Gamescom 2022 - we are here!
We are so happy to be taking part in Gamescom 2022 (24-28 Aug). If you happen to be there too, please come and say hi ✋ to us, we will be very happy to meet you in person. We are in IAHol area!!! Greetings, Artur

Developer posts and news about this game.

We are so happy to be taking part in Gamescom 2022 (24-28 Aug). If you happen to be there too, please come and say hi ✋ to us, we will be very happy to meet you in person. We are in IAHol area!!! Greetings, Artur

Hi Pilots, We will be taking part in Save&Sound festival! I will be live streaming so there is a chance to talk / ask question. Edit: I just got from holiday and unfortunately I got COVID. Head pain & fever are too much to do any kind of streaming. I'm sorry that I had to

Good day everyone, First of all, I would like to apologize to every one of you who expected me to be sending my devlog more regularly, shame on me as I realized it has been nearly half a year since my last Dev Diary. These past 5 months have been a mixture of some time off, due t

Good day everyone, Another 2 months have passed, so time to tell you what was going on in October and November. I have to admit that those 2 months have been very busy, but also very different from each other. Bug family I will start with my latest updates to the game as they are

Hello, my dearest followers, It's about time to share the latest news about August/September’s work, events, and everything else that has happened to JMM. In the coming weeks, I will release two demo updates. The first one will focus mostly on the quality of life changes like add

Hello folks, This year's August is full of great opportunities for Indiedevs like me. Tiny Teams has been so great! My game Jupiter Moons: Mecha got the highest number of wishlists in its history (increase during a week by 2,713 ). Thank you, everyone, that is a huge motivation f

Hello everyone again, I have not realized that it has been 2 months since my last devlog, my deepest apologies! I'll try not to let it happen again, I promise! So let me show you what I have been working on during this time and what is going to happen in August: Mech selection sc

Date: 2021-06-28 Jupiter Moons: Mecha Prologue - Demo Version: 0.1.1.20210628 Bug - Minor UI changes & improvements - Linux shader problem on integrated card graphics

Date: 2021-06-23 Jupiter Moons: Mecha Prologue - Demo Version: 0.1.1.20210623 Development GJM-325 Localization - Added Steam integration, language selection based on steam client settings - New build pipeline, to allow demo builds with / without steam integration Bug GJM-349 card

Date: 2021-06-15 Jupiter Moons: Mecha Prologue - Demo Version: 0.1.1.20210615 Development GJM-325 Localization - Feedback from discord to Spanish & Portuguese - Brazil - Fixes for Japanese localization

Date: 2021-06-11 Jupiter Moons: Mecha Prologue - Demo Version: 0.1.1.20210611 Bug GJM-332 Cards in list where not removed GJM-330 In rare cases dynamic language reloading is failing GJM-326 Grid snapping Development GJM-325 Localization implemented GJM-333 Smaller font sizes for

Update from Developer - June During the last month, we worked very hard to add localization support to the game. You will be able to judge our results in a few days when we release a Demo update that will feature localization to 9 languages: French German Spanish - Spain Japanese

News from Developer - May It has been another 3 weeks spent on game development, time goes really fast, I have to admit… We are in the middle of designing campaign maps for Prologue. For the prologue, there will not be any procedural generation for campaign maps, just two fixed m

This time the dev diary is later than usual. Unfortunately, not much progress has been made with the game in March. We mostly worked on the graphic side of things. I hope next I will be able to show more new features we are working on, like the campaign map. Let me introduce you

Jupiter Moons: Mecha - Prologue - March Developer Update Hello future pilots, It’s been an incredibly exciting 2 months for Jupiter Moons: Mecha. As many of you know, we featured as part of the Steam Festival back at the beginning of February, which offered players the first publ

Dear Steam Players, The February Festival has been an amazing experience for our upcoming project. ːsteamhappyː We have released demo of “Jupiter Moons: Mecha - Prologue ” and we would like to say a BIG THANK YOU to all of you, who have downloaded and played it. Wishlist full gam

It's not always clear what will be a hit but sometimes, I honestly think it is and Jupiter Moons: Mecha has early signs of being something a little bit special. Read the full article here:

Join a lifestream play as a Mech pilot and freelancing bounty hunter. Chat with a developer, give your feedback, ask questions, and share suggestions!!! Let's meet on February 8th at 10 pm CET/1 pm PST!

Join a lifestream play as a Mech pilot and freelancing bounty hunter. Chat with a developer, give your feedback, ask questions, and share suggestions!!! Let's meet on February 5th at 10 am CET!

Jupiter Moons: Mecha Devblog January Let me start by saying Happy New Year! I hope you all had a wonderful holiday period and took some time to relax. While I did manage to squeeze in needed family time, I was also continuing with work on the Jupiter Moon: Mecha demo, which is ne