Swords of Time

Hannes Beimel

Released
Dec 4, 2020
Platforms
Last updated
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Updates & announcements

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  1. Developer post

    Patch log v 0.7e

    Removed walking sounds while casting (summon slime for example). Fixed nav mesh tropica near skeleton construct. Removed walking sound while channeling (spark for example). Fixed Bard music area in greens affecting the whole city. Fixed Npcs not rendered in front of camera when i

  2. Developer post

    Patch log v 0.7d

    Rare enemies are now distinguishable from random empowered enemies. They are marked by a star icon instead of a skull icon. Rare enemies do not roll any extra mods anymore, instead they have increased base values. Some small adjustements for POI or quest markers. Changed aggressi

  3. Developer post

    Patch log v 0.7c

    Eyes were missing on guard in the east outpost on Tropica Earthlings (friendly field units) spawned after helping the earthlings are now much stronger Fixed a serious bug with female hairs for the main character, there was a problem with moving hair objects and retrivieing its re

  4. Developer post
  5. Developer post

    Patch v 0.7b

    Patch log v 0.7b Changed skeleton boss collider and head to be more centered so it does not spin around you when fighting very close New huntingdefeats functionality which allows hunts to be added when defeating mobs of a level range Changed savespot in port greens so you can acc

  6. Developer post

    First Beta

    4 Years of hard work are in this update, added lots of stuff, too much to mention here. Treat the current version as the first beta . There will be some bugs left.

  7. Developer post

    V 0.61 Hunts, Hunter Guilds, and a lot/bit of everything

    Added a female main char model. You can now choose 2 models when creating a character Zooming and camera circling has been added to the character menu (Uses the mouse wheel). Added automatic movement, bending to long hair when the character is moved. Added zoom in game (Uses the

  8. Developer post

    v 0.6 Multiplayer first public version

    Multiplayer available now. There still have to be done some testing and improvements, but it generally works fine. Vegetation system overhaul. Some skills added. Lots of general improvements.

  9. Developer post

    0.57a Medium Update

    The shaders on nscs, some objects and dungeons have been replaced. Evening/morning and night enviromental ambiente etc lights have been changed. You can see much better now at night. Side info: changed some post processing effects for these changes. Some bug fixes.

  10. Developer post

    Small weekly update for version 0.57 - mainly qol changes

    Area: Finished the living house in town for the new npcs. No more grass sticking out of the floor! Doors can now be opened and closed using right click. They still open and close automatically. Added seasonal slime outbreak on every thursday for some bonus experience (start area