- Rare enemies are now distinguishable from random empowered enemies. They are marked by a star icon instead of a skull icon.
- Rare enemies do not roll any extra mods anymore, instead they have increased base values.
- Some small adjustements for POI or quest markers.
- Changed aggression behavior behind obstacles.
- The music in the loading screen now briefly fades out when the loading is done and any key is pressed.
- Added functionality to spawners to spawn special enemies once enough normal ones have been defeated. Currently this only affects small green and small blue slime spawners, a green or blue slime with a cap will spawn.
- The slimes in the slime den (for the early skillpoint quest) now have 1.5 times as much hp and damage
- Added crab mobs to the tropica start area and to some shores in tropica, there is also a rare unit for both of these areas.
- Added honey slime and its rare unit to the hive area in greens.
- Some units are now non aggressive units (examples: crablings and small wood golems).
- NPCs to which you can hand in a quest now show a quest marker point of interest icon with a yellow question mark.
- Added a little fenced area with small cottage and pet storage NPC to port greens.
I am currently spending most of the development time to make npcs modular so i can populate the towns with plenty of npcs.