Released
Sep 1, 2021
Platforms
Last updated
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Updates & announcements

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  1. Developer post

    Sculpt Overlay Update

    I've been hard at work on major updates (including the ability to start your world from an uploaded image). However, those are taking longer than I anticipated, so I decided to intersperse some smaller updates in between the larger ones. And the first of those is: Sculpt Overlay.

  2. Developer post

    Documentation Update

    Documentation Added to the Website I wrote up some simple documentation to help you better understand the tools. I'll keep adding to it (including a "behind the scenes" portion so you can see how certain things work"), but for now it'll serve as a jumping off point for anyone who

  3. Developer post

    Bug Fix

    Bug: Atlas Engine was opening Steam VR on startup Status: Fixed

  4. Developer post

    Bug Fix

    Bug: River sculpt option wasn't being saved Status: Fixed

  5. Developer post

    Bug Fix

    Bug: Using the sculpt tool then starting a new project and using the sculpt tool again would sometimes result in previous sculpts showing up in the new project. Status: Fixed

  6. Developer post

    Rivers Update

    Improved river generation I've tweaked the way rivers react to other geographical features when using the Rivers Amount slider. The result is more precise control over how far into the landscape the procedurally generated rivers can reach. New: Rivers brush in the Sculpt menu Aug