After a long Early Access, we finally released our next game, Din's Champion! Get it now while it's 20% off during its 2 launch weeks. Din's Champion is a sidescrolling 2D action RPG in a highly dynamic fantasy setting. The world waits for no one; as you are exploring and collect
After a long Early Access, we finally released our next game, Din's Champion! Get it now while it's 20% off during its 2 launch weeks.
Din's Champion is a sidescrolling 2D action RPG in a highly dynamic fantasy setting. The world waits for no one; as you are exploring and collecting, or crafting and building, the forces of darkness are amassing power and executing their own designs. Left unchecked, they will unleash devastating consequences. Will you find strength in numbers, building a massive town with an army of dozens or even hundreds of NPCs, gathering enough resources and resilience to survive whatever crisis comes your way? Or will you strike out alone against the evil forces, relying on your own skills and strength to prevail?
This patch fixes a crash, adds a fighter sorting option, adds a couple Patreon components, and fixes a few other minor issues. 1.010 change list: can now sort followers/fighters ui so that least health/shielded fighters are at the top (Chara H Dreemurr/Pendulu/softi/The_Sith_Lord
This patch fixes a crash, adds a fighter sorting option, adds a couple Patreon components, and fixes a few other minor issues.
1.010 change list:
can now sort followers/fighters ui so that least health/shielded fighters are at the top (Chara H Dreemurr/Pendulu/softi/The_Sith_Lord)
can no longer have a system modifier that matches one of the sector modifiers (The Grand Mugwump)
fixed a possible crash in Level::isPositionBlockedFromSight
turned off some legacy height map stuff (my test area fps went up 10%)
added Worbly Blorble unique crew (Patreon)
added Darkness unique crew (Patreon)
colony/delivery ships are more durable at lower levels now (Star-X)
no longer get relation boost from "escorting" a colony or delivery ship if you have damaged them (UsernameTaken2)
fixed sometimes another star system right next to the one you are in (gou/Ortman)
fixed green dot that shows another probe can be launched not working correctly with skills like Swarm (Owen)
when autopickup fails no longer throw in air and get message
changed saveVersion to 261
changed PROTOCOL_VERSION to 128
turned off handleMouseOffScreenScroll in debug build
This patch fixes a crash, a couple slow downs, and a bunch of skill/component issues. 1.009 change list: fixed a crash that can happen when searching for group quest members that aren't the leader (ScrObot/RoanokeKeeper) fixed if ever get above max penalties it getting really slo
This patch fixes a crash, a couple slow downs, and a bunch of skill/component issues.
1.009 change list:
fixed a crash that can happen when searching for group quest members that aren't the leader (ScrObot/RoanokeKeeper)
fixed if ever get above max penalties it getting really slow because constantly trying to add penalties but failing (rabidjawa)
now only recalculate stats in removeStatusEffect if something was actually removed (causing some slow downs) (rabidjawa)
added a new faction
Beam Amplification, Impact Analysis, and Dynamic Frequency Generator now enhance chaining and no target beam weapons (Lone Night Raven)
Incinerate now enhances chaining and no target beam weapons (Senrezu)
Frequency Modulation and Beam Mastery now enhance chaining and no target beam weapons
Impact Analysis now enhance Scatter Cannon and Cannon Wave weapons (Lone Night Raven)
Plasma Overload and Plasma Cannon Mastery now enhance Scatter Cannon and Cannon Wave weapons
Impact Analysis, Ballistic Control System now enhance Torrent weapons (Lone Night Raven)
Gunner & Ballistics Mastery now enhance Torrent weapons
Ballistic Control System now enhances Swarm weapons (Lone Night Raven)
Launcher, Missile Mastery, and Missile Afterburn now enhance Swarm weapons
fixed swarm missiles getting double power load (Lone Night Raven)
fixed a duplicate ModifierPowerNeeded1 entry that might have been making higher level modifier revert back to a level 1 version after a restart (Lone Night Raven)
This patch fixes some XP inconsistencies, a potential crash, some unique monsters issues, and several more minor issues. 1.008 change list: fixed some xp inconsistencies (Fulano/Contrabassist/Destro/poobunsdudley0) fixed a potential crash in Area::getGateName fixed some unique mo
This patch fixes some XP inconsistencies, a potential crash, some unique monsters issues, and several more minor issues.
1.008 change list:
fixed some xp inconsistencies (Fulano/Contrabassist/Destro/poobunsdudley0)
fixed a potential crash in Area::getGateName
fixed some unique monsters not getting rarity bonuses (firecat666/tommyahugo/Zanakar)
rebalanced monster rarity bonuses a little
now a sponsored colony ship will lower their minimum threshold for a colony (Fulano)
enemies that can't move or be hurt can no longer be part of fleets
can no longer attack Zombie race without being at war (tommyahugo/Ortman/Fulano)
fixed probes not marking planets as scanned correctly (Fulano)
increased last 3 hulls structure to 250/250/275 from 225/225/225 (firecat666)
fixed accept only in person quests not showing up in race general quest list
fixed highlight text on deliver package button on delivery quests
decreased MaxTurnSpeed from 500.0 to 450.0
no longer get experience for a kill that player caused but aren't allowed to do directly (trigger a trap that kills friendly) (Fulano)
now don't get charged for ceasefire if it doesn't go through for some reason (4D)
fixed enhancement/rarity bonuses not showing up until a save/resume (Fulano/LIMUNADE)
now ui icons show up in highlight text more often
now get rid of bad resurrected races better
fixed a typo in ScavengerQuestForFriend2 (ScrObot)
This patch improves targeting some, makes fighter regen shields faster, adds a few Patreon things, and fixes several more minor issues. 1.007 change list: now targeting prioritizes monsters some fixed light fighters not getting summoned status effect fixed fighters still attackin
This patch improves targeting some, makes fighter regen shields faster, adds a few Patreon things, and fixes several more minor issues.
1.007 change list:
now targeting prioritizes monsters some
fixed light fighters not getting summoned status effect
fixed fighters still attacking things unprovoked when using defensive stance (Fulano5321)
increased fighter shields regen and made it scale to higher levels (Pongola)
This patch adds donators to the credits page, makes starting starbases more common, fixes several small UI issues, and fixes a few more minor issues. 1.006 change list: added donators to credits page races chance to start with a starbase goes up with higher levels (The Shadow Ros
This patch adds donators to the credits page, makes starting starbases more common, fixes several small UI issues, and fixes a few more minor issues.
1.006 change list:
added donators to credits page
races chance to start with a starbase goes up with higher levels (The Shadow Rose)
quests will now show parent quest in info (assuming it is still around) (firecat666)
fixed Feedback Pulse not showing correct info
fixed descriptions of Feedback Pulse, Unstable Projectiles, Feedback, Concussive Blast, Reactive Armor, Explosive Impact, Shockwave, Shatter, and Destabilize Core that contain old numbers
increased spawn chances for chips at higher levels some more (DaOpa)
now tell you what sector you are in on the map (system and sector) (firecat666)
increased grassland dry HabitabilityMult from 0.5 to 0.6 (firecat666)
now if successfully demand something print says demanding instead of trading (firecat666)
now make sure to cancel any trade agreements if go back from ceasefire to war (firecat666)
moved entering system print down a little to not overlap lose timer info (firecat666)
changed description of em missiles weapons so not the same as em beam weapons (firecat666)
fixed reward chest effects on map (Fulano5321)
changed "Energy needed" to "Energy needed/use" (BG)
changed powerload print on components a little to be more clear (BG)
moved power load line on components info to more consistent spot and changed text color (firecat666)
Nanomite cloud now updates status effect correctly when you upgrade your skill level above 1 (lalala)
now clear all particles when using to and from map (ScrObot/firecat666)
now if have Pause in Planet screens option turned on, will automatically pause on planet solve quest & delivery menus (firecat666)
fixed a few places that races could get above the max amount of credits (firecat666)
added a little highlight text to planet status to explains ranks (SirReptile)
fixed waypoint placement being a little off on map (firecat666)
fixed a plural issue with war quests (firecat666)
cleaned up newCharacter so doesn't directly reference race icons (Chuckles)
This patch fixes some hotkey issues, makes enemies using missiles more dangerous, makes chips stronger, fixes a bunch of UI issues, and fixes several more minor issues. 1.005 change list: fixed manual aim beam weapons missing Flame monsters and possibly others (Whatever100500) fi
This patch fixes some hotkey issues, makes enemies using missiles more dangerous, makes chips stronger, fixes a bunch of UI issues, and fixes several more minor issues.
This patch decreases the cost of skills, fixes consumables moving on the hotkey bar, opens up next challenge sector for all characters when one is won, and fixes a few more minor issues. 1.004 change list: skills no longer have increasing cost so more competitive with hull increa
This patch decreases the cost of skills, fixes consumables moving on the hotkey bar, opens up next challenge sector for all characters when one is won, and fixes a few more minor issues.
1.004 change list:
skills no longer have increasing cost so more competitive with hull increases and crew, if you already have points in skills it will refund appropriate points
hopefully fixed consumables moving around on hotkey bar when using sorting buttons
now if a challenge sector is won the next one is unlocked for all characters (Darkness/Morte)
tripled fighter shields regen so actually noticable (mwyeoh/Morte)
now if change sectors while in escape pod you don't get rescued but you are no longer stuck in an escape pod (Dyskord)
This patch fixes monsters having too much defense, now allows races to break tributary/vassal treaties, balances weapons better, increases crew & chip drops at higher levels, adds 2 new ambient music tracks, and fixes several more minor issues. 1.003 change list: fixed monste
This patch fixes monsters having too much defense, now allows races to break tributary/vassal treaties, balances weapons better, increases crew & chip drops at higher levels, adds 2 new ambient music tracks, and fixes several more minor issues.
1.003 change list:
fixed monsters getting more defense than they were supposed to (should be much easier to hit with beam and missile weapons now)
fixed races not being able to break a tributary or vassal
decreased beam (and similar attacks) power loss over distance (can shoot 33% farther for same damage)
increased plasma, dual plasma, and plasma cannon energy use by 20%
increased max missile speed from 350.0 to 400.0
increased missile damage by 10%
increased monster plasma cannon shot time by 25% (they shoot less often, same dps though)
increased monster plasma cannon shot spread by 20%
increased RecentAmbushLocationDistance from 300.0 to 900.0 (less ambushes in the same general location) (Lora Grim)
increased MonsterStartDistance in ambushes from 300.0 to 450.0 to keep off the player a bit more
increased chances of crew drops at higher levels (Darkness)
increased chances of chip drops at higher levels (Ragabash)
added 2 new ambient background music loops
fixed Amphibian music not playing correctly (Tori)
now if highlight treaties key on relations screen will tell you what all the treaties mean (Fulano5321)
fixed ultimate weapon race description missing in character screen (Smogg)
made it easier to highlight race logo in character screens
fixed fringe, hive, and cortex rebel portrait icons not displaying in correct place in character screens (Smogg)
added war and ceasefire to treaties help text
added trade pact and free info pact to treaties help text
item rarity is now color coded correctly in loot filter
changed nanomite cloud status effect names some to show that one is the aura and one is the effect (lalala)
This patch adds bonus components after max level, fixes a long standing marine issue, adds new ambient music tracks, and fixes a few more minor issues. 1.002 change list: now when you fill your xp bar at level 100 you will get a level up component, and xp will loop (Darkness) fix
This patch adds bonus components after max level, fixes a long standing marine issue, adds new ambient music tracks, and fixes a few more minor issues.
1.002 change list:
now when you fill your xp bar at level 100 you will get a level up component, and xp will loop (Darkness)
fixed marines stop working after going up a level (Ming)
decreased life of monster Shotgun shots from 4.0 to 2.5 seconds (won't travel as far) (hypersot)
now scouts, delivery, and colony ships are considered blind (basically won't start combat) (tommyahugo)
added 3 new ambient background music loops
updated amphibian music
Missile Afterburn now mentions enhances missiles (Darkness)
now make it more clear race ballistic slot can't hold torrent ballistic components
now make it more clear race shield slot can't hold fast charge shield components
This patch fixes anomaly radiation damage, races not signing treaties sometimes, some escape pod issues, and a few other more minor issues. 1.001 change list: fixed radiation damage from anomalies doing more damage than intended in higher difficulties (Darkness) fixed races somet
This patch fixes anomaly radiation damage, races not signing treaties sometimes, some escape pod issues, and a few other more minor issues.
1.001 change list:
fixed radiation damage from anomalies doing more damage than intended in higher difficulties (Darkness)
fixed races sometimes not offering treaties if they really, really wanted them (Tibault/Eris Shrugged)
now are immune to damage for 1 second after launching in an escape pod (Shaper)
races get much less emerge points when destroying a primitive race
now display escape pod correctly when ship is destroyed and escape pod is launched
now shows a status effect while escape pod not available after recent use
viewing current treaties will now show cease fire and time remaining (firecat666)
now mention that can hold ctrl to sell an entire stack (Tyrax Lightning)
now damage numbers will use commas if needed
fixed patreon button misalignment when making the ui smaller (Tsubir)
We finally released a demo for Drox Operative 2 today! It is available for Windows and Linux and is only around 810MB, so there’s no reason not to give it a try. :)
We finally released a demo for Drox Operative 2 today! It is available for Windows and Linux and is only around 810MB, so there’s no reason not to give it a try. :)
This patch cleans up a few last things before a full release and added Alpha & Beta Testers to the manual. 1.000 change list: changed energy requirements for fighters (most got cheaper) (firecat666) fixed stats changing before components were done installing decreased fighter
This patch cleans up a few last things before a full release and added Alpha & Beta Testers to the manual.
1.000 change list:
changed energy requirements for fighters (most got cheaper) (firecat666)
fixed stats changing before components were done installing
decreased fighter UpgradeChanceMult by 50%
now thrust from anomaly can boost you above the normal movement cap just like consumables (firecat666)
fixed Myths Challenge missing one of the races (Syovere)
fixed Xenophobia quest not causing Faux Pas events correctly (firecat666)
now paying crew already at max happiness and not a slave doesn't actually use up any credits (firecat666)
now vouch and plant spy windows block the mouse from interacting with menus behind (firecat666)
made vouch for a race button a little larger (firecat666)
added beams/missiles and anti-missiles text to fighters help topic (firecat666)
This patch adds another plant race portrait and fixes several minor issues. 0.920 change list: added another plant race portrait now automatically pick up technology (firecat666) increased maxTries of getTechnologyEntry from 10 to 25 boosted Dry, hot, cold, and water habitabiliti
This patch adds another plant race portrait and fixes several minor issues.
0.920 change list:
added another plant race portrait
now automatically pick up technology (firecat666)
increased maxTries of getTechnologyEntry from 10 to 25
boosted Dry, hot, cold, and water habitabilities (firecat666)
fixed rebel quests not starting on UltimateWeapons quest (firecat666)
fixed blackhole gravity well (firecat666)
fixed moving a component to a cargo bay and most of the time it getting moved to a different cargo bay (firecat666)
now get warning if don't select race on sponsor or rumor screens (firecat666)
changed Blast Cannons to Scatter Cannons (Syovere)
changed Burst ballistics to Torrent (Syovere)
changed HiddenLab planet bonus from minerals to tech (Syovere)
changed "dropped on ground" to "dropped in space" (Syovere)
fixed typo in QuestTitleRecruitBruntSubracePirate making the translation not work (firecat666)
made Weapon Boost/Passive Weapon wording more consistent (firecat666)
fixed sorting ui placement (firecat666)
updated retraining service tooltip to mention skill/tactical points also (firecat666)
emergency thrusters now mention they can take you over the max speed cap (firecat666)
This patch adds a manual, doubles the scrap distance, fixes a few UI things, updates a bunch of text, and fixes a few more minor issues. 0.919 change list: added manual now delete map file when user tells game to delete wld file (sector) (firecat666) fixed diplomatic ship relatio
This patch adds a manual, doubles the scrap distance, fixes a few UI things, updates a bunch of text, and fixes a few more minor issues.
0.919 change list:
added manual
now delete map file when user tells game to delete wld file (sector) (firecat666)
This patch adds tactics to quest monsters, improves & makes the different fighters more unique, improves radar, fixes & improves planet happiness, and fixes many more minor issues. 0.918 change list: quest monsters can now use tactics (retreat, run, reinforcements, etc) d
This patch adds tactics to quest monsters, improves & makes the different fighters more unique, improves radar, fixes & improves planet happiness, and fixes many more minor issues.
0.918 change list:
quest monsters can now use tactics (retreat, run, reinforcements, etc)
decreased trap trigger time by 33%
now radar will expose cloaking mines but at 33% effective range (ZviHantsis)
fixed planet happiness (not increasing or saving correctly) (Jean)
made Exotic resources more effective (happiness higher max and rate increase)
increased Drox Fighter attack and defense by 50%
increased Drox Interceptor attack 50%
increased Drox Bomber damage by 50%
increased Drox Raider health by 50%
increased Drox Stealth Fighter defense by 50%
increased Drox Drone health by 50%, maneuverability by 33%, and defense by 25%
decreased fighter radius from 32.0 to 16.0
now Fighter Training, Scholar, Fast Learner, and Coordinated Maneuvers skills boost chances for fighters to get promotions (HoboElf)
fixed not being able to unsummon pets with delete key (Monkeyhuouse)
fixed young race marines not working (Jean/tommyahugo)
now if planet is destroyed outside of combat (starvation or bad status effect) it informs player (Redsovietz)
fix not getting elite (or higher) components from quests that advertise that component rarity (Syovere)
added a fighter help topic (Burden of Brine)
made fighter component descriptions better
added more data to fighter component highlight text (damage, health, attack, and defense mults and base speed)
will now only get FederationRejectedWar messages once every 5 minutes (Dreepa)
unused wormholes no longer tell you where they go or show you the destination map if you right click on them (Eris Shrugged)
now map will scroll if you move mouse cursor to edge of screen
now new goods added to vendor from new goods button blinks for a few seconds
fixed harvesters beam battery show up on map and planets list many times (QBob)
fixed harvesters world modifier description including danger level
changed locked challenge achievements icons to grey scale
now trying to pick up item with controller tests for exact match first and then with a radius
can no longer select self (should make some things easier and don't think needed in Drox)
added missing StemRust icon
added cataclysm sound
added hotkey print to use slots
changed wording on slot upgrades to be more clear that they are permanent upgrades (Diablo_68)
scrolling the map is smoother now (Bonder the DevoMiezer)
now if the same key is assigned to map screen and map toggle, that key will open the map and then it will toggle, will need to use escape to get out
now wormholes in the middle of systems will stick to the edge of the minimap like more normal wormholes/gates (ScrObot)
teleport just clears the target instead of destroying incoming proectiles (The DevoMiezer)
no longer send race messages to stop attacking a friend when they haven't even met them yet
now the rest of the mythical races don't have services
now put race traits in consistent order each time
scout ships no longer try to scout in the middle of combat
fixed when removing an installing component not stopping the install correctly (Fulano)
fixed some text in Retribution's description (Smogg)
This patch adds challenge sectors, adds fighter promotions, allows old sectors to be loaded, improves controller support, and fixes several more minor issues. 0.917 change list: added challenge sectors now player fighters can get up to 4 rarity promotions (Jackrel/Bluddy) you can
This patch adds challenge sectors, adds fighter promotions, allows old sectors to be loaded, improves controller support, and fixes several more minor issues.
0.917 change list:
added challenge sectors
now player fighters can get up to 4 rarity promotions (Jackrel/Bluddy)
you can now pick a sector to load
fixed monsters not being able to be promoted
increased chances that monster get a rarity promotion when destroying something (especially the player)
virtual left mouse when using twin stick mode no longer uses skills/items (Varkon)
virtual left mouse when using twin stick mode now has a radius so don't have to click directly on things (Sebastian)
now i_twinStick defaults to on
fixed not getting charged correct amount for diplomat sponsor (Syovere)
now a delete sector option (agentmith)
added a revert button on character menu to revert crew point changes
added a donate button that changes the mode to make donating a lot of things at once easier (Eris Shrugged/Diablo_68)
fixed permanent storms doing damage and player getting credit for it (raubrey)
made projectiles hit their targets better especially at the edge of the screen (tommyahugo)
increased max races to 12 from 6 (if choose random, it will pick in a range based on sector size)
now turn off twin stick stuff when cursor is in repair mode, holding an item, gamble mode, etc.
now turn off twin stick stuff when component type of menus are up
can now sort ships by name, level, or race
some mythic races no longer offer services
now mention in primitive achievement that they have to be a protectorate (gou)
added challenge achievements
changed Joystick to Controller
changed "Load Existing Sector" to "Load Current Sector"
fixed UI_CONDITION_ARE_REPAIRING spelling
added cheat_unlockChallenges
fixed PlayingRandomCovenantClassIcon causing a missing 0.ctx print
This patch adds component rewards for quests, increases fighter durability, adds more options for diplomat sponsorship, and fixes several more minor issues. 0.916 change list: now most quests give you a random component as a reward and it tells you in the quest description what i
This patch adds component rewards for quests, increases fighter durability, adds more options for diplomat sponsorship, and fixes several more minor issues.
0.916 change list:
now most quests give you a random component as a reward and it tells you in the quest description what it is going to be (type, rarity, and level) (Darkness)
increased fighter health by 33%
now when sponsoring a diplomat ship you have small, medium, and large options (Jean)
now server can change a different sector without leaving game and booting other players
fixed StatusEffectSkillLevelFromDamage stuff not increasing with skill level correctly (Free Fa11)
now eliminated by text can handle random race names and specific monster names
removed effect that gave holograms away (Jean)
fixed ancient weapon so they don't move (tommyahugo)
fixed ManaLeechPercentWhenHit print (Sange-13)
fixed ManaLeechPercentOnHit print
now will always get full data from planet status button (no more classified stuff)
now when scavenge a component (from scavenger and other races) the component that shows up for sale blinks for a few seconds so you know which one is new (FDru)
fixed melt status effect name/icon
now large stats from most components have commas
now dps on skills from components has commas if necessary
added an option to hide scrap text (The DevoMiezer)
added tooltip to young race option in create ship screen (Jean)
fixed show widgets on multiplayer connected menu showing up when only a client
fixed missing CovenantStoleNewTrait translation
now when looking at an attacking ships task it will tell you planet attacking even if currently in combat
added close button in corner to planets screen
added close button in corner to shipyard screen
added Simplify Hotkey Bar option (defaults to on, hide tech version on components on hotkey bar) (ScrObot)
added some text to explain that you can add text to a waypoint by typing when highlighting it (Eris Shrugged)
fixed translation on random race crew slot restriction
fixed a problem with planet knowledge level highlight text
fixed war quest print having double s on 2nd group
This patch makes random, young races that you have unlocked playable. 0.915 change list: can now choose to play a young race in the create ship screen added skill trees to rest of random race traits, Deceitful - Spies, Defensive - Regeneration, Miners - Industrial, Farmers - Hard
This patch makes random, young races that you have unlocked playable.
0.915 change list:
can now choose to play a young race in the create ship screen