Update v0.98
Hey Everyone, Update v0.98 is here! Bringing in some new additions, changes, and fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server. ADDED - new car attachment: police lights - new car attachment: ramp plow - most furnitu
Hey Everyone,
Update v0.98 is here! Bringing in some new additions, changes, and fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.
ADDED
- new car attachment: police lights
- new car attachment: ramp plow
- most furniture can now be destroyed (some can be collected)
- crossbow can now be upgraded
- car wheels can now be painted
- buggy can now be fully painted
- all melee weapons now have unique impact/swing sounds
- combining two plastic bottles now creates a bigger bottle
- car headlights
- crop cutter can now be used to cut bushes
- player base will now be marked on the paper map
- composters and similar buildables will now spawn in the world
- yellow fog meter & yellow tent can now be collected
- grass will now be cut under buildables
- cars will tilt when airborne while holding the left or right movement keys
- indicator for when player is hidden in a bush
- yellow smoke engine effect when driving with low purity fuel
- setting for aiming mouse sensitivity
- save screen will now appear after sleeping
CHANGED
- improved fluid sprayer fluid emission
- enemies can now damage player inside a car
- cars now get damaged & slowed down if they hit an enemy without attachments
- slow (out of stamina) melee hits will knock out enemies
- healing items won't instantly increase health
- sledgehammer, long axe, & knife now spawn rusty and can be derusted
- chests can now be carried with items inside
- moved coupe to the intl airport and pickup to the farm
- knives and fists now deal small damage to breakables
- item pick up is now preferred over stomping
- composter now shows what item will go inside
- nerfed crop cutter by making it smaller
- crop cutter now wears out when it damages an enemy
- player now appears as a red arrow on the paper map
- urine particles will inherit player's motion
- enemy with a grenade is now more obvious
- cabin buildable will no longer align with the ground angle
- the rusty purifier now makes sound when active
- improved composter saltpeter spawn effect
- improved the first boss's weakspot hit detection
- player can no longer leave the car during the beginning car chase crash
- made molotov sound more intense
- changed poison fluid color from purple to green
- player can now sleep on couches
FIXED
- buildables drifting away from cars
- defoggers, rain/resin collectors, & pipes didn't work when player was far away
- cars with attachments got very unstable when hitting enemies
- enemies got stuck midair after being launched high into the air
- pouring a 500/500 bottle into a 0/100 container wasted 400 fluid
- randomly spawned buildables (pot, etc.) disappeared
- couldn't quick-transfer items if chest was full but some stacks were partially full
- patrolling enemies could only detect player by sound, not vision
- enemy memory was not working correctly
- enemies could see through trees and bushes
- carriables shrank to default scale after being placed
- cars & buildables fixed themselves after going away and coming back
- cars made damage sound when switching build mode off
- bulletproof armor stopped working in the ending sequence
- cars with low purity fuel barely increased fog
- flying enemies could get inside the underground ending area from surface
- if buildable was carried off floor that was destroyed extra resources would spawn
- charging enemy turned instantly during charge animation
- opened door had to be double clicked to close it after load
- floating platforms spawned damaged supply crates
- carrying buildables fixed them
- anti-fog bomb explosion caused a short game freeze
- advanced purifier drip visual leaked from ceilings
- shark hit response was too intense
- car crash intro scene wouldn't trigger if player left the car right before it
- choppy RV movement in intro chase scene
- hazardous fog could increase in the ending sequence
- player could get stuck between two hot springs near Gulrood shop
- car couldn't destroy the yellow tent and other randomly spawned buildables
- yellow chunks didn't destroy with the tarp they were on
- berry bushes weren't breakable
- the first boss had no grenade collision on its weakspot
- head of the second boss sank below ground after death
- player could enter the RV during intro
- practice target metal head only rotated one way
- birds always flew downwards after spawn
- birds rough landing
- no blur hole in pause menu background
- climbing a tree wall in the intro sequence broke the game
- tree border death missing gunshot sound
