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Bug fixes and UI improvements

Hi everybody,

This update contains bug fixes, improvements to the user interface, and more tooltips about weapon and armor bonuses.

Bugs fixed:

  • Casting Dispel Magic can cause freeze.

  • Casting the Invoke Fear spell on human characters caused the game to freeze.

  • Insectoid opponents with Tail Strike ability were generated with short tails.

  • Monsters can inherit Fly ability without having wings.

  • The action point bonus on the character panel wasn't indicated correctly.

  • The Quality settings dropdown button was occasionally irresponsive in the Options Menu.

  • Missing tentacles from the Frogbeast's back.

  • The "Attack bonus against hybrids" stat was mislabeled on the "Monster grew up" message.

  • The ability button for Flawless Defense doesn't update after clicking on it, and the tooltip doesn't show the full description.

  • Wrong instructions for the Skill Upgrade button in the tutorial.

  • The auto-combat report incorrectly displayed the number of enemies killed in the Catacomb fight called Duel.

  • Items selected for purchase disappear from the purchasable items after saving and loading.

  • The tooltip for the Great Slash ability did not indicate that a two-handed weapon is required.

  • The stock of Titanwood could go negative when crafting shields. This also prevented new purchases from appearing in the blacksmith's inventory.

  • The effect of Poison Gland on Poison Split was incorrectly displayed in the Surgery tab.

  • The eye size of hybrids could increase indefinitely on some occasions.

Added:

  • Cooldown indicator for abilities during combat.

  • If the player cannot create the required battle team for an arena fight, the pop-up tooltip displays the reason.

  • The monsters can be shown or hidden from the list by tags in the battle preparation window.

  • Tooltips were added for the weapon bonuses in the Forge weapon/armor window.

  • More info was added to the character panel regarding weapons and armor bonuses.

  • The size of the mandibles and teeth more accurately reflects the creature's bite strength.