
Developer posts and news about this game.




New Disk 2 Level: Bounce2me by Jam2go BeatBeat's first indie game crossover! Kitten Burst's story genuinely brought me to tears. Getting to include one of Kitten Burst's more lighthearted songs in BeatBeat is a blessing. Check out Kitten Burst on Steam BeatBeat Patch notes: Fixed

~=~=New Disk 2 Level=~=~ Les Multimedias by Graham Kartna And for the interested: I've started work on a new game! This time with a small team instead of solo! AAAAAAAAA.

If you have ever wanted to team up with a friend for a rhythm game, there has never been a better opportunity than BeatBeat. If the remote player is handling the rhythm, please be sure to let them calibrate to adjust for ping.

~=~=New Disk 2 Level=~=~ HYPERSONIC! (feat. Luluna Rina) by SO87 New Audiovisualizer (accessible in the Level Editor): "Sparkles" - an audiovisualizer with some bump and some wobble New Platform Skin (accessible in the Level Editor): "SquaresInSquares" - a simple platform skin wi

Added new Movement Difficulty option: "Less Stress" (Infinite Jumps) Adjusted default camera zoom Fixed a bug that prevented the Spotlights, Moon, and Cassettes audiovisualizers from working when no background image was active


~=~=New Disk 2 Level=~=~ Blue (feat. Miori Celesta) by Inverse Tweaks: Updated Create Level window Updated song preview start times Updated Disk 2 approach rates to be dynamic based on selected difficulty

A lot of really great games came out this year. If you enjoyed your time with my game, please consider nominating BeatBeat for the Steam Awards 2023 in the Most Innovative Gameplay category. Thanks <3

Fixed a bug where the "Resolved" achievement would not trigger when it should.

~=~=New Disk 2 Level=~=~ kurkopsoundingSONG.temp New Audiovisualizer (accessible in the Level Editor): "Cassettes" - a chaotic audiovisualizer designed for big, open levels.

Fixed B9's intro dialogue not using Japanese and Chinese localization after Setupmancer. Added new beat-alignment tool for level editor -> "Perfect Walk Speed Distance Setter": Holding "Tab" while relocating a beat will cause it to automatically align its X coordinate to match

Impossible disk preview and unlock conditions are now shown after Extreme disk is unlocked Fixed the incorrect default beat skin being shown as selected for new users Fixed true ending not playing all the way through when playing with Japanese or Simplified Chinese dialogue

You are now authorized to log in and jam out. Watch the Launch Trailer also I fixed a couple of bugs Fixes Fixed some platforms in the True Ending not behaving as they should

The full launch is almost here! I've been working hard to include as much I can into the game before it releases. Fingers crossed that things go smoothly on launch day. Big Changes Added The True Ending Created new tutorials Added "Line Commander" submenu to CheevOS for unlocking

Big Changes New Level: I Was Already Far Away (Hard) New Stuff Added new Audio Visualizer: "Spotlights" Added new Audio Visualizer: "MerryGoRound" Improved visuals for TNGU Added more enemies to TNGU Added "Lerp Timer" toggle to Camera Control editor for smoother transitions from

79 days until launch! AAAAAAAAAAAAAA Big Changes New Level: Beach Filler (Hard) New Level: Comet (Hard) New Achievements: "Pleasant Experience", "Much Easier", "Needlessly Large", "BeatBeatCore", "Artist", "Extremely Pro Player", "Never Give Up", "The Sincerest Form", "Self Absor

Big Changes: Added Entity Boss Fight Changed "hurtbox" textures to be less likely to induce photosensitivity issues Roadmap: One and a half more boss fights Four Level Reworks True Ending