Update 57
Made now sure to stop honking the horn when ending a race. Fixed lamp-posts not being placed properly on different resolution aspect ratios. Added a button and link to the new open-source source code, which can be found here:

Developer posts and news about this game.

Made now sure to stop honking the horn when ending a race. Fixed lamp-posts not being placed properly on different resolution aspect ratios. Added a button and link to the new open-source source code, which can be found here:

Added the ability to honk your horn at your opponents :) Fixed many minor bugs

Fixed bugs with replay, you can now see info and stats when hovering or clicking tiles again. Fixed a bug where you could improve a tile in replay-mode if it was on the outskirts of a hyper board. Fixed not always showing the opponents stats properly when viewing their board. Fix

Fixed two small bugs :)

Added lots of graphical goodies like: Showing unlocks like dog-box and guarenteed tireboost and explainations if you hover over them. New ready button New undo and redo buttons Button indicators for controller controls Crosses on tiles that you cannot place tiles on Random car wh

Fixed some additional small bugs, forget about it

Fixed so the TotalMode gamemode actually ends when there is 1 race left, instead of ending when there are 0 races left. Adjusted the tracklength calculation algorithm so that it doesn't cut down on the tracklength so aggressively if someone is slow. Instead of cutting up to 75% i

Made tiles animate when you click ready or hover over the ready button Improved crash message on silent crashes Added a "report bug" button Fixed an array access bug when the hyper-board is activating

Added an automatic crash-reporting system. Now it will be much easier for me to fix all the crashing bugs at least. (In the future I will add a bug reporting button for when you experience a bug that doesn't cause the game to crash.) Fixed a nullptr bug relating to right-clicking

Improved multiplayer stability (unsure if it completely fixed, but should be better at least) Improved stability of finish-race information (no longer sometimes doesn't show how much players earn) Fixed bugs related to changing the audio output (now switches smoothly) Fixed listi

Just made the source code for Racingmaybe open source here in case anyone would want to mod or contribute to the project!! Instructions are included 😁 Enjoy!

Added some smooth background animations. Made upgrade tiles now have animations when you hover or click them. Added a hand animation for when you buy stuff. Added a resign button to multiplayer. Improved distinction in the win scene. Added a udp scanner which now automatically ad

Fixed an exploit found by DX and Anime Michael where by placing a Neighbor Tunnel and a Dilator they would get billions of dollars. Fixed Neighbor Collector being able to scale turbo blow strength way more than intentional. Added a discord button to the start screen. Added a show

Fixed stability of the algorithm for calculating max LVLs Made Neighbor Tunnel also transfer LVLs to the max LVL algorithm. Although upgrades passing through the tunnel only transfer 25% of their LVL.

Better beginner introduction/tutorial. Fixed some more multiplayer issues like ghost lobbies. Made neighboring tiles more visually understandable. Fixed money issues with leadout and especially hardcore-leadout. Added more first-to gamemodes. Made Mattress, Punctured Tire and Cra

Now you get to DRIVE with actual hands and a steering wheel (GRAPHICS!!!! Not an actual real physical steering wheel... That wouldn't even make any sense since you never need to steer your car in this game), and with animations when you shift gears! Now when you look behind you i

Buffed Seeper, Neighbor Collector and rotators. Added new tiles Left Rotator and Tireboost Heater. Added new element called "heat" which can be gained through the new tile Tireboost Heater. Heat basically scales your tireboost, but is expended each turn based on how much tireboos

Made timesmod or the x? thing have a stronger color blending, because colors are nice. Added a "sales mechanic" where now there will be a randomly placed -25% sale on the board which means that tiles placed here and improved here will cost 25% less. This should make the gameplay

Fixed some bugs Nerfed neighbor bonus of Weight Reduction and increased Lighter Pistons neighbor bonus. Split LVL 10 bonus into LVL 7 and 10 for Tireboost. Moved LVL 10 bonus to LVL 7 and reduced price from $1200 to $1000 for Lighter Pistons. Made Mega Unfair more difficult.

Nerfed "Seeper"'s attitude towards percentages where now it initially spreads 2% and increases by 1% instead of 10% and 5%. Improved explaination or tooltip for "Seeper." Added a button where you can run or activate the tool "Rotator" for $200. There might be some situations wher