Genokids

Nukefist

Released
Oct 2, 2025
Platforms
Last updated
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Updates & announcements

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  1. Developer post

    ACT2 Summer Progress Report

    Hey everyone! We thought it's finally time to let you all know some of the things we've been cooking for ACT2. Work has been progressing steadily, we've almost wrapped up the gameplay part, this includes all the new enemies and bosses, character movesets, stage gimmicks, new mech

  2. Developer post

    Bug fixes and changes v1.0.213 - v1.0.215

    Improvements Speed up a bit the automatic graphics quality selection process. Moved the sprite textures used on cutscenes to assetbundles, which was needed to fix a problem with incompatible texture formats on some GPUs. This has allowed compressing them with L4Z, which has reduc

  3. Developer post

    Bug fixes and changes v1.0.166 - v1.0.169

    Improvements Added French localization (thanks to Kévin Valmar and Jeanne de Troie). Added Russian localization (thanks to Daniil "Sidiusz" Kuznetsov). Added the same sound effect of locking a target to cycling between locked targets. Added the ability to go into hyper mode and b

  4. Developer post

    Bug fixes and changes v1.0.99 - v1.0.102

    Improvements Disconnecting a gamepad pauses the game. Now it also shows an image signaling this fact to give feedback on why the pause menu was opened. Changes Increased the invincibility duration of the grounded dodge from 0.24 to 0.3 to match the duration of the aerial dodge, n

  5. Developer post

    Bug fixes v1.0.83 - v1.0.88

    Improvements Increased healing from clumps. Disabled managed stripping from the build. Lowered the intensity of the low health effect. Offscreen attacks are now represented by a similar warning image than the onscreen attacks but on the border of the screen and pointing towards t

  6. Developer post

    Bug fixes v1.0.66 - v1.0.69

    We couldn't be happier seeing all of you having fun! Of course you found bugs while doing so, but that was expected, and that's why here's a batch of changes and fixes. Additions Screenshake's intensity during gameplay can now be changed and disabled in the Gameplay settings menu

  7. Developer post

    GENOKIDS ACT1 IS NOW LIVE

    GENOKIDS IS FINALLY OUT! ACT1 is out, which is around 1/3 of the game we have planned. We hope you will enjoy it as much as we did developing and playing it. Destroy all those aliens in your path and try not to die many times 😏

  8. Developer post

    BETAv0.5.121

    Fixed the most problematic bugs. Fixes: Fix dying against the Valkyrie boss softlocks the chapter progress by spawning out of bounds. Fix missing ambience sound on Chapter 6's spook house. Fix missing sounds on some green ego clumps. Fix going to the training room and back while

  9. Developer post

    v0.2.447 / Small fixes

    Fixes Fix Genokids' invulnerability during the breaking of combat barriers doesn't end in the case of the first fight. This results in the Genokid being unable to be hit or healed until the second fight is reached.

  10. Developer post

    Genokids devs playing the demo for Steam Next Fest

    We are in this Next Fest! To make the event more interesting we recorded ourselves playing the demo, which you can see now on the Genokids store page! Hope you enjoy watching it!

  11. Developer post

    v0.2.443 / Getting the demo ready for Next Fest

    Unless no major bug appears, this will be the last update for the demo. If you prefer the previous demo, you can still play it by right-clicking the demo in Steam > Properties... > Betas > Beta participation and select "before_next_fest". Improvements Tutorials have been

  12. Developer post

    Progress Update #8

    This update can be read on the Genokids' Kickstarter page:

  13. Developer post

    Progress Update #7

    This update can be read on the Genokids' Kickstarter page:

  14. Developer post

    Progress Update #6

    This update can be read on the Genokids' Kickstarter page:

  15. Developer post

    v0.2.425 / Bug fixes

    Fixes Remove the ability to pause in the results screen, which resulted in the game getting stuck on a black screen when starting a new play-through.

  16. Developer post

    Genokids devs playing the demo

    We are in Future Of Play Direct 2024! To make the event more interesting we recorded ourselves playing the demo, which you can see now on the Genokids store page! Hope you enjoy watching it!

  17. Developer post

    Progress Updates #1 to #5

    We've been hard at work with Genokids since our last update and thanks to that we have lots of stuff to share with you. A whole 5 progress updates worth of stuff! You can expect new future updates every one to three months, it will depend on how much of what we make can be made p

  18. Developer post

    v0.2.319 / Performance and bug fixes

    This update focuses on fixing all the known bugs in the demo while also improving the game's performance. Until now it was easy to work at the same time both in Genokids and its demo, but the gap between them has grown, which means that from now on the demo will only receive bug

  19. Developer post

    v0.2.0.371 / Momentum update

    New: Movement (while grounded or on the air) is now preserved when switching characters. Aerial dodge now is able to preserve momentum. Genokids will stay locked to the last target they had before tagging out to another Genokid. This allows for the current one to lock-on any targ

  20. Developer post

    v0.2.0.244 / input rebinding

    New: Rebinding system has been rewritten. It has been reworked as generic as possible so that it allows for rebindings like rotating the camera with buttons or using modifier keys. Fixes: Fix bugs with rebinding some gamepads. Fix Getting hit during a wallrun and on the same fram