Hello everyone, As we count down the days until Ova Magica's console release, we have good and bad news. Originally, we had hoped to announce this alongside the console launch, but unfortunately it looks like timelines won't align to make it possible. To start with the good news,
Hello everyone,
As we count down the days until Ova Magica's console release, we have good and bad news. Originally, we had hoped to announce this alongside the console launch, but unfortunately it looks like timelines won't align to make it possible. To start with the good news, Ova Magica will be coming natively to Switch 2 - not just through backwards compatibility with Switch 1. We originally did not plan for this, given the game's development started much before Nintendo had officially announced the console. Supporting the new hardware required significant changes to our console codebase for native Switch 2 support.
As a result, we've needed a little more time to finish and polish the other console versions. While we are near the finish line, we want every console version to launch in the best possible state. and ensure stability across all of Ova Magica's announced console platforms.
We will now be planning a release date on 8th September 2026 for Nintendo Switch, Nintendo Switch 2, PlayStation, and Xbox. All kickstarter requests will still be honored. Similarly, physical editions will still ship to all backers and also enter retail sale soon after launch, more news of which will be delivered soon. Thank you for your continued support.
Ova Magica Patch v1.01 is now available! 🌸 Thank you so much for all your feedback! 💚 Thanks to the extensive 1.0 Beta phase, we've thankfully encountered only a small number of bugs since launch. This small patch addresses some of the remaining issues reported so far, while al
Ova Magica Patch v1.01 is now available! 🌸
Thank you so much for all your feedback! 💚 Thanks to the extensive 1.0 Beta phase, we've thankfully encountered only a small number of bugs since launch.
This small patch addresses some of the remaining issues reported so far, while also implementing some of the first pieces of player feedback we've received. We'll continue improving the game and adding more of your suggestions over the coming weeks. 💚
Bug Fixes
Improved collisions in Blob Worlds to prevent going through objects with the Steamboard
Fixed fruits sometimes falling through the ground on the farm
Fixed the music not resetting correctly after the Blob Game when it was raining
Fixed Thunder Storm skill status effects not being displayed
Fixed several typos and localization issues
Improvements & Balancing
Reduced the required materials for the Beehive (Bees: 10 → 5, Honeycombs: 10 → 5)
Star Veins now drop 2 Star Shards instead of 1
Increased controller camera speed in Build Mode on the farm
After an exciting journey through Early Access, we’re incredibly excited to finally announce: Ova Magica has officially released in Version 1.0 on Steam — available RIGHT NOW! 🎉 This release comes as a little surprise and shadow drop for our community, because we simply couldn’t
After an exciting journey through Early Access, we’re incredibly excited to finally announce:
Ova Magica has officially released in Version 1.0 on Steam — available RIGHT NOW! 🎉
This release comes as a little surprise and shadow drop for our community, because we simply couldn’t wait any longer for everyone to finally experience the full game.
At the very end, we also made the difficult decision to separate the console release from the PC launch, so players could already start enjoying Ova Magica today — especially with the addition of new full localizations.
And yes — Ova Magica is also coming to PlayStation, Xbox, and Nintendo Switch on 21st July 2026! 🎮
Thank you to our amazing players and community 💚
Thank you all so much for your patience, support, feedback, and kindness throughout Early Access. Ova Magica would not be where it is today without this community. 💚
After so many years of hard work, we’re truly proud and happy with how the game turned out, and we sincerely hope players around the world will enjoy the adventure we created.
And if you enjoy the new Version 1.0 content and improvements, we’d be incredibly grateful if you left a Steam review — it helps the game massively, especially during launch.
As always, you can continue sharing feedback and suggestions in the Steam Community forums or on our Discord, where we have dedicated feedback channels and a wonderful cozy community to talk about the game, share screenshots, or show off your blob breeding creations.
NEW CONTENT
A huge amount of new content, improvements, and rebalancing went into this massive update — and yes, it’s by far the biggest update the game has ever received, truly worthy of a full 1.0 release.
During the Closed Beta, the new 1.0 changes and improvements were praised heavily by players, with many mentioning how significantly improved the game feels compared to Version 0.9.
Thank you so much to everyone who participated and shared feedback throughout development. 💚
You can find the full detailed changelog here (LINK - contains minor spoilers!) and here are some of the biggest changes and additions without spoilers:
Achievements are now available! 🏆
Steam Achievements have officially been added with Version 1.0.
New Languages 🌍
Yes… it was an absolute mammoth task to translate the game’s over 300,000 words. 😅
Newly added languages: German, Spanish, French, Japanese, Simplified Chinese
Main 1.0 Content Additions (Spoiler-Free) ✨
Here are some of the biggest additions in Version 1.0:
All friendship routes are now fully completed
Marriage has been added
All quests can now be completed
A brand-new blob world with major quests and features
Tons of smaller additions, improvements, polish, secrets, events, and quality-of-life updates (see detailed changelog)
Major Balancing & Gameplay Improvements ⚖️
A huge amount of work went into improving Ova Magica based on player feedback. Many systems were reworked and rebalanced to make the game feel smoother and more enjoyable. We’re proud to present some of the biggest changes in Version 1.0:
Fainting System Removed 😴
This was one of the most frequently mentioned frustrations in Early Access reviews — and we listened.
You no longer pass out at midnight and have enough time to:
Talk to NPCs
Return home peacefully
Sell items and organize inventory
End the day at your own pace
Only energy-requiring activities like farming become unavailable when exhausted — though some blobs can even help with that too.
Energy System Improvements ⚡
Many Early Access reviews mentioned that the energy system felt too restrictive, so we made major improvements here as well.
Changes include:
Increased base energy
Additional maximum energy gained from tournament victories
Energy bulbs now grow all around Clover Valley for quick free energy boosts
Reduced energy costs for fishing and bug catching
Smoothies added as an easy early-game energy recipe
Rebalanced Materials & Prices ⚖️
The game has been made significantly less grindy overall. Changes include:
Reduced crafting / building material requirements & tool upgrade costs
Lower shop prices
General progression balancing improvements
Once again, thank you all so much for the incredible support throughout this journey, and we hope you can enjoy Ova Magica even more now! 💚
Hello everybody! This is just a quick post to say that tomorrow , will be the biggest announcement we’ve ever made for Ova Magica 😆 And let’s just say… this announcement itself might not be the only surprise!? What could be waiting? Ova Magica will be part of the Cozy & Fami
Hello everybody!
This is just a quick post to say that tomorrow, will be the biggest announcement we’ve ever made for Ova Magica 😆
And let’s just say… this announcement itself might not be the only surprise!? What could be waiting?
Ova Magica will be part of the Cozy & Family Friendly Games Celebration, and we'll make our announcement as part of this. See you there at the following equivalent times!
Hello to our amazing Ova Magica community 💚 Over the past months, we’ve been working incredibly hard on Ova Magica and its full release. A huge part of that effort has been localization — translating over 300,000 words into multiple languages ( Simplified Chinese, German, French
Hello to our amazing Ova Magica community 💚
Over the past months, we’ve been working incredibly hard on Ova Magica and its full release.
A huge part of that effort has been localization — translating over 300,000 words into multiple languages (Simplified Chinese, German, French, Spanish, and Japanese) — which turned out to be far more time-intensive than we expected.
On top of that, we’ve also been preparing for a console release. It’s been a big journey for our small team!
First of all: thank you 🙏 Your patience, support, and understanding truly mean the world to us. As a very small team working on a big game without the resources of a large studio, things sometimes take a bit longer — and we’re incredibly grateful that you’ve stuck with us along the way.
With this small update, we have 2 important things to share!
1) Upcoming Announcement 📢
You can expect a MAJOR public announcement at the very end of May 🎉 We can’t share all the details just yet — but we promise it’ll be worth the wait!
2) Price Adjustment 💰
Starting April 24th, the price of Ova Magica will increase to: $29.99 / €29.99 (and equivalent in other currencies).
This reflects the final game price, so it will not increase again.
We also want to give a small 1.0 Beta recap:
The 1.0 Beta is now complete, and the full release of Ova Magica will bring a wide range of improvements, quality-of-life updates, and brand-new content.
The balancing and QoL improvements were especially praised by Beta players, and many of these changes stem directly from player feedback and reviews.
Here is a super rough overview of just some of the most anticipated changes for 1.0 to make the game feel and play better:
✨ Quality of Life Improvements + Balancing
No more fainting at midnight
Longer days
Reworked energy system (less punishing, more fun)
Rebalanced economy (shops, buildings, and materials) to reduce grind
…and much more! (yes, the whole list of all improvements is quite long)
💚 New Content & Features
Completion of all major quests, tournaments, and heart events
Romance + Marriage system
A brand-new Blob World featuring an extensive quest
Blob fusion
…and much more!
Once again, thank you for being part of the Ova Magica journey 💚
Hello everyone, I’d like to share a brief status update with all Ova Magica players and our wonderful community . First of all, thank you so much for your patience, support, and enthusiasm - it truly means a lot to us 💚 Beta Update The 1.0 Beta phase has been extremely valuable
Hello everyone,
I’d like to share a brief status update with all Ova Magica players and our wonderful community. First of all, thank you so much for your patience, support, and enthusiasm - it truly means a lot to us 💚
Beta Update
The 1.0 Beta phase has been extremely valuable for Ova Magica’s development. Many balancing changes were tested and refined directly based on your feedback, with the main goal of making the game more cozy, less punishing, and less grindy, while still keeping fun and meaningful challenges - and we’re happy to say we achieved that!
This includes rebalancing core systems like energy, completely removing the midnight fainting mechanic (yay!), and fixing many frequently reported issues. As a result, Ova Magica 1.0 will feel significantly better, and I’m very proud of how the game has turned out. I’m highly confident that the final release delivers the experience promised to players and Kickstarter backers.
About the Release Timing
Many of you are understandably asking why the release still takes time now that Beta testing is almost complete.
Over development, Ova Magica grew into a much larger and more complex game than originally planned. The final version contains over 300,000 words (which is roughly comparable to The Lord of the Rings books two and three combined!!), making localization a major effort for a small indie team. All promised languages are in progress - some close to completion, others needing more time - and we are working hard on this every day 🌍
Additionally, Ova Magica is launching not only on Steam, but also on all major consoles. This involves significant extra work such as console certification, store setup, publishing tasks, marketing, and trailer creation ...
As our publisher is a small and passionate indie team, Ova Magica needs to fit thoughtfully into their release schedule so that each published game can receive the care and attention it deserves, while also considering market timing and showcase opportunities.
Release Date
I completely understand that waiting can be frustrating. Please know that this is not easy for us either - game development and localization are extremely costly, and we truly wish we could share Ova Magica with you right now. Every day we’re eager to release and see you enjoy the game, but there are still several moving parts and external factors to consider. That’s why we believe it’s best to only announce a release date once we are 100% confident we can deliver on it.
Please rest assured that we are working hard every day to bring Ova Magica to release and will keep you updated.
Thank You 💚
I’m deeply grateful to everyone who has supported Ova Magica throughout this journey. Your excitement and encouragement continue to motivate us every day.
We hope to share more concrete release information soon. Thank you for reading and for being part of the Ova Magica community!
Hello everyone! 💚 We’re excited to share some big news: the Ova Magica 1.0 Beta test version is planned to go live at the beginning of December ! That means we’ve reached a major milestone in development💪, and we’d love to invite you to help us test the new content. To particip
Hello everyone! 💚
We’re excited to share some big news: the Ova Magica 1.0 Beta test version is planned to go live at the beginning of December! That means we’ve reached a major milestone in development💪, and we’d love to invite you to help us test the new content.
You’ll find details on how to apply in the Discord announcements channel! (Note: To participate you must own Ova Magica on Steam)
About the big question: the release date
We know many of you are wondering when Ova Magica will fully launch. Because of publishing logistics, console preparations, and general launch planning, we can only share a date when we’re absolutely sure we can deliver it. What we can say for now is that Ova Magica will not release in 2025 anymore.
In the past, Beta updates went live on Steam shortly after testing. But this time, we’re preparing a full 1.0 release across Steam and consoles, which means a lot more needs to happen behind the scenes than the actual development itself: localization, marketing materials, trailers, platform processes, and more.
We also have over 200,000 words to localize, and while the localization is already well underway, it still needs more time. The Beta will remain English-only as we continue finishing translations for all announced languages for the full release.
So while the Beta starts in December, the final 1.0 launch won’t follow immediately afterward. We’ll need several more weeks/months to complete the publishing, localization, and overall launch preparations required for a full multi-platform release.
We know waiting can be tough, and we truly appreciate your patience. We want to be transparent with you, and we’ll officially announce the 2026 release window once everything is far enough along that we can commit with confidence.
Some may now ask why we are launching the Beta early. It’s important for us to get feedback as early as possible so we have enough time to implement it and fix any bugs before the full Ova Magica release. That’s why we decided not to wait until other parts are further along.
Thank you all so much for your support, excitement, and kindness. We’re getting close—and we can’t wait to take this next big step together with you! 💚
Hi everyone! We’re excited to share that Ova Magica is part of Cozy Quest Event , a celebration of cute, relaxing, and feel-good games. We also have a discount starting today during the event! Whether you’re diving back in or joining our cozy little world for the first time, now
Hi everyone!
We’re excited to share that Ova Magica is part of Cozy Quest Event, a celebration of cute, relaxing, and feel-good games. We also have a discount starting today during the event!
Whether you’re diving back in or joining our cozy little world for the first time, now is the perfect moment to jump in.
Hello everyone💚, As many of you in the community already know, player feedback is extremely important to me —and I take it very seriously. Since the very first 0.6 version , countless features and improvements have been shaped directly by your ideas and suggestions. This collabo
Hello everyone💚,
As many of you in the community already know, player feedback is extremely important to me—and I take it very seriously. Since the very first 0.6 version, countless features and improvements have been shaped directly by your ideas and suggestions. This collaboration with all of you is what helps make the game better with every update.
Over the next few updates, I’ll be sharing a series of changes and improvements you can expect in the upcoming 1.0 release. While I know this doesn’t directly affect the current 0.9 version, I hope it’s reassuring to see how things are improving and evolving based on your input.
To kick things off, let’s take a look at the first big set of adjustments:
Upcoming Energy System Improvements
Many of you shared that energy management felt a bit too challenging at the start of the game. After listening to your feedback, I’ve made some adjustments for the upcoming version 1.0 💚
That said, I still want to keep the core design choice:
In the beginning, the game is meant to feel a little tough, so that upgrades, new blobs, blueprints, and buildings feel rewarding as you progress.
Here’s what’s changing with the energy system in 1.0:
Increased starting energy: from 175 → 250
→ This gives you more breathing room before you need to eat or heal.
(Based on feedback that energy drained too quickly.)
Tournament rewards improved: Winning a tournament now raises your max energy by 25, up to 425 total.
→ This makes tournaments feel more impactful for progression.
(Based on requests to expand maximum energy.)
Tool energy costs rebalanced:
Fishing rod: 10 → 4
Bug net: 5 → 4
All tools/actions now cost 4 energy, and with skills unlocked, some can go as low as 3.
(Especially fishing had lots of feedback that 10 was way too high.)
New beginner recipe: Smoothie
Ingredients (very easily found in the first starting season): 1 wild raspberry + 2 apples
Restores 70 energy
(Based on feedback that early-game lacked simple recipes.)
Early Access games will always have their rough edges, and I’m truly grateful for all the feedback you’ve shared about the energy system so far. Your input helps me shape the game into something better with every update.
If you have more thoughts or ideas, please don’t hesitate to share them—either by joining the Discord community or posting here in the Steam forum. Every bit of feedback counts! 💚
Today marks exactly 1 year since Ova Magica was released into Early Access! 🎉 We’re incredibly happy and grateful for the amazing journey it’s been so far. Seeing players enjoy the game, share their experiences, and build a supportive community has meant the world to us. Your fe
Today marks exactly 1 year since Ova Magica was released into Early Access! 🎉
We’re incredibly happy and grateful for the amazing journey it’s been so far. Seeing players enjoy the game, share their experiences, and build a supportive community has meant the world to us.
Your feedback, passion, and love have helped to shape Ova Magica into what it is today. Thank you for being part of this adventure 💚!
To celebrate, we're launching a Screenshot Contest📸✨!
Whether you're playing the demo or the full version, take your best (or funniest, or cutest!) screenshot and share it with us on Steam.
Rules:
🖼️ How to participate: Upload your screenshot or artwork (when edited) to the Ova Magica Steam Community Hub and post the link to it as comment below this post!
✅ Editing is allowed but no must – feel free to add funny captions, dramatic filters, or anything creative!
💚 Optional: Show your love for the game by sharing your screenshot on social media with the tags #OvaMagica and #OvaMagica1stAnniversary.
📅 DEADLINE: The contest runs for one month. All entries submitted by August 23rd at 11:59 PM PDT will be considered.
Prize:
This is meant to be a fun, social event for you—the Ova Magica community—but for a little extra motivation, we’ve got a prize:
🎁 Winners can choose betweenone Ova Magica Steam key OR a $25 Steam gift card*!
🍀 We’re also raffling one additional Ova Magica key / $25 Steam gift card among ALL participants — so everyone has a shot at winning!
We can’t wait to see what you come up with — good luck and have fun! 🥳
Additional Rules:
By participating you allow us to share your screenshots on social media and other channels.
You may submit multiple screenshots, but each person will only be entered once into the raffle.
*The Ova Magica key will be sent via DM or email and you can re-gift it to a friend if you already own the full game. If you choose the Steam gift card instead, it will be sent directly to your Steam account. To receive it, you'll need to temporarily accept a friend request from the developers.
Development News and Progress
We know many of you are looking forward to the 1.0 release of Ova Magica, and we really appreciate your patience and excitement💚. We're working hard on it — this will be the biggest update the game has seen so far, and also the final major milestone - the full release💪!
That also means there’s a lot involved. In addition to finishing the game content itself, we’re dealing with achievements, localization (over 200,000 words), console porting and certification, QA, Kickstarter rewards, marketing, and quite a bit more. For a small team like ours, it’s a big challenge, and some of these areas — especially localization — are more time-consuming than expected.
Also not everyone knows this, but most of the game is being developed by a single person — ClaudiaTheDev — with the publisher’s porting team working closely alongside her on the console versions. (So that means "We" here).
It's important for us to be transparent with our community and the Ova Magic players:
It will still take a few more months before we can realistically assess the full release timeline. Around autumn, we hope to have a clearer picture of whether a 2025 release — as originally planned — is still achievable. We'll keep you in the loop as things progress.
The good thing is that the 1.0 content itself is almost finished. But everything around the game — all the necessary parts to launch it properly across multiple platforms with multi-language support — just takes time.
That said, we’re using the game’s first anniversary as a moment to look ahead, and we’re sharing a few sneak peeks below of what’s coming in version 1.0✨!
Thanks again for your ongoing support and understanding — it really means a lot to us 💚!
– ClaudiaTheDev and Top Hat Studios
Dev Sneak Peeks
⚠️WARNING: Below the following 1 year anniversary pic are SPOILERS⚠️. Stop reading here if you do not wish to see them.
Chameleon Blob
Ever seen an NPC with a cool-looking blob or special skills? Well, it's MIMIC time!
More Tutorials The Blob League Academy has now several new interactive courses. It handles all knowledge required for raising your blobs succesfully.
Research Center
Pearl asks you to build the Blob Research Center. The research team is trying to reassemble an ancient rune that was shattered into several shards — it might reveal a portal to a location holding the key to blob fusion technology… but the shards are lost. Can you help the team to succeed?
Radiant Blobs
Legends say that on very, very rare occasions, a 'radiant' shimmer can occur when breeding blobs... And it seems these blob have especially strong mutations.
Gallery
Interact with the new NPC "Xell" in the theater to view the gallery. Progressing the game unlocks more images.
Marriage Sneak peek: Wedding Planner building + interior:
Sneak peek: Civil Wedding Ceremony
We hope you enjoyed the few sneak peeks💚 We'll make sure to post another update when we have more news and share even more 1.0 content! In the meantime, don’t hesitate to reach out via the Steam forum or our Discord in case of questions.
Thank you for reading this far and again for your continuous support!
We created a new key art to celebrate the Steam Creature Collecting Fest 💚 The artwork is drawn by the talented Brdt-E and she spend a lot of time and love on it! And of course we also have a discount for you during the event! We continue working hard towards the full 1.0 releas
We created a new key art to celebrate the Steam Creature Collecting Fest 💚
The artwork is drawn by the talented Brdt-E and she spend a lot of time and love on it!
And of course we also have a discount for you during the event!
We continue working hard towards the full 1.0 release💪.
You can always drop us feedback in the Steam forums or connect in our Discord💚!
fixed skill help during battle not being hidden correctly when pressing the cancel key instead of the displayed “hide help” button fixed curly parts sticking out of phoenix blob during Lapis event 05 in front of the clinic fixed several typos
fixed skill help during battle not being hidden correctly when pressing the cancel key instead of the displayed “hide help” button
fixed curly parts sticking out of phoenix blob during Lapis event 05 in front of the clinic
Note: Make sure to update to the 0.905 version . If Steam doesn't update automatic, restart Steam. On Steam Deck games sometimes do not launch after updates, in this case restart your Steam Deck. This update features new content and also lots of improvements based on your feedbac
Note: Make sure to update to the 0.905 version. If Steam doesn't update automatic, restart Steam. On Steam Deck games sometimes do not launch after updates, in this case restart your Steam Deck.
This update features new content and also lots of improvements based on your feedback. The team uses this occasion to thank all players who left us kind words, suggestions and ideas 🙏. Your support during Early Access helps a lot!
We are looking forward to the full release and improving the game further during the remaining Early Access period. If you have more feedback and ideas do not hesitate to reach out via the Steam Forum or our Discord.
Please also leave a Steam review if you enjoy playing Ova Magica - it helps a lot to get some visibility💚 !
Below are SPOILERS, so stop reading here if you prefer to play the new content blind and figure out how to unlock the new features for yourself.
ROADMAP CONTENT
NEW BLOB WORLD: PREHISTORIC BADLANDS
Venture with Lapis into the blob world and discover the secret of the legendary blob fossil egg! The blob world comes as always with new blobs to collect.
How to unlock: Fill the level 4 heart fully for Lapis and Lazuli to unlock their new friendship event. The event is a special “duo event”. Follow the quests of the event to gain access to the Prehistoric Badlands.
DREAM AREA - SKIP SEASONS FEATURE
If you are still missing some seasonal or festival items you can now skip quickly to the required season: Re-visit the Keeper of Time. The blob gifts you a legendary egg and offers you to progress time to the next season.
How to unlock: Available the day after completing Jade's level 4 heart event (in which you meet the Keeper of Time first time). Interact with your bed or tent and you will see an additional choice "Dream until next day".
All 13 befriendable Npcs are now playable until level 5.
NEW TOURNAMENT: MALACHITE CUP
How to unlock: Progress the friendship of all Npcs to level 5.
OVOSCOPE
An x-ray device which can store blob eggs and show you their content before hatching them.
How to unlock: complete the Prehistoric Badlands blob world.
QUALITY OF LIFE + BALANCING + OTHER NEW CONTENT
MOTION SICKNESS SETTINGS
Based on feedback that some players experienced motion sickness when playing Ova Magica.
There are now 2 new settings in the pause menu which hopefully will prevent or reduce it:
Disable Camera Smoothing:
Removes all camera “after smoothing /motion” which can greatly help when the motion sickness occurs mainly when moving the player character and rotating the camera.
Battle Camera Setting:
You can choose between the options “Dynamic (Default)”, “Less Rotation” and “Static” to help reduce motion sickness during battles.
TEAM TERMINAL
Based on players' feedback that switching blobs for farming, battling and other tasks was tedious.
Flint now sells the “Team Terminal” blueprint. Use it to register blob teams and swap between them quickly without having to go into blob barns and navigate the UI each time.
You can now select the new choice “View museum inventory” when interacting with the donation box. The museum inventory lists already donated items and shows how many items are still missing in the botanic garden, dining hall and aquarium area of the museum.
Based on feedback that players want instantly transfer items from the inventory to the magical storage without having to navigate through all the individual items.
With the new “Quick Transfer” button you can now move all items from your inventory to the magical storage which are already stored in the magical storage too. Note: the quick transfer does not occupy new free slots in the magical storage, if the max allowed amount of 999 for an item slot is reached
SAVING AT FAST TRAVEL SIGNS
Based on players' feedback that it's tedious to walk back to your tent/house to save the game.
All fast travel points can now also be used to save the game (except in the Clover Town area during festivals).
BLOB SKILL OVERHAUL
The display of the old “Grade” (A-F) on blob skills was removed. Instead the status effects and stat value changes (attack, defense, speed) are now displayed for more infos.
Reason: The “Skill Grade” was an early concept that was not yet properly implemented. During several tests in Early Access, it ended up not working well with the battle balancing. A more “complex” system isn't always good and can cause confusion, so we decided to remove it and not force something into the game that doesn't really work well.
VARIOUS + QUALiTY OF LIFE
added new learnable recipes: Blob Island Cocktail (buy from Harold), Apple Pie (get in intro/farm tutorial), Homemade Lemonade (obtained in Flint's first heart event). All missed recipes from events are added automatic to existing Early Access save files.
added several new unlockable skills to the player’s skill menu. Already spent skill points have been reset.
time is stopped now at the boss stage in blob worlds (to avoid falling asleep before collecting the rewards)
shooting stars appear now one hour earlier (8-11PM) to give a bit more time to collect the dropped items before falling asleep at midnight
blobs which reach the highest happiness in blob barns now produce 2 items overnight
added music for rainy days (before no music played)
an icon is now displayed in the restaurant and beergarden dish selection on not yet learned recipes
replaced the slide puzzle of the first Mystic Forest blob world with the easier lantern puzzle
you can now choose between “Exit to Title” and “Quit Game” in the pause menu instead of always having to go to the title before closing the game
feeders and most storage containers (chests) now show similar to the magical storage infos about items (based on feedback to see season of seeds and hela value of items)
UI shown at the portal before entering a blob world and choosing your companion now shows the power level of the wild blobs in the world
blob types: changed type of Sheep blob to Magma, changed type of Slot blob to Forest
increased collect range of all fruits falling from trees (affected: apple, orange, cherry, coconut and heart fruit)
the loading screen is now shown when saving the game at the bed until the save menu appears to avoid thinking the game has frozen. Reason: Loading save files can take a few seconds for very slow hard drives/devices and having a lot of existing manual save files.
chests can now be renamed (+ changed blueprint name from “Storage Container” to “Chest”)
can now hold the increase/decrease keys for inventory stack transfer + buying stacks
can now hold the direction keys in several UIs
Blobpedia now lists only already obtainable blobs during Early Access
Reordered Blobs in the Blobpedia
Blobpedia now also displays the energy costs of blob skills and abilities
improved enemy KI to use less often skills, which only apply status effects but do no damage, when the status effect is already applied (effects among others the skills “Diamond Shield”, “Spikey”, “Poisonous Mushroom” and more)
when having all manual save slots filled instead of the disabled “Create New Save” button now a new “Override Oldest Save” button is displayed
added more names to the random blob name suggestions
improved all loading times when changing areas and entering buildings. But the loading time when starting the game (before the title screen) is slightly longer now
reduced required RAM in all areas. Mainly noticeable in the bigger outdoor scenes (Clover Valley and Clover Town).
BUG FIXES
added missing “Blob Action” (Default: Shift / Left Bumper ) to the control remap settings
fixed that feeding rice to a blob with the Seed Scoop ability didn’t give rice seeds
fixed that favorite temperature was not determined correct for bred blobs
fixed that blobs on training devices or the auto petter where not healed overnight
fixed that you could place some objects with the workbench inside some hills on your farm
fixed that resetting settings didn’t reset the screen resolution correctly
fixed that “Inspect” instead of “Talk” was shown when interacting with Helene
fixed that the skater crew Npcs appeared sometimes in two locations parallel at the same day
removed unreachable mud pile inside hill models near mine area
reduced too high energy costs of toxic swamp
changed MCs dialog slightly during Sleigh Swap festival to make more clear her blob is called Morrison
fixed that blobs were not following the player correct in the Adventurers’ Club Intro event
fixed several typos
Thank you for reading! We hope you enjoy the new features ♥
fixed Blob Paradies UI was sometimes not being shown correct when interacting with Wilder fixed no dialog was shown for Garnet heart level 3 when talking to Sherry in the spa instead to Garnet fixed several typos
fixed Blob Paradies UI was sometimes not being shown correct when interacting with Wilder
fixed no dialog was shown for Garnet heart level 3 when talking to Sherry in the spa instead to Garnet
The second major content update is available 🎉 Note: Make sure to update to the 0.805 version. If Steam doesn't update automatic, restart Steam. On Steam Deck games sometimes do not launch after updates, in this case restart your Steam Deck. The team uses this occasion to thank
The second major content update is available 🎉
Note: Make sure to update to the 0.805 version. If Steam doesn't update automatic, restart Steam. On Steam Deck games sometimes do not launch after updates, in this case restart your Steam Deck.
The team uses this occasion to thank all who got Ova Magica in 2024 (and early 2025)🙏. Your support during Early Access helps a lot paying for the localization and remaining development.
We are looking forward to the full release and improving the game during the remaining Early Access period. If you have feedback and ideas do not hesitate to reach out via the Steam Forum or our Discord.
Please also consider leaving a Steam review if you enjoy playing Ova Magica - it helps a lot 💚 !
⚠️Important Note: Control/Button remapping settings: With progressing Early-Access development, we had to rework some of the code to make it future-proof. As a result, the old button remappings no longer work after this update. If you have previously changed the default controls, you will sadly have to redo them once. We apologize to all players affected by this. (The save data or any other settings are not affected. Only the key/button remapping in the pause menu settings.)
NEW ROADMAP CONTENT
First we want to share the updated roadmap with you! The current update is the 0.8 version.
⚠️Attention: Below the roadmap pic are descriptions with SPOILERS of the new content! Stop reading after the roadmap if you do not want to be spoilered.
Important note for transparency: The 7th blob world which was initially not planned but added as Kickstarter stretchgoal was for now sadly removed from the roadmap to not delay the 1.0 release further. One of the main reasons is that we just need more time to polish the 6 main blob worlds and add still missing features to them. We plan adding the 7th blob world in an update after full release also based on your ideas and feedback for possible new blobs + quests. We want to apologize for the change and hope for your understanding.
NEW BLOB WORLD: BAMBOO TEMPLE 🐼⛩️
In the new blob world you can find several new blobs like the Tiger, Red Panda, Peacock and more. It also comes with new resources, like the Mithril ore vein, and the greenhouse blueprint.
GREENHOUSE 🌱
In the greenhouse you can grow different crops all year round. Comes with a sprinkler and a thermostat to set the season.
CAVE BEHIND THE WATERFALL
Inside are signs of volcanic activity. This could also explain the hot spring that Garnet discovered and that powers the Spa. In the cave you can find new blobs, coal resources and the very rare Emberpetal which can revive a fainted blob in battle.
Progress Flint's friendship to unlock the new building "Blob Paradise".
You can leave a blob in the Blob Paradise to train it. The maximum possible level is determined by your tournament rank.
The Blob Paradise you can also purchase blueprints for devices which can train your blob stats. These are the blob wheel (Speed), trampoline (Defense) and training target (Attack).
NEW ITEMS: HEALTH + ENERGY BOOSTER Boosters permanently increase a blob's health or energy which helps to level up your blobs. This items are rare and can be found mainly in blob world chests.
MITHRIL CUP TOURNAMENT 🏆
Test your blob trainer skills in the Mithril Cup tournament! (unlocked with all NPCs friendship being level 4)
IMPROVEMENTS
Improved Farming Tool Controls Can now hold the key/button for most farming actions instead having to press the key again. Affected actions: watering crops, planting seeds, hoeing ground, harvesting crops
Dropped items+crops do not disappear when leaving area Crops and other items(for example dropped in the shooting start event or by wild blobs) do now not disappear when leaving an area. You can go inside your blob barn and return to the farm without worrying about the items being gone like before. Not collected items are still removed on the next day.
UI for Blob Placing can now also access blobs from the barn Mainly the auto-petter and new blob training devices are affected. When in a blob barn you can now access blobs of your barn and team. This avoids having to put a blob in your team when you want to place it on an Auto-Petter or training device in the barn.
BUG FIXES 🐞
fixed that photographing MJ at the Sleigh Swap didn’t count as resident
fixed reward egg of Game of Love festival was not identified/tagged
fixed panda blob ears not being black (blob league cafeteria)
fixed not being able to buy from Doctor after Opal event 04 and library not being built yet
fixed some resident descriptions
fixed some typos + dialog texts
BALANCING
removed buying orange trees from Emerald -> available in fourth blob world
slightly increased strength of Candy Kingdom duo bosses
balanced some blob world chest rewards
balanced several wild blob drop items and their drop rates
We are proud to be part of this year's Cozy Quest and present our brand new content update! Get Ova Magica during the event for a discount and play our free demo! Make sure to check out the Cozy Quest 2024 event to see all the other great games!
We are proud to be part of this year's Cozy Quest and present our brand new content update!
Get Ova Magica during the event for a discount and play our free demo! Make sure to check out the Cozy Quest 2024 event to see all the other great games!
The wait is over! The first major content update is available 🎉 It does ot only come with the planned roadmap progress, but also with several improvements and smaller new features based on our communities feedback💪 Note: Make sure to update to the 0.703 version. If Steam doesn'
The wait is over! The first major content update is available 🎉
It does ot only come with the planned roadmap progress, but also with several improvements and smaller new features based on our communities feedback💪
Note: Make sure to update to the 0.703 version. If Steam doesn't update automatic, restart Steam. On Steam Deck games sometimes do not launch after updates, in this case restart your Steam Deck.
WORDS FROM THE DEVS
We continue to work on improving the game like adding more descriptions for the future updates and also implementing feedback. However, it is important to mention that we are a very small team and unplanned/additional things can take time.
Our main focus is on the roadmap leading to the 1.0 release and bug fixes. So even if we can't/don't reply to feedback threads: We read them! And maybe some of you will notice that your ideas have already made it into the game.
We also use this occasion to thank all who got Ova Magica and played it already during Early Access🙏. As small indie dev with a debut title your trust means a lot to us and supports immensly the development and translation costs for the full release.
Please also consider leaving a Steam review if you enjoyed playing - it helps a lot 💚 !
NEW ROADMAP CONTENT
First we want to share the updated roadmap with you!
Side note: we moved the 6th blob world from the 0.9 to the 1.0 version because we want the time between 0.8 and 0.9 shorter an it feels more balanced with each update leading to 1.0 having one new blob world.
⚠️Attention: Below the roadmap pic are descriptions with SPOILERS of the new content! Stop reading here if you do not want to be spoilered.
NEW BLOB WORLD: CANDY KINGDOM🍬
The adventurers Cenx and Redigit need your help to get their blobs back who stayed behind in the Candy Kingdom blob world. The new blob world comes with several unique rewards like cute furniture, cherry tree seeds and an auto-petter blueprint.
SEWERS
The sewers come with new blobs and also an upgrade for your return wand.
With the new Homeward Wand you can now teleport to your house from any location, and not only use the wand to leave the blob worlds.
NEW BLOBS + ABILITIES
You can collect 7 new "base blobs" coming with 4 new abilities in the 0.7 version. Here are the new abilities:
Candy Blob: Produce Candy (Passive)
Poop Blob: Fertilizer: Progresses the growth of crops by 1 day (only once per day per crop
Dog Blob - Plant Seeds: Plant several seeds from the player's bag at once (Multi-Planting)
Queen Blob: Petting Chain (Passive) - When petted it affects all blobs in the same barn and team. A blob with this ablity can be placed on the new Auto-Petter (blueprint), which will pet all blobs in the barn overnight.
BLOB DYE CENTER
You can comission Charoi to build the building. In it you can recolor your blobs in exchange for color powder to your liking.
Buildings: Beachside Eatery (Saphir), Library (Opal) Note: The Library is similar to the Theater (Citrine) still WIP and will get more features for the 1.0 version or in one of the next updates.
BEACHSIDE EATERY
Progress Saphir's friendship to unlock the new building "Beachside Eatery". It comes with several new dishes (seasonal variety) and learnable recipes.
HOUSE UPGRADE
Comes with more place and most important a new fast travel point on your farm!
GOLD CUP TOURNAMENT
Test your blob trainer skills in the Gold Cup tournament! (unlocked with all NPCs friendship being level 3)
IMPROVEMENTS + SMALLER NEW FEATURES + BALANCING
FAST TRAVEL REVAMP
The fast travel target location is now selected via the map and not like before via dialog
Fast travel is now also possible on festival day
Added new fast travel location "Train Station" near the museum/train station area
1st house upgrade comes with the "Farm" fast travel location (see above)
FLINT BLOB STORAGE
Instead of giving blobs up for adoption you can now store up to 256 blobs at Flint and get them back anytime. The usual "give blob for adoption" is now a 2nd step.
Note: All blobs given up for adoption before the 0.7 version are in the "Flint Storage". When a player has given up more then 256 blobs for adoption the oldest are permanently removed from the game.
STORAGE CONTAINER/CHEST BLUEPRINT
Can be placed on your farm, home or blob barn and store 16 items. Recolorable.
VARIOUS
Added "Stack Transfer" to the magical storage and shipment box. Holding the "Transfer (Single)" button for a short time will open a dialog box in which you can enter the exact number of items you wish to transfer.
A "Breeding/Searching for partner" icon is now shown in the blob barn UI on blobs (to avoid moving blobs which are currently breeding)
Added a magical storage to the ruin
Wild blobs in the mine now stop chasing you after some distance
Confirming escape in battle is only asked when not other blob is already trying to escape (avoid having to confirm 3 times)
Added a "Cancel" choice for the thermostat in the blob barn (when accidently interacting with it)
Reduced all blob rune prices (vendor: Harold - Adventurers' Club)
Reduced the material costs of several buildings (Charoi)
Changed type of the Sheep blob from Storm to Forest
Changed type of Kookies Dessert blob from Magma to Storm
BUG FIXES
Fixed missing fish in the Ceres season for the lake near the mine/train station area.
Fixed hills in the Clover Valley area having wrong seasonal grass texture in Ceres and Frigus
Fixed using fertilizer on flowers which were at stage 2/4 instantly progressed them to 4/4
Fixed missing movement collider for the table blueprint available at the Sleigh Swap festival
Fixed right+left stick deadzone being not active on Steam Deck which caused camera rotation being too sensitive (rotated vertical too when wanting only horizontal)
Fixed reordering blob skills didn't work correct for skills at the right and bottom position
Ova Magica participates with a discount in Steam Turn-Based RPG Fest ♥ ! The team is also working hard on the next huge roadmap content update (0.7) and we will share news about it soon. Here is already a small glimpse of the Blob Dye Center you can build in the 0.7 update which
Ova Magica participates with a discount in Steam Turn-Based RPG Fest ♥ !
The team is also working hard on the next huge roadmap content update (0.7) and we will share news about it soon.
Here is already a small glimpse of the Blob Dye Center you can build in the 0.7 update which let you recolor your blobs to your liking. This helps in addition to breeding to create a blob of your desired look.
(video is a dev progress WIP and not the finished result yet)
Hello - Claudia here ♥ This update took a bit longer than for my usual pace. After the launch i really needed a break and decided to take some time off from game dev. But now i'm back - refreshed and motivated to continue working on Ova Magica! I also take this occasion to say a
Hello - Claudia here ♥
This update took a bit longer than for my usual pace. After the launch i really needed a break and decided to take some time off from game dev. But now i'm back - refreshed and motivated to continue working on Ova Magica!
I also take this occasion to say a HUGE THANK YOU to all players who leave in the Steam Forum or in our Discord feedback and report bugs ♥ It helps immensly improving the game. Even when the team can't reply to all feedback: We read it 100% and also have several things planned for the next updates. So please continue posting when you notice things.
This update brings mainly bug fixes and some smaller improvements. The main dev focus is now to work further on feedback but also mainly to focus heavily on the next big roadmap content update (0.7).
Make sure to update the game to 0.634 version. (If Steam doesn't do the update automatic close and restart Steam. On Steam Deck sometimes the Deck doesn't start games after updates, in this case restart the Steam Deck.)
QUALITY OF LIFE + IMPROVEMENTS
Various
increased sprinkler feeder size from 1 to 4
increased compost bin size from 4 to 16
New Blueprint: Thermostat Flint sells now also a Thermostat blueprint. Placed in a blob barn it keeps the temperature constant on a specific season which results the barn not changing temperature when the season changes. (Note: Heaters and Air Condition still needs to be placed to make the barn general cooler or warmer - the Thermostat just prevents the change for seasons).
fixed that plant fields being in a sprinklers range which had no food were not considered as watered even when raining or being watered with the watering can
fixed blob energy was set to 99 when a blob with a higher energy used a blob ability
fixed bgm and disabled weather sounds not behaving correct when being in blob games
fixed duration of the light bait ability area (angler blob) was also reduced when being in battle
fixed galaxy ring of some blobs in the overview of the photographed residents were not visible
fixed Charoi had no dialog when comissioning the museum
fixed bridge on farm being not symmetrical regarding workbench mode grid
fixed several typos
Thank you for reading so far! If you enjoy Ova Magica and didn't leave a review yet: Please do ♥ As indie dev it is hard to get visibility with all the other amazing games on Steam and reviews help a lot!