Release 1.30
Just some minor changes today: retries for friend score leaderboards (hopefully fixing an issue where some wouldn't appear?) and a very tiny silly new cheevo. Hope everyone's having a good one. :)

Technical data

Just some minor changes today: retries for friend score leaderboards (hopefully fixing an issue where some wouldn't appear?) and a very tiny silly new cheevo. Hope everyone's having a good one. :)

A few fresh bugfixes I missed in the last update. Fix a 2.5 year old bug where infinite loops would cause the game to hang for a bit while processing every single test. (There was code which handled this for timeouts, but the infinite loop detection broke it.) Oops! Make a bunch

Hi, all! It's been a bit. Here are a few bugfixes and QoL improvements, by popular demand. Increase tick limits across the board. The secret 999 tick limit was originally added as a sanity check, but people hit it far more often than I expected. Raise it to 9999 ticks and remove

Manufactoria 2022 has graduated from Early Access with 100% positive reviews! It's now out and on a 10% launch discount. Tell your friends! Tell your family! Tell strangers on the street! I'm very proud of what I've made here, and I hope everyone else will enjoy it too. Cheers, N

A few last-minute fixes leading up to full release. Added new graphics options to disable some fanciness. Added a cheap check for integrated GPUs and default to disabling fancy graphics for those.

Minor bugfix release. Fixed a typo in 'Foodship'. Fixed an issue with eyedropping while parts are selected. Changed timing on stamped symbols appearing on the tape. Happy June to all! Many fine robot tidings :)

There's a known issue in which entering the level "Making a Mint" sometimes causes the game to freeze. While I'm investigating it, I've marked that level optional for progression. Also, fix some malformed ellipses on invisible medal tooltips.

Just in time for the Cerebral Puzzle Showcase, here's a medium-sized update! Major: New save/load UI added! In addition to the ability to load your best solutions for each category, you can also explicitly save and load specific setups for a level. Useful while experimenting with

Replace Crate Expectations with a new (simple) level, and add an eyedrop hint in the top-right of the UI. Enable extra decorative sound effects. Fun :) New zoom/scroll SFX. New reset profile & 'invalid' SFX. New 3D backgrounds for the last remaining two late-game areas. Make

Happy new year! A new look is in for the backgrounds of the final area of the game. Lots of cool new funky background robots - check em out! Many pieces of text should now look better at very wide resolutions, eg 3440x1440. Bugfix: pasting while mousing outside the playable area

A small release for this week. Experimentally rework eyedropping (the right-click functionality) in an attempt to simplify and clarify it. Instead of deleting the clicked machine, only select it as the next machine to place. Remove right-click-hold-and-drag functionality (which n

Fairly minor technical release. Fix right-click still rotating while there was a selection. (It should eyedrop.) Replace the entire input system. This will probably break something but also hopefully fixes the controller bug. Have a good one, all :)

Lots of changes tonight! Great new 3d backgrounds for area 10, courtesy the tireless Yaroslav Adamov. Check em out! Very large levels now have a 'zoom' button in the top right, which, when clicked, zooms in on the board & allows you to scroll with on-screen buttons or arrow k

Over the last few days, I went through and revised the fonts & general polish of almost all of the UI throughout the game, following some advice from Corey Martin. The scale of these changes means there are probably some bugs and other oversights lurking. If you spot anything

Hello, all! The big change in this update is controls for manipulating selections. The previous controls overlapped the 'choose what machine to place' controls, which resulted in people accidentally choosing a machine instead of flipping their selection (or vice versa). So: Use s

Fix the backspace hotkey in the test UI (broken in 1.12).

This is a fun one :) Lots of new art in the 3D backgrounds for area 11. There's some fun props - take a look! Other changes: To avoid accidental exits, make the hotkey for leaving a level "hold escape" instead of "press escape". Tweak lighting on extremely large levels to make th

Hello, all! I've been working on some very silly things behind the scenes, but they're not quite ready yet. Until then: Late-game machine colors tweaked again for increased contrast and readability. Colorblind-friendly toggle added in options. Add select all hotkey (ctrl/cmd-a).

More small bugs and fixes. I'm going to try to slow down development a bit this week and work on slightly larger features; we'll see how that goes. Fix inputs for Priest and V.H. (in the last area). (Neither conformed to the listed specs.) Fix an off-by-one on Home Mechanic and C

Hi, all! The game is 1 week old today, and we have a decent little pile of changes. Tilt the camera to a more top-down angle with large levels. This should hopefully help those levels feel a bit better. Conveyors: narrow the tails of the direction arrows, to try to make their dir