Hotfix #8
1.Fixed player behavior. 2.Fixed UI behavior. 3.Adjustment of some item prices.

Developer posts and news about this game.

1.Fixed player behavior. 2.Fixed UI behavior. 3.Adjustment of some item prices.

1. Fixed a problem in which acquired item names were not displayed correctly.

1. Adjustment of behavior of some monsters 2. Adjustment of the probability of rare items obtained from treasure chests The probability of rare items has been calculated for each item category, but from now on, the probability will be calculated for all items that can be obtained

1.Adjustment of problems related to monster behavior in multiplayer 2. Adjustment of some effects

1. Adjusted gimmicks in some stages 2. Fixed a problem in which some status effects were not reflected correctly. 3. Fixed the behavior of certain subweapons to stabilize performance

1.Adjustment of player behavior 2.Adjustment of some monsters' behavior 3.Adjustments related to the Stage 5 boss monster (fixed behavior that cancels some actions, reduced hit points, added weak points) 4.Adjustments related to multiplayer synchronization

1. Adjustment of the player's physical behavior 2. Adjustment of multiplayer synchronization 3. Adjustment of some monsters' behavior Postscript: The previous update fixed the effects of HP/MP absorption or recovery, which was originally planned to be done before launch. However,

1.Adjusted the formulas for some status effects 2.Adjusted the effects of some equipment 3.Adjusted damage formulas for some player attacks 4.Adjusted the formula of damage calculation for each skill level 5.Adjusted some player controls

1.Adjusted the formulas for some status effects 2.Adjusted the effects of some equipment 3.Adjusted damage formulas for some player attacks 4.Adjusted the formula of damage calculation for each skill level 5.Adjusted some player controls

1.Fixed the behavior of some skills 2.Fixed the behavior of some boss monsters 3.Adjusted the probability of obtaining materials

Fixed: 1.Fixed some UI behaviors. 2.Revamped key adjustment. 3.Player could not be revived at checkpoints under certain conditions. 4.Issue with incorrect enchantment amounts. 5.Adjustment of some skills. 6.Correction of some stage terrains.

Fixed. 1.Some skills behave strangely. 2.Button response after entering the lobby in multiplayer games 3.Monsters behave strangely under certain conditions. 4.Magic used by some monsters does not behave correctly. 5.Text was not displayed correctly when consumable items were used

Fixed: Experience value is not correctly added to skills. Problems with player resurrection during multiplayer During multiplayer, a jump-kick hit by another player in the air exists. Class levels of other players are not synchronized properly during multiplayer. Fixed the effect

Mythic Dungeons has been updated today! This update is for the same version as at launch. We will be offering a discount sale at launch, so if you haven't purchased this game yet, we suggest you wait until April 22nd.

Thank you for always using our products. Mythic Dungeons is scheduled for official release on 04/23/2022. For those who have purchased the Early Access version, the same version as the full version will be available from 2022/4/08. Please take this opportunity to be one of the fi

Thank you for your continued patronage. Announcement of the next update date When we first released the game, we planned to update the game by adding stages and characters periodically, but After receiving feedback and requests from players, we have come to the conclusion that th

Mythic Dungeons has released an update on 30/07/2020 that includes the addition of new characters. Here are the updates Addition of new character "Ingrid". Game Balance Adjustment. Various bug fixes.

Updated contents Add new level Add new equipment Various bug fixes Improved game system During multiplayer, players will be penalized if they exit the game before the game is cleared or the game is over.(You will no longer receive rewards from treasure chests dropped by bosses in

Fixed bug list The number of materials is not initialized in Synthesis etc. Stage 1 boss goes out of combat Can't get the item correctly from the treasure chest dropped by the enemy Equipment status display is incorrect Synchronization adjustment during network multiplay Equipmen