·Developer post·Original post (opens in a new tab)
Patch Notes for March 18th Hotfix
- fix for an interaction between the spin ability and bombs, allowing players to clip into walls and objects (such as conveyor belts)
- adds what is hopefully the final room map data that was missing from the map screen
- item and augment descriptions now scroll if they don’t fit in the description box (for pixel art fonts only, HD font fix for this still to come)
- fix for some missing collision geometry in a Sunken Basin room
- visual fix for some HUD elements drawing when they shouldn’t (namely during room transitions)
- fix for water bugs ending up in the air or underwater in some instances
- updated some computers that would read out the same outdated text
- added collision to the sides of screens, so players can’t walk off into the unknown if a room doesn’t have a left or right wall
- fix for some sfx overlapping leading to an increase in volume (flames, shooting an enemy with the wave blaster, etc.)
- fix for a bug involving the player’s hitbox shrinking when recoiling from a shot, causing some players to get stuck in ceilings
- added more variability to various combat sounds to avoid things sounding monotonous
- fix for a crash related to the friendly Armadillapede companion you can get trying to attack enemies that already died
- the friendly Armadillapede can now swim (previously they were struggling)
- screenshots now work on Steam (through hitting F12)