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demo now available on steam store page fixed macOS steam cloud issue

Developer posts and news about this game.

demo now available on steam store page fixed macOS steam cloud issue

add 3 additional taunt animations minor UI alignment update fix issue with turret enemy sound effects not playing

add taunting game mechanic decrease hop enemy attack rate menus/interface minor formatting/selection fixes Steam Deck Verified

update menus/interface for better readability across varying screen sizes decrease bat enemy attack rate adjust enemy attacks that phase out their body (e.g. hammer/boss enemies) to: remove lock-on targeting reticle remove shards ranged weapon marks fix potential brief stutter ca

surviving a combat arena now clears any remaining enemy projectiles fix dog enemy AI not turning around at walls in some situations adjust flying enemy attack projectile animation

make mouse cursor lock-on targeting more lenient adjust summon platform skill add 5s max duration timeout fix platform not desummoning when player gets off in some situations adjust boss encounter add slight lighting effect add/adjust screenshake for enemy attacks hitting player

shards ranged weapon blink strike no longer randomizes order/side swap, for more predictable behavior add additional visual effect variations for ranged weapons pause menu show equipment name for current selection fix ethereal scythe attacks not appearing when immediately weapon

add spikes ranged weapon alternate fire - circular formation add various visual effect variations for ranged weapons increase sword delayed spin slash hitbox width to better match visuals

add visual hit effect variations for all melee weapons increase meter gain for various melee weapon delayed basic attacks regain primary skill charges when using spring launcher fix shards ranged weapon explosion interaction with enemy direction fix melee weapon charge overlay po

update game title logo allow canceling fastfall skill earlier after landing add visual effects for gambling event win/loss result update visual effects for spikes ranged weapon add particle/hit effects for grapple hook add additional particle effects for hitting gold chunks updat

add lock-on targeting tutorial, accessible from new sign in starting room add stone form skill extended deflect option add navigation wall markings to all challenge rooms update various additional melee attack animations with stronger posing update background for room before boss

fix error with shotgun incendiary shot hit effect fix spirit blade spirit form attacks activating when the weapon is inactive

update attack hits to use dynamic particle effects update hit effects for revolver, shotgun, spikes, shards ranged weapons update various melee attack animations with stronger posing increase grapple hook range +65% adjust gamepad right stick aim lock-on/targeting thresholds for

add mark/recall (new secondary skill) add grenade launcher alternate fire - proximity mine update all arena backgrounds with lighting improvements update flight secondary skill initial speed boost to function as an 8-way air dash update build to FMOD 2.02.08

add fastfall secondary skill stun effect on landing impact add revolver alternate fire - continuous shot rebalance meter gain to no longer stack for each additional enemy hit increase spirit blade weapon air slash hitbox height lower unlocks music tracks cost from 5000 -> 3500

add summon platform (new secondary skill) add shotgun alternate fire - incendiary shot change explosive fist weapon charge indicator to overlay effect, instead of a flash change shards weapon shard explode to no longer launch enemies, but deal increased damage fix issue closing g

add stasis blast (new secondary skill) add input slot selection prompt when buying a secondary skill add replacement selection prompt when buying an item with full equipment update equipment info screen backgrounds + various clarity improvements update settings menu background fi

- add spirit blade (new melee weapon) - decrease stone form secondary skill cost from 350 -> 300 - decrease flight secondary skill cost from 250 -> 200 - rename scythe weapon to "Ethereal Scythe"

increase flight secondary skill air move speed add sound effect for hitting red aura super armor enemies that can't be stunned fix main menu quit prompt cancel button More new player equipment next patch

update boss enemy encounter add new special attack patterns at specific health thresholds adjust attacks screenshake increase revolver shoot range add main menu confirm prompt when starting new game if a current run is active make double-tap/quarter-circle-forwards special move i