Rise and Fall

Post Boredom Games

Released
Aug 14, 2020
Platforms
Last updated
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Updates & announcements

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  1. Developer post

    Refreshed Steam Art, Main Update On the Way [Dev Update #72]

    Hey everyone! Just sharing that you'll see some refreshed Steam Artwork in all places the next time you restart Steam. Test Branch is getting closer to being ready for Main, give us a few more weeks! Also, feel free to follow our refreshed socials, where you'll see some new short

  2. Developer post

    1v1 and 4v4 Map Improvements [Test Branch] (Update #408)

    🤔How to Access Test Branch: How to opt into the free test branch to test new features early: 🌍4v4 Coliseum🌍: -Fixed a bug that was causing CPU players to group up too much on the middle of the arena -Improved performance in many areas 🌍1v1 Classic🌍: -Fixed a lighting bug cau

  3. Developer post

    New Features from Test Come to Main Branch Next Month [Dev Update #71]

    Hey everyone! Just sharing an update on development progress. Optimization is done, and we're targeting fixes that can get the Test branch's new features out to everyone on Main. We're hoping to get a fresh build out to the Main branch by the end of the month, once we've squashed

  4. Developer post

    See you @ Toronto Game Expo this November 7-8!

    Hey everyone! We're confirmed for Toronto Game Expo this November 7-8 at the Better Living Centre at Exhibition Place in Toronto! We'll be tabling again in the Indie Developer Showcase. We'll be bringing a new build of Rise and Fall, with new stages, new stage hazards, new charac

  5. Developer post

    Controller Sensitivity Fix & More [Test Branch] (Update #407)

    Hey everyone! I'm back, and healthy again. We're eager to get an update out, especially after playing over the break and getting annoyed with how sensitive the camera in Free Roam was being on controller. That's been fixed. 🤔How to Access Test Branch: How to opt into the free te

  6. Developer post

    Updates Resume in May! [Dev Update #70]

    Hey everyone! Just as a small bit of news, Weekly test builds take a break for 2 weeks, and come back May 7! Thanks for playing! -Dave

  7. Developer post

    New Ball Shooting Range, Dash Panels & More [Test Branch] (Update #406)

    Hey everyone! 🤔How to Access Test Branch: How to opt into the free test branch to test new features early: 🧍🏼‍♂️🧍🏼‍♀️Player🧍🏼‍♂️🧍🏼‍♀️: Fixed shadowing on player eyes Glider has slight mesh improvements Slight particle improvements Adjusted glider position to be closer to

  8. Developer post

    Hotfix: Unlockable Stars Fixed [Test Branch] (Update #407)

    Hey everyone! 🤔How to Access Test Branch: How to opt into the free test branch to test new features early: 🌍Free Roam🌍: Fix for Stars that required you to complete an objective to unlock They now correctly unlock themselves when the objective is completed Player's bottom UI ci

  9. Developer post

    Improved Camera, New Stars to Collect [Test Branch] (Update #406)

    Hey everyone! 🤔How to Access Test Branch: How to opt into the free test branch to test new features early: 🧍🏼‍♂️🧍🏼‍♀️Player🧍🏼‍♂️🧍🏼‍♀️: Re-worked camera system Uses Cinemachine, significantly smoother to use No more twitching when in-air or moving fast 🌍All Levels🌍: Re-

  10. Developer post

    Shooting Gallery & Performance Boosts [Test Branch] (Update #405)

    Hey everyone! 🤔How to Access Test Branch: How to opt into the free test branch to test new features early: 🧍🏼‍♂️🧍🏼‍♀️Player🧍🏼‍♂️🧍🏼‍♀️: Adjusted damping math to provide better camera smoothing Player's impact sound with ball has been fixed. That satisfying 'thud' sound yo

  11. Developer post

    Coyote Time, Footstep & Surface Impact Effects &.. [Test Branch] (Update #404)

    Hey everyone! A bunch of new features out on the Test branch, with an attempt to get everything out to Main in a few weeks. 🤔How to Access Test Branch: How to opt into the free test branch to test new features early: 🧍🏼‍♂️🧍🏼‍♀️Player🧍🏼‍♂️🧍🏼‍♀️: The indenting messes up if

  12. Developer post

    Free Roam & Character Control Improvements [Test Branch] (Update #403)

    Hey everyone! Rare Saturday Test branch update! Some very important QOL improvements for Free Roam that eventually bleed into Arena matches. Free Roam kind of works as our safe, 'testing' area, where we can experiment before we send changes to the Arena matches. Been wanting to g

  13. Developer post

    Free Roam Sandbox Areas [Test Branch] (Update #402)

    Hey everyone! Honestly just been having a lot of fun in Free Roam playing around. How to Access Test Branch: How to opt into the free test branch to test new features early: Free Roam: -More objects use cell shading, consistent with character art style -More models have been impo

  14. Developer post

    6 New Playable Characters [Update #401]

    Updates: Players: 6 New characters to choose from to play in matches. Playable Characters Added: Fire Guy Water Guy Grass Guy Ice Guy Air Guy Dark Guy For now, the characters are cosmetic only (aka there's no gameplay advantage to one vs the other). We're looking to add unique tr

  15. Developer post

    6 New Playable Characters [Test Branch] (Update #400)

    Hey everyone! New build on Test Branch, may get it out to all players by end of week. How to Access Test Branch: How to opt into the free test branch to test new features early: Updates: Players: 6 New characters to choose from to play in matches. Playable Characters Added: Fire

  16. Developer post

    Stage Hazards Available on Most Maps [Update #399]

    Hey everyone! Stage Hazards are BACK and now available on any map you want, in way more variety than before. Updates: Maps: Stage Hazards are available to use on any map you like! Mix up gameplay with different defenses! Current Hazard Types: Fans Dash Panels Springs Portals Cann

  17. Developer post

    2026 Update Live for All Players [Update #398]

    Hey everyone! Update 2026 is out and available for all players! This covers everything in the previous Test branch updates, But I'll summarize them here: Updates: General: -Entire engine moved to new render pipeline (URP from HDRP) allowing us to better scale. -Better performance

  18. Developer post

    Free Roam Improvements [Test Branch] (Update #397)

    Updates: Maps: Free Roam -Third person camera enabled (experimental) -Play area have been given a more finished look -Some new objects! (Mostly art!) //Music player is still giving trouble, so it'll be in the next update. Player -Fixed a few instances where player collision didn'

  19. Developer post

    Desert Improvements & Lighting Fixes [Test Branch] (Update #394,395,396)

    Updates: Maps: Desert -Improved the environment around the desert map, making it feel more fleshed out and alive -Improved ambient sound Cliff -Fixes for broken textures and lighting Free Roam -Fixes for broken textures & lighting 1v1 -Textures and lighting fixed Join Our Dis

  20. Developer post

    Environment Ambient Sound [Test Branch] (Update #393)

    Hey everyone! Small update. The 4 new maps have been given their own ambient sounds. Sounds are based on objects in the environment (aka dynamic, and based on what's happening and where). Crowd ambience has been turned down slightly to better balance the soundscape. The maps shou