Small bug fixed
Fixed issue: * Bear form movement * Bear riding control * Enemy's hand may be twisted in dungeon
Fixed issue:
* Bear form movement
* Bear riding control
* Enemy's hand may be twisted in dungeon

Fixed issue: * Bear form movement * Bear riding control * Enemy's hand may be twisted in dungeon
Fixed issue:
* Bear form movement
* Bear riding control
* Enemy's hand may be twisted in dungeon

NEW WEAPON To honor Limitsbrg ’s incredible performance in our community event, we teamed up to craft a brand-new custom weapon: the Sacrifice Greatsword . This bloodthirsty greatsword is ready for a master! Grip the blade itself to infuse your own blood and empower it, then watc
To honor Limitsbrg’s incredible performance in our community event, we teamed up to craft a brand-new custom weapon: the Sacrifice Greatsword.
This bloodthirsty greatsword is ready for a master! Grip the blade itself to infuse your own blood and empower it, then watch as every hit you land leaches life back from your enemies!

Striking a deal with this blade requires a bit of blood equity,feed it enough, and its dual edges unseal, transforming into a ranged cannon that paints the sky with a damaging crimson mist!

Even better, that blood stays under your command. You can manually recall the lingering mist to carve through every enemy in its path, pulling it all back to the tip of your sword for a concentrated blood explosion. Every drop you spill becomes your dynamic arsenal,turn their own flesh and blood against them!

If you’ve been itching to unleash total destruction, you’re going to love the new Berserker Fury Spell! 🐻💥
Transform into a brutal bear and sweep through enemy lines. Beyond tearing foes apart, your heavy front claws let you latch right onto walls and scale terrain. Hit A/X to unleash a deafening roar that terrifies nearby mobs, breaking up their ambush and sending them running. Out here, you are the alpha, and everyone else is prey.

The fury doesn't stop there; every berserker needs a loyal ally! Bring your hands together to unseal an ancient magic circle and summon a massive bear mount. Charge across the battlefield together and trample all obstacles. Nothing can catch you!


We’ve also pumped fresh content into Castle Camp, giving you new toys to indulge your darkest, most creative urges! First up: the Catapult. Got an enemy you absolutely despise? Load ’em into the bucket and yeet them completely out of the camp!

If that’s still not satisfying enough, meet the Spinning Target. Strap that annoying bugger onto the wheel, draw your bow, and start target practice. How long do they spin? Well, that depends entirely on your mood.

Oh, and keep an eye out for a rather quick-tempered "guest" roaming the area. Try not to piss it off, or it might just chase you forever! 🐐

On the combat front, we’ve packed in a bunch of polish and tweaks! Some human enemies have received punchier, faster attack animations to keep you on your toes. We’ve also added brand new weapon parry sound effects, along with dynamic hit impacts that scale based on how hard you strike enemy armor!
On top of that, we’ve boosted performance for both Sandbox and Multiplayer modes. Ice Spell can now create slick ice surfaces, and we’ve fixed that pesky bug where players occasionally went flying into the sky during Multiplayer Dungeons!

The new update is LIVE NOW! Head over to the store page to download it and dive in. Huge thanks to all of you for your non-stop love and support for Battle Talent! Happy slashing! 🗡️✨
Battle Talent Dev and Moderator Team

Hey everyone! The new Battle Talent update is officially HERE! After the last update, we saw so many of your mind-blowing combo clips. (literally, RIP to those goblin heads) Your creativity scares us sometimes. But because we love chaos, this update is packing even more tools for

Hey everyone! The new Battle Talent update is officially HERE!
After the last update, we saw so many of your mind-blowing combo clips. (literally, RIP to those goblin heads) Your creativity scares us sometimes. But because we love chaos, this update is packing even more tools for you to flex those big-brain plays!
Let’s dive into the good stuff.
First up, let us introduce a weapon that is about to absolutely break your enemies' ankles: the Blade of Faded Moon.
Here is the recipe for absolute disrespect:
Step 1: Grip the hilt. The power of the moon kicks in, making you completely invisible.
Step 2: A shadow clone spawns exactly where you were, taking all the aggro.
Step 3: The clone mirrors your exact movements—slashing, moving, dashing.


You can use the clone to straight-up toy with your food, or sneak up on a clueless enemy for a stealth attack. Breaking invisibility deals bonus damage, and guess what? The clone stays active. Congratulations, you are now pulling off a highly "righteous" 2v1 jumping.
But wait, there's more! While your clone is out:
Hold the Trigger: Both you and your clone will execute a high-speed dash. The last thing your enemies see will be a blur of neon sword lines.
Press A/X: Instantly teleport to your clone. Absolute mind games.

Oh, and if you dual-wield two of these bad boys? Well... we’ll let you find out what happens. Go nuts.
For all our aerial combo connoisseurs, we’ve added some spicy new extension skills to keep your targets in the air indefinitely:
Aerial Knockback: Charge up an attack mid-air to launch enemies flying horizontally. If they hit a wall, they bounce right off it like a ping-pong ball.
Rebound Smash: Slam an enemy into the dirt so hard it creates a shockwave, launching nearby enemies into the air.
Aerial Pursuit & Aerial Dive: Need mobility? These skills let you instantly close massive gaps to chase down airborne targets or dive-bomb straight back to the ground.
Chain these together with the new knockbacks, and we promise you’ll feel like an absolute anime protagonist.

We know you're already theory-crafting some anime-level combos in your head. To help you clip them, we’ve added a brand-new built-in LIV Selfie Camera for Quest Standalone!
You can now adjust camera angles, tweak the field of view, and set it to track your movements. Capturing third-person cinematic god-gamer moments has never been this easy.

Of course, we couldn't let this magical sword stay out of the multiplayer sandbox. This update officially brings the Blade of Faded Moon to PvP Brawl, alongside a brand-new map: 3v3 Tournament!
Up to 6 players will split into Red and Blue teams for a series of sweaty 1v1 showdowns. First team to win three rounds takes the crown. Time to show the lobby who the real Weapon Master is (or just tilt them with clone teleports).

Next up, we’ve been working hard on making our NPCs feel more alive. Now, they finally have mouths that can eat and drink! Feel free to grab a mug and drink them under the table.
We also upgraded their survival instincts:
They get visibly terrified by threats.
They will jump you as a team if you start acting up.
Pro-tip: If you're losing badly, you can literally put your hands up and surrender. As long as you didn't do anything unforgivable, they’ll usually let you slide. Usually


The camp environment got some upgrades,too. Watch your step, because a cold snap has left patches of slippery ice around. Also, surprise surprise, alcohol and fire have a "perfectly normal and scientific" reaction when mixed. Items inside the bar can now be smashed and destroyed! Try not to burn the place down during a bar fight.

We’ve got two gorgeous new skins dropping this patch: Crimson Oni and Dusk Ranger.
These aren't for sale. They are exclusive rewards for our amazing community! Drop into our Discord to participate in the creator program and grab them for free:👉 Join the Battle Talent Discord 
For the creators out there, we’ve added highly requested Camp items to the Scene Editor. Yes, you can now spawn Guillotines and Shackles in Mixed Reality or wherever you want. Play nice!
Plus, the Camp NPCs now fully support custom mod replacements. Along with this, we’ve updated the Mod Toolkit—you can now configure custom dismemberment for these modded NPCs. Time to break some bones in style!

We've polished the leg animations for your characters! Now, your movements will look much smoother and more natural when you're wielding the "Blade of Faded Moon" or capturing your epic moments on video.
Also, we’ve previously resolved the major crash issues, major crash issues, paving the way for us to add more new content in the future.
We’ve heard lots of people asking for higher-difficulty challenge modes, and we hear you. Stay tuned for the later update.
You can now head over to the store to update the game. Thank you all so much for your incredible, ongoing support!
Battle Talent Dev&Moderator Team

Some new changes have arrived in the world of Battle Talent! New weapons, new items, and some new... people ? Go ahead and update the game, and let's dive into all the new content! New weapon: Spell Staff Calling it One weapon doesn't quite do it justice, it is more like 6 weapon
Some new changes have arrived in the world of Battle Talent! New weapons, new items, and some new... people? Go ahead and update the game, and let's dive into all the new content!
Calling it One weapon doesn't quite do it justice, it is more like 6 weapons in 1 depending on which spell gem you slot into it. Every spell gem lets you cast a unique skill!
If you have enough MP, you can even smash the staff against the ground just like a true Archmage to unleash a massive ultimate attack!



The long abandoned Sandbox Mode Training Castle is finally coming back to life. Creatures untouched by dark forces have gathered here to form a camp, building a tavern, blacksmith shop, training grounds, prison cells and toilet...

The camp has attracted merchants and blacksmiths. You will also find patrons chilling in the tavern and apprentice warriors practicing in the training grounds.

These friendly characters feature unique interactions and physics . They won't attack first, but will fight back or flee if provoked.
A fun secret: their limbs are fragile: taking physical damage causes bone fractures, making them drop held items. If disarmed, they will resort to throwing punches. And yes, they can also get drunk!



The camp is packed with interactive items like real liquor bottles (avoid drunken brawls!), sticky bombs that latch onto anything, and mysterious items hidden in the barrel by the lavatory. As expected, we've also added punishment facilities like torture racks, guillotines, and shackles , so please be careful around them!


There are still many more items and hidden easter eggs for you to discover! The castle camp is constantly evolving, so let's wait and see what happens next!



Beyond all our new experiments with physics and interactions, this update also brings further fixes for game crashes . We hope you have a blast with this one!
While you play, feel free to record your gameplay, share your funny moments, or try out some crazy new ideas nobody else has thought of yet.
We absolutely can't wait to see your wildest stunts and creations!
Battle Talent Dev&Moderator Team
>New Content
New weapon: Spell Staff
Spell Staff · Fire
Skill: Path of Flames
Ultimate: Meteor Shower
Spell Staff · Wind
Skill: Tornado
Ultimate: Wind Riding
Spell Staff · Thunder
Skill: Lightning Orb
Ultimate: Body of Thunder + Lightning Whip
Spell Staff · Earth
Skill: Flying Earth Spike
Ultimate: Earthshaker
Spell Staff · Ice
Skill: Frost Spike
Ultimate: Blizzard
Spell Staff · Black Hole
Skill: Black Hole
Ultimate: Black Hole Domain
Sandbox mode expansion: Castle Camp
The deserted training castle in Sandbox Mode has been transformed into a Castle Camp
New areas have been added to the castle: a tavern, a blacksmith’s shop, a training ground, a jail, and a lavatory
New NPCs have been added to the castle: a merchant, a blacksmith, a patrolman, an apprentice swordsman, an apprentice archer, a tavern owner, tavern patrons, and more
Various interactive facilities and items have been added:
Wine bottles, wine
Stove
Pots, ingredients
Soldering iron
Glue bomb
All-purpose nails, blacksmith's hammer
Pliers
Wooden barrel
Dung, dung balls
Magic torch
Rope hooks
Guillotine
Shackles
Torture racks (X-shaped, rotating)
Torture chairs
Wooden horse torture devices
Large iron gates
...
Added various new interactive features for NPCs:
Broken arms/legs, disarmed
Drunk
Unarmed boxing
Running away
Greeting, staring
Witnessing murder
Anger-fueled attack
Mutual brawl knocked down
Struggling, fainting
Transfer of hatred
...
>Improvements
Fixed crash issues
Fixed crashes in multiplayer rooms
Improved performance in later dungeon areas
Sound effects now correspond to weapon types when players are attacked
Heartbeat sound effects gradually fade when health is low
Improved visual effects for elemental immunity
>Bug Fixing
In multiplayer mode, the screen goes black when returning to the main menu as the map countdown reaches 0
Doors in certain dungeon combat rooms occasionally fail to close
Performance degradation issues in MR mode
Players can be launched very high into the air by the combined force of multiple bomb explosions
Occasionally, kicking an NPC does not produce any effect
The Chain Hammer occasionally pulls players in multiplayer mode
Stacking the “Half Mana Cost” buff can result in increased mana consumption
Players who join a battle midway do not see NPC positions synchronized
Fire embers generated by fireball explosions appear particularly small to joiners
improved crash, performance and network lag
improved crash, performance and network lag

In this freezing winter, nothing warms you up like some intense combat! Battle Talent is back with a massive content drop. Let’s start with the highly anticipated PvP system ! New Multiplayer Mode: PvP Brawl We’ve heard your calls for PvP loud and clear. Introducing our brand-new
In this freezing winter, nothing warms you up like some intense combat! Battle Talent is back with a massive content drop. Let’s start with the highly anticipated PvP system!
We’ve heard your calls for PvP loud and clear. Introducing our brand-new PvP mode, supporting up to 6 players in a chaotic free-for-all!
Enter the Brawl Arena and select (or snatch!) powerful weapons from the preparation stand. These weapons come with unique bonus effects specifically for this mode, such as Knockback, Slow, Stun, Shield Piercing, and more.
You will also notice some new mechanics:
Endurance Bar: If this is depleted, you will enter a Stunned state.
Armor: A layer of protection over your HP that blocks damage and automatically regenerates if you haven’t taken a hit for a while.
Strategize your weapon choice, defeat opponents, and survive. If you fall, death is not the end! Just grab a new weapon and jump right back into the fray!


To enhance the Brawl experience, we’ve improved player death animations. You can now clearly see your own ragdoll and others’ when defeated, trust us, it’s hilarious.
We’ve also enabled weapon parrying and deflecting between players. There’s nothing quite as satisfying as a perfect blade clash!

Beyond the arena, we’ve added depth for progression and strategy. Clearing Multiplayer Challenge Dungeons now rewards you with Talent Coins. Use these in the lobby to unlock and upgrade special Talents specifically for Brawl mode. Mix and match these talents with the right weapons to discover unique playstyles!


Who says a Mage can’t be a master swordsman? With the Mage Cane Sword, you can summon magical light blades to assist you in combat. Every strike you make issues a command to your spectral swords. Sheathe, strike, and unsheathe, walk the line between Sorcerer and Fencer. Different forms, equal elegance!


Unleash the draconic power within! Transform to gain wings and rain death from above. Stomp the ground, release energy waves, and drag opponents into the air to devastate them. After a kill, unleash the Dragon Domain to levitate surrounding enemies. In the sky, you are the king!


To complement the PvP update, we’ve overhauled the Multiplayer Title system. We added many new titles with distinct visual rarities based on difficulty, letting you show off your skill and personality.
We also added a PvP Brawl Sandbox Map for practicing skills or creating cinematic PvP content with friends.
Mods have always brought so much joy to Battle Talent. This update introduces Mod NPC 2.0, allowing NPCs to perform custom, modder-created actions. We invite all modders to join our Discord to collaborate, share ideas, and inspire one another!
We haven’t forgotten the festive spirit! Main environments are now decked out in Christmas decorations. Paired with the new Scarlet Nightmare player skin, it’s a refreshing new look for the holidays.

Finally, this update brings numerous improvements:
Continued crash optimizations for better stability.
Improved handling and balance for Bows to make them more viable.
UI adjustments for better usability.
Added fine-tuning settings for joystick drift.
For full details, please refer to the changelog below.
We hope you enjoy the updates!
Battle Talent Dev & Moderator Team
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New weapon: Dragon Glaive
New weapon: Mage Cane Sword
New Multiplayer Mode: PvP Brawl
New Map Brawl Arena
New Brawl Talent System
PvP Brawl Rules
New Weapon Features for PvP Brawl
New Death Feedback
Multiplayer mode supports more players: up to 6 players (depending on host’s headset)
Add more multiplayer titles with different tiers
New Skin: Scarlet Nightmare
Christmas-themed scenes
Mod NPC 2.0: Supports enabling NPCs to perform custom Actions
Optimized crash issues
Optimized bow experience and balance adjustments
Optimized multiplayer room crashes
Multiplayer mode supports deflecting and parrying between players
Added Stability Priority and Graphics Priority options
Optimized weapon information display
Added joystick drift correction settings
Multiplayer hall button responsiveness fixed
Launch screen image fixed
Multiplayer room temporary close button may occasionally display incorrectly
Valve Index controllers may drop NPCs and weapons when grabbing
Holding Thermal Axe Gun with both hands may cause arm distortion
Iron Saw Glove continues playing activation sound and effects after player death
Occasionally getting knocked into the air upon returning to the lobby
Pointers on client’s hand persisting after team wipe
Fixed potential voice chat freezing issues
Clicking “Cancel” on room list not functioning
Ice Sword collision sound effects not playing correctly
Challenge selection Lv controller not responding to input

Hey everyone! The world of Battle Talent never stands still, every update brings new challenges and new powers to master. This time, we’re adding weapons that bend the rules and push your skills further than ever before! New Weapon: Meteor Hammer A truly physics-driven flail that
The world of Battle Talent never stands still, every update brings new challenges and new powers to master. This time, we’re adding weapons that bend the rules and push your skills further than ever before!
A truly physics-driven flail that lets you unleash your real-world physics knowledge in combat (without worrying about hurting yourself).
Not only can you freely control the chain’s length, but the tail also comes with a connector — allowing you to link two Meteor Hammers into a double-headed hammer. You can even attach it to the TwinBlade of Slash, transforming it into a chained blade!
Within the chaos lies mastery, and its ever-changing, formless attacks open the door to endless creativity and fun, an experience unlike anything you’ve ever had before.


They may look like just three throwing knives, but under your telekinetic control they dance through the air, shifting seamlessly between multiple forms to handle any enemy:
Scimitar form for sweeping area attacks
Sword form to pierce through enemies with elegance
Shield form to block or bash from afar
Drill form for brutal thrusts

Even when recalled, they can act as arm blades for both offense and defense.
Your enemies will face not just three knives, but countless possibilities. All with just a wave of your hand


In addition, a brand-new main character skin is now available: Dusty White Hunter. Plus, it may be a little early, but Halloween decorations are already here!

We've also added an Referral Code system! Players now have their unique player code which they can share to other players, players who use these codes will receive 50 tokens for both parties. (Each player can only use one referral code per account)
This update also brings a number of optimizations and improvements:
In multiplayer, client-side damage is now processed locally, making your attacks feel smoother and more responsive.
Many enemy moves and powerful attack cues have been polished, along with improvements to the trigger timing and indicators of your own heavy attacks — delivering a more satisfying combat experience.
A series of weapon balance adjustments have also been implemented.

There are also many other optimizations listed in the changelog below. We will continue improving the game to bring you a better experience, while also laying the groundwork for mysterious new content currently in development!
New Weapon: Meteor Hammer
New Weapon: Dancing Knives
New Skin: Dusty White Hunter
New Halloween Theme
Friend Code support
Optimize battle experience
Optimize some enemy combat actions
Optimize the timing of enemy strong attack alerts
Optimize the performance of enemy's response
Player's strong attacks are more smoothly triggered, and visual cues are added.
Client attack determination optimization, now damage is calculated locally, smoother attack experience
Player character performance optimized to reduce loading lag.
Tutorial Levels Improvements, including all Tutorial Levels
Reduced harassment of normal enemies when fighting bosses in single-player dungeons.
Weapon Balance Adjustments
Golden Cudgel's elongation causes too much damage.
Spell Sword optimized for smoother gem insertion and swinging feeling.
Shotguns restored impact effect and damage.
Doom Scythe's skill strength and ease of use improved.
Hooklock will not knock down enemies mindlessly.
Adjusted the price of weapon souls in dungeons
Mod Toolkit supports MCP connection to AI to generate code.
When you cannot join a DS room, more detailed troubleshooting information will be provided
Using Mind Control Spell in multiplayer mode causes voice chat to fail
Avoids issues with players from different game versions joining the same LAN room or MR room
Telekinesis spell texture repair
Unable to obtain store information when names contain special characters
Occasionally, the weakness disappears after the Fire Demon is generated.
Occasionally, the cloak does not disappear after the Fire Demon transforms.
Occasionally, the elemental effects on the Spell Sword persist and do not disappear.
The wind bullets from the Spell Gun should not cause the Fire Demon to turn around.
When saving with both hands gripping weapons, the weapons become two separate weapons after loading the save.
The volume of the Ice Mage casting spells on the client side is very low.
Lag when teleporting to a new map on the client side has been alleviated.
Avoided the issue of the target player disconnecting during gifting, causing the wrong skin to be sent
Entering a multiplayer lobby incorrectly plays a skin change sound effect
In adventure mode levels, obtaining a weapon allows you to obtain already unlocked spells
In MR mode multiplayer, space cannot be recognized
In MR mode multiplayer, spawn points cannot be deleted or edited
In MR mode, occasionally spawn points cannot be edited or deleted
Occasionally, new skins are not displayed correctly after entering single-player mode without a network connection
Roomlist now displays Room Desc
Player names are not updated in the skin store after changing usernames
Virtual keyboard now includes the ‘_’ key
Multiplayer voice chat toggle settings page incorrectly displays toggle status
Token display overlaps with soul display when joining a multiplayer dungeon mid-game
Fixed performance issues when the Fire Demon appears
Bug fixed: * Flame Demon bug in multiplayer * Show DS room in the room list Known Issue: * Non-host player can not perform aerial combo in multiplayer
Bug fixed:
* Flame Demon bug in multiplayer
* Show DS room in the room list
Known Issue:
* Non-host player can not perform aerial combo in multiplayer

Battle Talent has reached its 2nd anniversary ! A huge thank you to all our players - your continuous support fuels our passion to create exciting new content and richer experiences. Without further ado, let's dive into what's new in this update: New Challenges Face off against t
Battle Talent has reached its 2nd anniversary! A huge thank you to all our players - your continuous support fuels our passion to create exciting new content and richer experiences.
Without further ado, let's dive into what's new in this update:
Face off against the evil and powerful Flame Demon along with Challenge Dungeon Lv3!

The Fire Demon brings unique mechanics that require agile responses - stay focused and sharpen your battle instincts!

Enemies in Challenge Dungeon Lv3 have received special enchantments, becoming stronger and deadlier - one careless move and you'll meet your end at their blades!
Multiplayer now includes Dungeon Lv2 and Lv3. The Flame Demon also appears in Dungeon Lv3 and the Synced Arena, allowing you to team up and conquer evil with your friends!
A weapon of legend, the subject of countless tales and the yearning of warriors past and present. Embed Spell Stones to rend the fabric of space, unleashing elemental magic from beyond, be it searing flame or biting frost, granting special magical effects to your sword.
If multiple Spell Stones are embedded, switch between them and press Trigger + A/X to combine selected spell crystal's power into existing magical rifts! Many more secret capabilities of this legendary weapon await discovery, enabling countless dynamic combos!



To fundamentally reduce multiplayer latency and improve the overall experience, multiplayer now supports Dedicated Servers!
As long as you have an internet-connected PC, you can easily set up your own server and enjoy smooth co-op gameplay with friends.
All players connect directly to the server, significantly reducing latency. The host no longer bears the performance load, greatly minimizing stuttering and lag. You can even keep the server running, so you and your friends can hop in and play anytime!
You can click here to view the setup guide and deploy your server with ease.

We've meticulously crafted two brand-new skins: Knight of Ashes and Grim Blade!
These paid cosmetic skins are available for purchase or gifting in the multiplayer lobby, and can also be used in single-player mode for a more immersive experience.

Demon Flame Greatsword: A massive two-handed sword dropped by the defeated Flame Demon, still infused with traces of its power. Swing it to unleash searing evil flames.

Combat physics are now more realistic, you can block and push away enemies and their weapons. Enemies will also better gauge their distance and positioning. Stay alert and fight strategically!
Many visual and audio effects have been refreshed, providing even richer feedback. Enemy modding interface and parrying tutorials have been adjusted to reduce confusion.
Performance issues such as frame drops and crashes have been addressed, aiming for a smoother gaming experience.
Human enemies now come with new armor visuals, and we've refreshed a wide range of effects and sounds to make combat feel more impactful. We've also fine-tuned the Mod NPC interface and parry tutorial levels to make them more intuitive and easier to navigate.

This covers the key highlights of this update. Many more details await your discovery in-game, we can't wait to hear about your adventures!
A heartfelt thank you to all beta testers for their valuable contributions!
Join our Discord channel: Sign up for beta testing, get early access, and help us improve!
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We know you’ve been itching for new weapons, and we’ve got three fresh ones ready to shake things up! Two in-game beasts and one official mod weapon , each packing some seriously cool abilities. Can’t wait to see the insane combos you come up with! We’re also always listening to
We know you’ve been itching for new weapons, and we’ve got three fresh ones ready to shake things up! Two in-game beasts and one official mod weapon, each packing some seriously cool abilities. Can’t wait to see the insane combos you come up with!
We’re also always listening to community feedback (if you haven’t joined yet, now’s the time!). This update brings smoother hand tracking, better sound effects, improved MR performance, and some key bug fixes, including crash issues and object collisions when crouching. Let’s jump in!
Throw! Pierce! Recall! Detonate!
Hurl the spear with divine retribution, its blade piercing through multiple enemies. If it strikes terrain, the impaled foes will be pinned like specimens.

The Spear of Return obeys your command—summon it back instantly at any time. But this is only the beginning of the true art of slaughter. When recalled, an illusory shadow lingers in place, and all remnants of these shadows become deadly bombs you’ve strategically planted!

Each strike charges the weapon with unstable lightning energy. After multiple attacks, lightning surges forth, triggering chain lightning that weaves a deadly electric web across your enemies.
When the lightning is at its peak, you can launch the electrified claws, transforming them into a raging storm of lightning that electrifies everything in its path.


Once the claws are thrown, you can instantly reforge them, triggering a shockwave that paralyzes nearby enemies.

(Requires download from the mod menu)
When thrown, the Khopeshrang will automatically return to your hand. Hold to charge, and upon hitting its first target, it will begin a spatial teleportation slash between enemies. Raise your hand and swing in midair, and the Khopeshrang will obey, striking down your chosen prey with deadly precision.
At any time during this sequence, you can reactivate it to have the Khopeshrang orbit around you, creating a spinning blade barrier that repels any enemy daring to approach.
Sound Enhancements: We’ve improved numerous sound effects, including most weapon and environmental audio. We’ll continue optimizing in-game audio—stay tuned!
Better Item Interaction: When crouching to pick up objects or enemy corpses, your legs will no longer accidentally kick them away. Now, leg collisions are ignored when crouching, making it easier to interact with objects on the ground.

Weapon Tutorials: To help players master weapons more easily, you can now watch weapon demo videos from both the Talent Tablet and Cheat Menu.

Crash Fixes: We’ve resolved several crash-related issues for a smoother experience.
Japanese Language Support: The game now supports Japanese, and weapon descriptions have been refined for better clarity.
Hand Tracking & MR Enhancements:
- Hand movement tracking is now smoother, weapons are less likely to slip, and fist punching is supported.
- MR enemy and player body visuals have been improved, and weapons now refresh post-battle for a seamless experience.
We are extremely grateful for the active contributions of the following beta testers.
Everyone is welcome to join our Discord channel and sign up for testing! You’ll get early access to new versions and have a direct impact on improving the game with your feedback. See you there!
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Fixed a single player bug in the dungeon. For HTC vive cosmos,VIVE Controller for XR Series,Vive pro controllers users, we've tried many ways to support them, but it didn't work at the moment. We're still working on it.
Fixed a single player bug in the dungeon.
For HTC vive cosmos,VIVE Controller for XR Series,Vive pro controllers users, we've tried many ways to support them, but it didn't work at the moment. We're still working on it.
Improvements - Upgraded the engine to reduce game crashes. - MR mode now supports Quest 3s. - Optimized blood splatter effects. - Optimized the shadow effect in MR mode, shadows can be adjusted to be darker. Bug Fixes - Fixed the issue in multiplayer mode where the Whipsword woul
Improvements
- Upgraded the engine to reduce game crashes.
- MR mode now supports Quest 3s.
- Optimized blood splatter effects.
- Optimized the shadow effect in MR mode, shadows can be adjusted to be darker.
Bug Fixes
- Fixed the issue in multiplayer mode where the Whipsword would rotate uncontrollably.
- Fixed the issue where HTC Vive controllers couldn’t be used properly.
- Fixed the issue in the desert where the Ancient Flying Sword would often get lost and couldn’t be recalled.
- Fixed the issue in Spider Tag where the Santa's sleigh couldn’t be continuously hooked.
- Fixed the issue in Spider Tag where characters would shake and be unable to stand on Santa's sleigh when colliding with it.
- Fixed the issue where GazeInfo wouldn't display in certain languages.
- Fixed the lag issue in the beginner tutorial level.
- Fixed the issue in the Adventure mode tomb map where NPCs would occasionally not die after falling, preventing progression.
- Fixed the issue in MR mode's single-player challenge where randomly generated weapons were not diverse enough.
- Fixed the issue where some weapon details were missing.
- Fixed the issue where some dialogues would occasionally not display in Adventure mode.
- Fixed the issue where the Fire Wand’s damage was too low.

This winter, we’re delivering an update packed with groundbreaking features and Christmas cheer. With legendary weapons, immersive environments, and much-needed multiplayer fixes based on your feedback, there’s never been a better time to join the fray. Here’s what’s in store: Le
This winter, we’re delivering an update packed with groundbreaking features and Christmas cheer. With legendary weapons, immersive environments, and much-needed multiplayer fixes based on your feedback, there’s never been a better time to join the fray. Here’s what’s in store:
The legendary sword in stone arrives to Battle Talent with devastatingly powerful abilities for both the 'Stone' and 'Sword' components! Use the sword to slay your enemies and the stone to strike any remaining ones down into dust.


Now decimate hordes of enemies without lifting a foot via the ancient sword that mimics your hand gestures, but that’s not all — You can take to the skies by jumping on the blade and controlling it, unleashing devastating aerial combos and maneuvers while you fly through the battlefield in style!


The Sandbox Castle and Multiplayer Hall of Homology have transformed into a magical Christmas Night mode! Explore the festive charm under the starry skies, but watch out for the campfires—don’t let the flames catch you!

Get ready for a tougher challenge as some goblins, skeletons, wraiths, and warriors now wield weapons imbued with mystical elemental powers! From ice and fire to lightning and gripping enchantments, these weapons bring elemental power to the battlefield.
In multiplayer, with friendly fire enabled, even your teammates aren’t safe from these effects! Stay sharp—both friend and foe might bring the heat (or frost)!

Forget controllers! With new hand tracking support, you can grab objects by gripping with three fingers and use gestures like pinching your index finger and thumb to trigger actions. You can grab props in the real world while picking up weapons in the game and swing them, elevating your MR and VR gameplay to new levels of immersion!
Please note, this is hand tracking feature, and you need to hold the props to turn them into weapons. Currently, it is in the experimental stage, and only grip and trigger functions are supported. It cannot track individual fingers yet, and the tracking accuracy is still being improved. We will continue to refine it.



Experience the next level of immersion with our Virtualized Environment feature, which automatically generates a game scene perfectly matched to your scanned room layout. Now you can freely engage in combat without worrying about bumping into walls!

The visuals are also more life-like than ever with the addition of adjustable lighting and shadows during passthrough.

We’ve made getting started easier with new side quests and dialogues to guide you through the adventure. Additionally, some talents in the Talent Temple now feature demonstration videos for better understanding, and each level will randomly spawn an extra weapon, unlocked through the Talent Temple, to keep your combat options fresh and exciting!
Mind Control Spell now supports voice recognition, allies can be controlled using voice commands! Simply say commands like stay, stop, idle, attack, go, follow, come, or back to seamlessly direct your NPC allies’ actions.
Additionally, with ModTK optimizations, you can now create voice-controlled mods, opening up endless possibilities for custom gameplay experiences.
Additionally, players can now kick-jump off other players’ heads, adding new tactical possibilities to combat. Alongside this, when taking damage, players will now see our newly designed **blood-splatter effects**, enhancing the visual feedback and immersion in every battle!
We've addressed some of the most requested fixes and improvements for multiplayer mode, ensuring a smoother and more enjoyable experience.
Here are the key updates you've been waiting for:
>New feature - The latency value of each room will be displayed on the multiplayer room list. Choose to join a low-latency room for a better multiplayer experience >Fixed bugs - Optimized performance to reduce lag. - Fixed multiplayer issue with the Index controller (Steam
>New feature
- The latency value of each room will be displayed on the multiplayer room list. Choose to join a low-latency room for a better multiplayer experience
>Fixed bugs
- Optimized performance to reduce lag.
- Fixed multiplayer issue with the Index controller (Steam only).
- Resolved issues with traps not triggering and stabbing actions not working.
- Fixed problems with weapons being difficult to stab, occasionally disappearing, or not functioning properly, along with several other related issues.
- Fixed issues that could occur when resurrecting from death.
- Fixed the multiplayer NPC wound display issue.

After months of debuging and feedback collecting, we're thrilled to introduce the highly anticipated Multiplayer Dungeon Exploration ! This update brings the core of our captivating single-player dungeons into an exciting multiplayer experience. Multiplayer Dungeon Exploration Fa
After months of debuging and feedback collecting, we're thrilled to introduce the highly anticipated Multiplayer Dungeon Exploration! This update brings the core of our captivating single-player dungeons into an exciting multiplayer experience.
Fans of our rogue-like dungeons have long asked for a similar experience in multiplayer - and now it's here! The new randomized dungeon challenges allow you to team up with friends and tackle procedurally generated obstacles, enemies, and surprises together.


This is a major upgrade from our previous multiplayer, which was limited to sandbox and arena maps. Now, you can fully immerse yourself in a cooperative dungeon crawl with your team, with detailed stat tracking and a summary of your group’s performance at the end of each run.

Use your energy grappling hook to move swiftly across the map, but watch out—one player will be randomly selected as the hunter. Touching other players will infect them, and the round ends when everyone’s infected or time runs out. Can you outrun the hunter, or will you become part of their web?

We’re giving our modding community more power! This update adds support for multiplayer mod maps with custom rules, multiplayer mod weapons, and even mod NPCs. Build your dream battlegrounds, weapons, and enemies, then invite your friends to join in on the fun.

Show off your accomplishments in style! Players can now earn and display unique titles during multiplayer matches. These titles are unlocked by achieving specific feats across different modes. Wear your title with pride and let others know who’s boss!

We’ve added some storyline and guidance for both solo and multiplayer! Plus, we’ve upgraded the visuals to blend even better with your real space—making everything feel way more real and immersive!

We’ve brought a full Halloween Vibe into the game—complete with spooky decorations and the chance to fly on a broomstick!


We’re also thrilled to welcome Russian and Swedish players to the battlefield! Our game now supports these languages, ensuring that more warriors around the world can join in the fun.
So grab your gear, gather your team, and jump into the action, and don’t miss out our seasonal update!

Finally! Finally!! After more than three months of hard work, we are thrilled to unveil our latest major update. This time around, we've been working tirelessly to bring you incredible new content. It's also our 1st-anniversary update, and we couldn't have made it this far withou
Finally! Finally!!
After more than three months of hard work, we are thrilled to unveil our latest major update. This time around, we've been working tirelessly to bring you incredible new content. It's also our 1st-anniversary update, and we couldn't have made it this far without the support of our amazing players.
Let's dive in and see what we have in store for you!
We're thrilled to announce the arrival of the highly-anticipated MULTIPLAYER MODE, which supports Cross-play across Quest and PC. And this update is completely free, no need to purchase any additional content. Just a simple game update and you're all set!
You can now head to the brand-new Hall of Homology and meet up with your friends for some pre-battle pranks! You can select the battle map for your team by operating the central console. And we've also cooked up a fresh new Homology Arena where you can experience some seriously intense battles, just give it a try!

In Multiplayer Mode, you can do anything that you can do in real life, and highly potential gameplay waiting for you to explore! Enchant your teammate's weapons, unleash fusion magic together with your teammates, and create any cool combos like in Anime. You can even steal potions or weapons from your friends's bags if you're the troublemaker!

You can talk to each other using our built-in voice chat (or mute your mic). And here's the cool part - the spatial audio effects make it easy to figure out where your teammates are. It's like they're right there with you in the game!

You can also inflict damage on other players.

How to create your battle team? You can join anyone's room once you enter the multiplayer mode and check the room list, or use the room ID to join your friend's battle. And you can join a room at any time, even during a battle.

Note: we support LAN Discovery, so you can experience a minimum 30ms latency if your team is on the same network.
You can also create your room as the host, where you have control over all the features, and joiners can use a cheat menu to edit the scene and spawn enemies and weapons.

If you choose to go to the sandbox, the team can use the panel to customize the battle together. We added pre-set campaign configurations in the sandbox, making it easier to start.
Guess what? You can now play multiplayer content in MR mode! Just imagine setting up your battle scene with your friends in the same display space, taking on powerful enemies together. Note: all the real-world objects in the game have their own physical collisions, making it feel even more like real mixed reality.

Our MR mode now supports LAN multiplayer gameplay when offline, but needs to be aligned manually. You can also play online and the Spatial Anchor feature of the Quest 3 device will automatically align the players.
We have also added other features to MR:
Using the new magic imbue system, now you can turn any weapon into an elemental weapon!! Just hold the spell close to your weapon for a short while.

We've also given a makeover to the grasping spell. Not only a new look, but its new features can help you create super cool combos.
When targeting an enemy, you can suspend it with a big transparent hand. If not, a magical ball will be made in your hand, and can be thrown at an enemy to cause the same effect. Press the trigger at the time, you will be moved quickly to the enemy.

If you're familiar with Chinese myths, you'll know that the Golden Cudgel is Wu Kong's weapon. This weapon can extend and retract at your will as in the story, you can use this feature to create your battle style! Ofc, as a kungfu master, staff spinning is a piece of cake.

Now, you can create a new save data, switch the existing save files, and manage your save data on the mode selection screen.
Thanks for reading till the end!
A huge shoutout to all the testers, players, moderators, and the entire dev team. There's still plenty of polishing to do, especially for our multiplayer mode. Feel free to join our community and let's make this game even more awesome!
- Dev&Moderator team -
Hello everyone! We have noticed that some players have been experiencing compatibility issues with the Valve Index controller, and we sincerely apologize for any inconvenience this may have caused. In our recent update, we have fixed these issues, and the game should now run smoo
Hello everyone!
We have noticed that some players have been experiencing compatibility issues with the Valve Index controller, and we sincerely apologize for any inconvenience this may have caused.
In our recent update, we have fixed these issues, and the game should now run smoothly on the Valve Index.
We appreciate your patience, and we are committed to providing the best gaming experience for all of our players and will continue to make improvements to ensure that the game runs flawlessly on all supported devices.
Thank you for being a part of our gaming community and we hope you all have a great time playing!
-Battle Talent dev team-

Hey there! Great to see you all again! I'm excited to share all the new content we have in Battle Talent for you this month! Now, you can place traps, items, and even decorations in the game scene and use them to your advantage! These features are also available in MR mode, givin
Hey there! Great to see you all again!
I'm excited to share all the new content we have in Battle Talent for you this month! Now, you can place traps, items, and even decorations in the game scene and use them to your advantage!



These features are also available in MR mode, giving your battle talent journey endless possibilities and fun.


As per our tradition with every update, we've got two epic weapons! The first one: the Bloodthirster Scimitar! This is a bleeding blade that is impossible to resist.


The other weapon is the Spellgun. You can enchant your bullets with different magical properties and unleash them upon your enemies!

We have also prepared a new castle appearance as this year is the Year of the Dragon in Chinese tradition. Exercise caution with fireworks!

In the challenge dungeon, we have also added a new transition scene from the church to the sky ruin.

We have also made some changes to the appearance of the Wraith and added some commonly used presets in the modifier, to make it easier to meet your needs!
We hope you enjoy them. Feel free to join our community to provide feedback and interact with fellow players. Although it's a bit late, we wish you all a happy Lunar New Year!
- Dev&Moderator team -
Change log for V11P7
> New Content
- New weapons: Bloodthirsty Scimitar/ Spell Gun
- Can use fire spell to enchant fire to weapons
- New castle theme: The Year of the Dragon
- Quest3 Mixed Reality Mode update
- Can place items and traps
- Adjust lighting position and parameters
- New dungeon rooms
> Adjustments
- Refresh Wraith model
- Add presets in the Modifier menu
- Can spawn random NPCs/Weapons in the cheat menu
- Game effects improvement
added cosmos support
added cosmos support
Fixed bugs: 1. trigger may be hard to press on quest 2. star wars mod issue 3. grabbing hook can grab like everything 4. MR mode rescan button and easier to start the fight 5. added Reverb controller
Fixed bugs:
1. trigger may be hard to press on quest
2. star wars mod issue
3. grabbing hook can grab like everything
4. MR mode rescan button and easier to start the fight
5. added Reverb controller