The Kind Camomille

Xavier Moiny

Released
Jul 10, 2021
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

15 posts
  1. Developer post

    HotFix 11.0

    Here's what has been done for this fix as we slowly walk toward a better experience. Some people seem to still experience some saving/loading issues which are now rare and very hard to fix as I can t reproduce them, so I invite you to contact me on the game's Discord and send me

  2. Developer post

    HotFix 10.0

    Things are getting better but all is not done! Here we go for today . Thank you to everyone notifying me about their findings! Fixes. - Fixed a weird collision issue where Camomille would float and slide in some situation around some bridges down Grandma's house. - Fixed a weird

  3. Developer post

    HotFix 9.0 - A small one.

    Hi! Focused a bit on achievements and other back end things for this HotFix as well as some audio rework. Fixes : - Fixed some achievements not triggering : Glider, Rod and Butterfly Net. The ending one also should work properly now. - Fixed collision issues with the picnic table

  4. Developer post

    HotFix 8.0 - A bit of everything.

    Hello everyone, Here is today's patch list ! Fixes : - Goink's Request is now reactivated, it's achievement should work also. - Removed the *Press any Key to start* in loading screen, as pointed out by a backer, it s quite unnecessary. - Fixed a river/small waterfall animated tex

  5. Developer post

    HotFix 7.0

    Here is the last HotFix! Goink's missing quest and the Fortune Teller are almost reworked! Fixes - Language is now properly switching according to OS language (if supported), for both UI and Dialogues. (The little letter before the small cut scene is not yet translated) - Pets wi

  6. Developer post

    Third Day - Fixes After Work

    Here are 3 important fixes for tonight. Fixes : - Fixed a bug where unlock items would no stay unlocked - Fixed a bug with pets unlock - Fixed an issue with controller not working on the Grandma's Prompt to the End Those fixes should not impact your save files, if items stopped w

  7. Developer post

    Third Day - Small Fixes Before Work

    Small Fixes : - Made the player arrow bigger on map as requested by many :) - Fixed multiple collision spots - Fixed some visual elements - A name was missing over the Crystal pickup - And many small things Bigger Patch will come in the next two day to fix Goink's Quest and react

  8. Developer post

    Second Day - Patch Fever V5.0

    This one should help a lot, if it works as well as tested. Thank you again for everyone's help and feedback. Note : It is possible that even after the game being patched your save might have some issues. The nature of the initial bug made duplicates of the data inside the binary

  9. Developer post

    Release Day Patch Fever 4.0

    Fixes : - The game should be "Endable" now - Invisible NPCs are no more - Fixed places where you can get stuck - Fixed some visual bugs - Fixed some collisions Known Bugs : - A problem upon loading a save file that makes the game act like some things were not done yet. The save f

  10. Developer post

    Release Day Patch Fever 4.0

    New fixes! - Waving with X key is now a thing, as it should have been! - The game should not crash again when you try to talk to Grandma to end it after saying no a first time before. This was a totally unacceptable bug. I am sorry about that. - There was a problem with the Runni

  11. Developer post

    Release Day Patch Fever 3.0

    Okay, that s a rocky launch to say the least. I suppose i didn t do a good job at testing everything by myself. Thanks to some players (Shoutout to def1nt especially) i am able to track and fix them faster. Here are the current fixes : - Goink's request has been fixed - The Geyze

  12. Developer post
  13. Developer post

    First batch of fixes on release day :

    First batch of fixes on release day : - Fixed a collision issue in the Fortune Teller tent. - Fixed a bug where dialogues would not start with Fortune Teller

  14. Developer post

    Demo and Kickstarter Launch

    Claim one of the awesome rewards while supporting our little Camomille. Early birds rewards are in limited quantity! Thank you to everyone who shared or supported the game in any ways and helped push to that demo release and this campaign. A free demo is now available on the stor

  15. Developer post

    Coming soon to Kickstarter

    The Kickstarter campaign will begin on Wednesday 5th August! I really want to involve potential backers in the rewards process. Right now we’re planning to involve them in the game in as many ways as possible- e.g. their pet in the game, name inscribed on the monument at the top