The Monster Breeder

Fantasy Creations

Released
May 6, 2025
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Manipulating the appearance of offspring

    Hi All, This update adds a new feature to the game. Until now, monsters randomly inherited their external characteristics. From now on, players can influence these inherited traits. You can choose from five optional categories to determine whether the offspring will resemble the

  2. Developer post

    User Interface Update

    Hi All, This update primarily focuses on improving the user interface, along with a few smaller fixes and enhancements. The most important change is that the buttons indicating the monsters’ rooms can now be collapsed and rearranged. This makes the interface clearer and easier to

  3. Developer post

    Language & Engine Update

    Hi, This is more of a maintenance-type update, made with the latest Unity 6 LTS. It was greatly needed, as the old Unity builds had become increasingly incompatible with newer hardware and drivers. This should reduce the number of crash-to-desktop incidents, and the new engine is

  4. Developer post

    Secondary Melee Combat System

    Hi All! I know many of you felt that randomness plays too big a role in the combat system. After the summer break, I began working on an alternative approach that eliminates RNG from melee combat. With this update, the game now includes a secondary melee combat system. You can en

  5. Developer post

    Bug fixes and UI improvements

    Hi everybody, This update contains bug fixes, improvements to the user interface, and more tooltips about weapon and armor bonuses. Bugs fixed: Casting Dispel Magic can cause freeze. Casting the Invoke Fear spell on human characters caused the game to freeze. Insectoid opponents

  6. Developer post

    Update 1.03

    Hi Everybody, RNG has been reworked The game used Unity's built-in Random.Range() function, which sometimes generated annoying values. I have also experienced cases where the archer missed twice in a row, even though the hit chance was over 90%. It truly feels unfair, but this is

  7. Developer post

    Quick Patch & Combat Balance

    Hi, Combat balance: Several of you have reported that combat feels more difficult in the full-release game compared to the early-access version. I made some changes. Enemies between levels 1 and 10 can no longer have more than one elemental bite or resistance, including poison bi

  8. Developer post

    Quick Patch

    Hi everybody, I've put back the localization for German, French, and Simplified Chinese. It was done with DeepL without proofreading. I'm not sure about the quality. Unfortunately, the game's text exceeds 215,000 characters, equivalent to a 100–150-page book. Professional transla

  9. Developer post

    Full Release

    Hi everybody, After three years, the time has finally come for the full release. Thank you for your patience and the many great ideas you've supported me with. Of course, development will continue—I have quite a long list of ideas and content that can still fit into this game. He

  10. Developer post

    Full release on May 6, 2025

    Hi everyone, Finally, I can tell you the exact date of the full release. The Monster Breeder 1.0 will be released on May 6, 2025. New content: Graphic overhaul Hybrid class Expeditions New species Reworked crafting (now includes shield, bow, and staff making) New abilities for mo

  11. Developer post

    Full Release Playtest

    Hey everyone, The full-release playtest is still running, and I’ve got a few keys to hand out! If you’d like to join, hop into Discord and post a message in the #full-release-playtest channel. Update: Sorry, but I handed out all the remaining keys. The full release is planned for

  12. Developer post

    Development Progress

    Hi All, I'd like to share a couple of screenshots from the full-release version. With the current progress, the February playtest still feels achievable. I appreciate your patience.

  13. Developer post

    Crafting Reworked

    Hi All, I've reworked the weapon and armor forging system and introduced a few new features. These updates will be available in the Full Release. Skill Development Alchemists and blacksmiths no longer develop special skills randomly. Instead, they earn skill points upon reaching

  14. Developer post

    Expeditions

    Hi, I want to give a quick update on the progress of the development. One of the new content of the full release will be the expeditions. Three expeditions will be available in the game, northern, tropical, and islands. About a third of all species will not be available for purch

  15. Developer post

    Development Progress

    Hi, I would like to give you a quick update on the development progress of the past months. In the last couple of months, I worked on the new UI assets, and interiors, and integrated all the creature assets into the game. Unfortunately, I had to take a part-time job in August. As

  16. Developer post

    Hybrid Class Inheritance

    Hi, Finally, the inheritance algorithm is complete for all classes, including the hybrids. This short video shows how it will work in the Full Release version. Offspring appearance is generated based on parents' characteristics. In the next couple of months, I will focus on imple

  17. Developer post

    Insectoid Class Inheritance

    Hi All, The inheritance algorithm of the insectoids is complete. This short video shows how the inheritance of external characteristics will work in the full-release game. I need some time to polish the hybrid inheritance algorithm, but the next video will focus on the hybrids of

  18. Developer post

    Full Release Hybrid Creatures

    Hi Folks, Finally, the 3D models of the Hybrid Class for the full release are complete! This short video shows some examples of hybrid creatures. The next step is creating an inheritance algorithm and testing it. There are still many things to do: arenas, user interface, visual a

  19. Developer post

    Inheritance of Characteristics for Mammals

    Hi All, I am busy working on the new hybrid monsters for the full release. Fortunately, the inheritance algorithm for the Mammal Class creatures is complete, so I can show how the inheritance of external characteristics works. Hopefully, I will be able to post about the hybrids n

  20. Developer post

    Full Release Insectoid Species

    Hi Folks, I have completed the new insectoid assets for the full release. This short video shows ten species and their strengths and weaknesses. Now, all three monster classes are reworked, and finally, I can start creating the new hybrid class. This will be a very exciting and c