Nienix: Cosmic Warfare

HolmCom

Released
Mar 24, 2023
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Gnomageddon: Forge of Inifinity

    Hello everyone! I want to officially announce my new game - Gnomageddon: Forge of Inifinity ! Gnomageddon takes place in a grim future where gnomes have evolved from master treasure keepers into relentless treasure hunters. Command a team of battle-hardened gnomes and dig deep in

  2. Developer post

    Improved AI pathfinding + bugfixes

    Version 1.102 🎯 Path finding has been improved to allow enemies and summons to more quickly find reasonable paths. 🎯 Fixed an issue that could remove item buffs (such as set bonuses) when using a portal. This bug occurred when the player had too few points in the required skill

  3. Developer post

    Bug fixes

    Version 1.101 🎯 Fixed an issue related to the hot key for center auxiliary auto-cast. 🎯 Fixed an incorrect normal map.

  4. Developer post

    Bug fixes

    Version 1.100 🎯 Fixed an issue related to mods and save files. 🎯 Fixed issues with a few normal map.

  5. Developer post

    Bug fix for the storage on hardcore mode

    Version 1.099 🎯 Fixed an issue that caused storage metadata to become overwritten by hardcore storage metadata upon death in the hardcore mode. If this happened to you, you can fix it by restoring ../Data/Save/storage_metadata.sav, from an older backup in ../Data/Save/Backup (or

  6. Developer post

    Bug fixes

    Version 1.098 🎯 Fixed an issue that caused on-board turrets and tails of Sentinel ships to become invisible for clients when playing multiplayer. This error was introduced by one of the latest patches. Sorry about that! 🎯 Fixed an issue related to unlocked storage tabs getting

  7. Developer post

    In-S Fragment changes + bug fix

    Version 1.097 🎯 Some skills provided by the In-S Fragment were previously locked to specific kinds of items (such as Fighter- or sentinel-class ships). This restriction has been removed. 🎯 Fixed a multiplayer issue that caused network errors for clients when playing Warped Cont

  8. Developer post

    Buffs to on-board turret range

    Version 1.096 🎯 The weapon range cap that previously was employed for on-board ship turrets has been removed. 🎯 Fixed an issue that could cause on-board ship turrets to fail to receive range-related buffs from skills. Merry christmas and a happy new year! /Hannes

  9. Developer post

    Bug fixes

    Version 1.095 🎯 Fixed two issues that could cause a crash on some systems. 🎯 Fixed a race condition that could cause a soft lock.

  10. Developer post

    Shared quests

    Version 1.094 🎯 You can now alter how completed quests should be shared between connected players: 1) When a player completes a quest, the quest is also completed for all other players regardless of their location. 2) A player must be close to the location of the event that trig

  11. Developer post

    Bug fixes

    Version 1.093 🎯 Fixed a network client issue that on rare cases could allow clients to open doors that were still closed on server-side. This would enable the client to look through the door as if it was open, but not physically pass through it. 🎯 Fixed an issue related to expl

  12. Developer post

    Misc update

    Version 1.092 🎯 The area right after the first tutorial dungeon has been slightly revised: the exit no longer contains any enemies, which should make it easier to read the plot dialogue. 🎯 The content validation method used to ensure that the client has the same game files as t

  13. Developer post

    Bullet highlighting

    Version 1.091 🎯 You can now highlight bullets. The following options are available: Friendlies, Enemies, All, and None (default). Highlighting is green for bullets fired by friendlies and red for bullets fired by enemies. 🎯 Many popup texts presented in-game are now less distra

  14. Developer post

    Warped Continuum Events Update!

    Warped Continuum Events The Warped Continuum Event is a new kind of end-game procedural challenge that gets more difficult the further you progress. They are all large enough to accomodate the biggest ships (although some ships modded with the "Big" mod still will require some ma

  15. Developer post

    Bug fix

    Version 1.082 🎯 Fixed an issue in the description of the skill "Colossal Engine".

  16. Developer post

    End-game augments update!

    Version 1.081 🎯 SK-1 Augment: Adds bonus skill points to high-level skills. These augments can only be added to ships. The highest tier (dropped in Uber Continuum Events) include bonus skill points to the highest-tiered skills (T7). 🎯 Fixed an issue related to the binding of mo

  17. Developer post

    Bug fixes

    Version 1.080 🎯 Fixed an error in the description for the skill "Not Feeling so Blue". 🎯 Fixed a floating point issue concerning item ship size requirements.

  18. Developer post

    Misc update

    Version 1.079 🎯 You can now dye your Imperius ships. Ships dyed previous to this patch should now have their desired color presented. 🎯 The check boxes in the "General" loot filter tab that toggle the value of different settings for all five tabs have been slightly reworked: th

  19. Developer post

    Imperius ships!

    Greetings voyagers! One of your most common requests has concerned the addition of Imperius ships. This update (v1.078) includes exactly that: 10 Imperius ship variants! A few of these can drop right from the start of the game, but most are unlocked at around level 20. The added

  20. Developer post

    New Continuum Transmuter Recipe and bug fixes

    Version 1.077 🎯 A new Continuum Transmuter Recipe has been added - Reroll Augment. 🎯 Fixed an issue related to custom colors not being applied for some Continuum Entities. 🎯 Fixed a few incorrect texts.