Door Kickers 2: Task Force North

KillHouse Games

Released
Feb 10, 2025
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Patch v1.12

    - fixed an incorrect doctrine setting - fixed bug where muzzle drop distance would depend on weapon category (instead of relying on animation/models alone) - buffed some Allies - added support for day/night-only equipment graphics (see HelmetNVG in head_attachments.xml for exampl

  2. Developer post

    New content update!

    Hello, Door Kickers! We've let you hone your skills on the release content long enough, and there's no sign of Workshop activity slowing down any time soon. Seriously, we're almost at 10 Thousand Missions - those amazing modders are restless. So we guess it's time for us to get s

  3. Developer post

    Patch v1.10

    Hey! Here's a minor patch to enjoy before some new content comes in. We've taken a bit of time off after fully releasing the game, but now we're cooking a bigger content update for PC, as well as working on porting the game to Android and iOS. Will keep you posted. Changelist for

  4. Developer post

    Patch v1.09

    - fixed Reload+GoCode locking the trooper in a single direction, unable to aim - tweaks to Enter The Spectres to make the scenario conditions more obvious - QRF will also count Ambassadors(VIPs) towards the evacuation condition - path should get stuck less than before in tight sp

  5. Developer post

    Patch v1.08

    - new weapon: M4 URGI/M320 - actions that toggle state (wait/silent/stealth) will no longer reset look-at - will no longer stand up after using spycam if order was given while crouched (previous state is preserved) - tweaks to US Holos and Red Dots - tweaks to ambient sounds to m

  6. Developer post

    Patch v1.07

    - fixed hostages & HVTs sometimes not walking through blown up holes and glass walls - corrected CIA Barricade / Rifles doctrine - using Next Mission while playing a random workshop map will result in expected behavior - random workshop page is now conditioned by min number o

  7. Developer post

    Patch v1.06

    - campaign: several tweaks regarding Intel-locked missions and Intel availability (missions requiring intel can now spawn even in days with 1 mission, if you have available intel from previous missions. Chance for intel-locked missions is reset right after a previous one expires.

  8. Developer post

    Patch v1.05

    - deploy will now default to the currently selected squad from main menu, unless there was a plan saved on that map with a different squad - fixed a bug related to stars going missing - fixed no longer being able to use spycam anywhere - can remove individual doctrine points by r

  9. Developer post

    Patch v1.04

    - added shortcut for setting Wait For Clear on all troopers ( Shift + W/` by default) - fixed some move-blocking RMG tiles - fixed look-at cancelling 'hold' gocode - fixed some enemies stuck behind machines in RMG industrial maps - fixed getting GoodJob voiceline on lost bomb mis

  10. Developer post

    Patch v1.03

    - fixed several crashes - fixed some mod-related crashes - fixed enemies walking on water in an RMG map - optimized RMG cave maps - fixed RMG maps where the only way to enter the area was to use specific breaching tools - fixed hostage not being able to evac through secret river

  11. Developer post

    Patch v1.02

    Reminders: - make sure you're using mods from Steam Workshop. Older mods have a high chance of not being compatible anymore - the 32bit version of the game will no longer be updated in the future, let us know if you're still using it - replays for versions older than v1.00 will s

  12. Developer post

    Patch v1.01

    - removed RMG minimum number of missions requirements. Enjoy it from game start! - fixed several crashes related to outdated mods - fixed crash when VIP dies - fixed/updated several texts and translation errors - fixed wrong walls on some industrial RMG maps - fixed incorrect ani

  13. Developer post

    Biggest update yet - FULL RELEASE!

    Rangers, Militiamen and other Secret Squirrels of Task Force North. The time has come! Effective Immediately, Door Kickers 2 is out. Thank you all for your patience, support, confidence and feedback. Enjoy the game, and let us know what you think! Just because Early Access is ove

  14. Developer post

    We have a release date for 1.0!

    That's it folks, we're committed on a launch date for the full game. Took a while, but we promise the year-long wait will be worth it. See you on 10 February 2025!

  15. Developer post

    Update on progress towards full release

    Our dear supporters and community, A long time ago we decided to avoid releasing smaller updates and just focus on finishing the game as a whole, thinking it wouldn't take us that long. We reconned it would be more efficient to have one release instead of countless cycles of buil

  16. Developer post

    The September Intermediary Update

    Hey friends, Still not ready with the final game (campaign and all) but since the stack of fixes and improvements was overflowing, we're letting some of that pressure out so you can enjoy a better version of the game. But wait, there's also some extra content! 3 new maps - 2 new

  17. Developer post

    Intermediary patch for intermediary update v0.35

    - mapgen: slightly reduced enemy count in 6-man city block buildings - mapgen: fixed some maps not working in Abduction mode - mapgen: adjusted the number of enemies outside buildings - mapgen: fixed HVTs not spawning in 1-tile buildings (made rare cases where no hvt was on the m

  18. Developer post

    Hotfix for v0.35

    - fixed syncing troops on doors no longer working - fixed 8+ RMG maps not using 8-sized maps - fixed a crash on RMG maps - fixed several other issues with RMG maps - fixed a case where humans would get blocked inside collisions - fixed troopers crouch-reloading mounted guns - fix

  19. Developer post

    The May Intermediary Update

    Hello, friends! We've been hard at work since the last update - and too silent. We've been developing a lot of new tech and features and aiming towards Full Release. Quality and Polish of the experience are paramount for us, so it takes longer than we've hoped to get to that vers

  20. Developer post

    Dushka vs You (and some AMD woes)

    We really weren't going to release a patch until end-of-September, but the latest AMD drivers screwed OpenGL games, so emergency release it is! But you also get 3 new maps, and some deadly new threats! Issues with AMD graphics cards Have you been experiencing strange artifacts li