failure during read/write operations, with the most minor being caused by exiting the game while saving/loading, or blocking saving/loading by having a file open while the game is trying to access it.
If you happen to have an issue, the game will start in a safe mode and provide some instructions on how to try to fix the error.
I've made a significant effort to wrap all read/write operations with safety checks, and provided an error log to help debug the problem. If you cannot get back up and running, please reach out and I will do my best to help you.
If there is an error log, a timestamped file will be placed in the directory: [YOUR_WINDOWS_USER_PATH]/AppData/LocalLow/ScopatGames/vrkshop/ErrorLogs/
Have fun. Be productive.
- wooden robot