Released
May 5, 2022
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Steam Summer Sale Major Update ☀️

    New Feature: Producer Technologies A new category of technologies has been added: Producer technologies . Unlike Academy technologies, Producer technologies are researched directly at production facilities and provide straightforward upgrades to the units they produce. Here's an

  2. Developer post

    Release 40 - Patch 7

    World generation 🌎 One of Line War's best players "valithor" made this great contribution to the game. New world generation options in the lobby to switch map type Normal - the classic, randomized world gen scheme Continents - generates a certain number of clearly identifiable c

  3. Developer post

    Release 40 - Patch 6

    🐛 Bugfix: Missing action for minibuttons in the replay browser 🐛 Bugfix: Inter-airbase transfer functionality restored

  4. Developer post

    Release 40 - Patch 5

    A new patch was just rolled out with a long-awaited request and some fixes: 💾 Save Game support (medium precision — some states are not fully restored) ⏪⏩ Forward / rewind replay controls (huge thanks to valithor ) 🛠 Engine upgrade to Unity 2022 (important technical step, mostl

  5. Developer post

    Release 40 - Patch 4

    This update is only about including Patch 2 which was simply missing in the previous update. Sorry about that! ːsteamhappyː - Basantos

  6. Developer post

    Release 40 - Patch 3

    Important security patch related to the game engine that Line War is built with, called Unity. Read more over at Unity for details.

  7. Developer post

    Release 40 - Patch 2

    New Website Integration 🌐 The features from TimBaler's site and the wiki are now unified at a much improved www.linewar.com! See the RELEASE NOTES section for more details.

  8. Developer post

    Release 40 - Patch 1

    Fixes for the following issues Placing a train station causing major disruption in game economy and production Wrong 3D models displayed for many combinations of Chameleon Facade / Durability Protocol techs in various terrain

  9. Developer post

    Release 40 - Locomotive

    Commanders, We're excited to announce that Release 40 is now live! This has been the hardest development cycle in Line War's history. What we initially thought would take about one month ended up stretching to over four months. Building this new system turned out to be much more

  10. Developer post

    What's Next in 2025? [UPDATED]

    Line War – Now 75% Off! The price of Line War was raised to $24.99 on February 1, 2025, marking another milestone in the game's ongoing evolution. But right now, you can grab it at a whopping 75% Daily Deal discount —our biggest sale yet! Since its launch in 2022, Line War has gr

  11. Developer post

    Release 39 - Technologies

    We're thrilled to welcome you to Release 39 which adds 1) Technologies bringing new depth to strategy and tactics, 2) Super-refitting to repair and heal units in close proximity to producers, and 3) Free-flowing / drip economy that significantly improves how revenue and expenses

  12. Developer post

    What’s being worked on for Line War this Autumn?

    With trains now on the battlefield, things are speeding up in more ways than one. Check out Shermanator's latest video for an exclusive sneak peek at what’s in store: TECHNOLOGIES : Silent Hold, Super Periscope, Cruise Missiles, Mercantile Culture, Rawyield Optimizer, Infantry Fi

  13. Developer post

    Release 38 - Team AI

    This release is about finalizing the first stage of the Line War single-player experience. It was made largely in response to this public poll posted here on Steam a few months ago. See release notes for detailed release information. Stay tuned! In a week, we will bring you one o

  14. Developer post

    Line War Tournament 24T2

    Hello everyone! The next official Line War tournament 24T2 is approaching. Registration is public and open to everyone, beginners and pro's alike! This is just for fun. No pressure, no expectations. See the tournament wiki for detailed info. TOURNAMENT SUMMARY July 1 through July

  15. Developer post
  16. Developer post

    Release 37 - Patch 3

    This patch is mostly about fixing annoying bugs, except for the new light/dense entrenchment feature and the Slovak translation by Troyard. Thank you very much for your help Troyard! See the release notes for more info. Best Basantos

  17. Developer post

    Poll results for single-player features

    Hi everybody, A public Line War poll for both owners and potential buyers of the game was opened on May 18. The poll let you vote on what single-player features should be prioritized in the coming month. The poll has now closed. Here are the results: There was also a poll about a

  18. Developer post

    Vote on more single-player features!

    What single-player features should be prioritized in the following month? This poll and the subsequent development effort will make an exception from regular development, as the roadmap for the game as a whole is pretty well figured out already. The idea is to make the single-pla

  19. Developer post

    Participation in Steam Endless Replayability Fest - now with AI!

    Looking for games endlessly replayable!? You've come to the right place. Line War is a very different type of multi-genre RTS. It uses a command-oriented system to control units, that puts higher emphasis on strategic intent and reduces the need for micro-management. The game is

  20. Developer post

    Release 37 - Patch 2

    This is the first significant patch since the silent release of Skirmish AI that was made last Saturday, May 4. Fixing end of match problems for players having non-Western characters in their names, causing servers to not recycle Broken sandbox functionality when *Include picking