Rebel Transmute

Fatal Fawn Games · JanduSoft

Released
Mar 11, 2024
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Scorchwalkers Announcement!

    Hello! Evan here, solo dev of Rebel Transmute, with a very exciting announcement! The Steam page for my next big game project, Scorchwalkers, is now live!! Please WISHLIST and help me get the ball rolling on Game 2! View game page Being developed under Fatal Fawn Games (which for

  2. Developer post

    Patch Notes for March 5th Hotfix

    - Fixed a bug where the first boss could get stuck during a phase transition. - Removed some of the destructible blocks from the first boss arena to ease in the platforming challenge better. - Updated the credits.

  3. Developer post

    Patch Notes for February 13th Hotfix

    Fixed a bug where the Compound Heart augment effect would stay active after removing the augment. Fixed some blocks pushing the player into the ground when they spawn. By default Spin Bouncing no longer deals damage to enemies, instead the Motorized Blaster augment must be equipp

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  5. Developer post

    Patch Notes for January 25th Hotfix

    Fixed a bug where a small section of map wasn’t drawing correctly implying an extra room. Fixed a bug where falling lava would sometimes damage you without resetting your position. Fixed a bug where some Repair Stations weren’t being named correctly on the Teleport screen. Fixed

  6. Developer post

    Patch Notes for January 23rd Hotfix

    Fixed a bug that caused the game to crash if the player used the Spin ability to enter water while also in the Swim Boost state. Fixed a bug that led to the player getting soft locked if they died in a certain story combat encounter. Fixed a bug that caused the game to crash if t

  7. Developer post

    Patch Notes for Jan 12th Hotfix

    Added L3 and R3 controller button support to the rebinding menu. Fixed a bug that let the player damage the Goliath Drill boss before starting the fight. Fixed a bug that led to some graphical elements flashing during cutscenes. Fixed a bug that led to Echos not being visible in

  8. Developer post

    Hotfix for January 6th

    Fixes a bug that crashed the game when a player tried to open the rebind menu on an old save

  9. Developer post

    'Enter the Synapse' Update Out Now!

    Enter the Synapse is a completely free, massive update to Rebel Transmute that makes a great Metroidvania even better. I've been working on this update for around 6 months now, and I couldn't be more excited for it to finally be in your hands! 4 new bosses have been added that ar

  10. Developer post

    Patch Notes for December 28th Hotfix

    Fixed a bug that led to many augments in the game being rewarded to the player incorrectly. If players spent money on these incorrect augments, they will now be properly refunded when they first launch the game, and the shops will restock on the appropriate augments.

  11. Developer post

    'Enter the Synapse' free update out January 6th!

    Boss Rematches! - Enter the Synaptic Network and battle smarter, faster, and more dangerous versions of your favorite bosses! - Earn the ability to turn repair (save) stations into teleport destinations! Updated Boss Fights! - Most bosses in the games have had a giant heaping of

  12. Developer post

    Patch Notes for December 20th Update!

    This is a quick update to deal with some of the most common feedback / grievances about the game since launch. It also sets the groundwork for our huge content / feedback / polish / bug squashing updating due out January 6th 2025! HUD augment equip cost cut in half. Less Red Flux

  13. Developer post

    Rebel Transmute Soundtrack is Released!

    You can now purchase and download the Rebel Transmute soundtrack on sale for just $3.39! Some of the tracks are touched up a bit and extended from the version in-game, and I'm really excited to finally get this out there! "The eclectic original soundtrack to Rebel Transmute, a sp

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  15. Developer post

    Patch Notes for March 18th Hotfix

    fix for an interaction between the spin ability and bombs, allowing players to clip into walls and objects (such as conveyor belts) adds what is hopefully the final room map data that was missing from the map screen item and augment descriptions now scroll if they don’t fit in th

  16. Developer post

    Patch Notes for March 16th Hotfix

    - fix for a visual bug where Moon would stop ‘wall clinging’ when charging a Thruster dash or while static on a wall - fix for a puzzle room in the Abandoned Quarry so the puzzle has a wider solvable time window - fix for an incorrect hitbox on the Leaping Husk’s (Quarry enemy) a

  17. Developer post

    Patch Notes with March 15th Hotfix

    - fix for another pesky room not drawing on the map - increased the jump window after running off a platform to make the platforming feel more fluid and less pixel-perfect - fix for coral barriers (broken using the swim ability) respawning when you re-enter a room, now should sta

  18. Developer post

    Patch Notes for March 13th Hotfix

    - fix for a few Arboretum rooms not showing up on the map - removed another problematic underwater door - adjusted the health for the Grey Matter boss to create a more gradual difficulty curve - fix for a rare crash while fighting the Goliath boss - fix for a devious death and re

  19. Developer post

    Hotfix for Door Bug and Other Crashes

    - fix for a few rooms not drawing on the map - removed an unnecessary underwater door leading into a vital room that could trap players - fix for a softlock related to water currents in a Surface Labs room - fix for a crash related to using the wave augment on the final boss - fi

  20. Developer post

    Hotfix number 2!

    -Makes a puzzle in the Sunken Basin easier to complete -Adds an item to a room that was previously missing an item -Fixed doors not opening when you beat a certain boss -Fixed a very rare crash that was happening on game launch