Fix
Fixed an issue about female names
Fixed an issue about female names

Fixed an issue about female names
Fixed an issue about female names
Some task descriptions show more details It shows currently resources when you assigning tasks for peasants.
Some task descriptions show more details
It shows currently resources when you assigning tasks for peasants.
Higher probability to create skeletons Safe area won't show border anymore Added some tips of UI elements Designing panel would show how much resources currently you have
Higher probability to create skeletons
Safe area won't show border anymore
Added some tips of UI elements
Designing panel would show how much resources currently you have
Fixed a problem of texts
Fixed a problem of texts
Seasons would change as time goes by. Spring, Summer, Autumn, Winter, there are different views in different seasons. In Autumn, field grass would stop growing, unharvest crops would die one by one... This means it's harder to get food. When forager gather the last berry, when fa
Seasons would change as time goes by. Spring, Summer, Autumn, Winter, there are different views in different seasons.
In Autumn, field grass would stop growing, unharvest crops would die one by one... This means it's harder to get food. When forager gather the last berry, when farmer harvest the last brunch of wheat, oh your majesty, do we have enough food to keep alive?
Details:
Material of Terrain / Plants would change in different seasons.
Field plants would stop growing in Autumn and Winter.
Crops' growing stage changed to 8 (5 before).
Crops can be plant in any season except Winter, and harvest in late Autumn.
Farmer would get resource when they harvest crop in different stages:
Wheat: 0/0/0/1/2/4/8/16
Cotton: 0/0/0/1/2/3/4/5
Unharvest crop would turn it stage to 0 in Winter.
Leftclick blueprint would show its required resources and stored resources currently.
New food: bacon (it won't be rotten)
Fixed a problem of shadows
Fixed a problem of shadows
PUBLISHED 40% OFF! After one year developing, the name changed to "Hard to be a King" and did a full release. Updating won't be stopped. Plannings There are unique characters in game. One of them would give player some hints about next plannings. Currently, the next planning is S
40% OFF!
After one year developing, the name changed to "Hard to be a King" and did a full release.
Updating won't be stopped.
There are unique characters in game. One of them would give player some hints about next plannings.
Currently, the next planning is Seasons. Crops will be planted in Spring and be harvest in Fall, Wield plants disappear in Winter... Food would become more important...
I'm tyx(Ethan). I used to develop games in a game company. I don't like the games which is commercialized, and I love open-world games. So I finally quit my job and develop inde-games.
It's not easy to do a transformation from a server-developing engineer to a client engineer. I spent nearly three years to write codes and create models. It's a hard experience but I enjoy this.
I hate the situation the designers break my work very often when I worked in the game company. So in my game, peasant would lost their progress when you break him/her.
I hate overtime working. So in my game, peasant would get low work efficiency when they are sleepy.
I hate the game I liked stopping it's updating. So my game will keep updating for a long time.
感谢毛毛,DH,果子对我工作的大力支持
Fixed: Abnormal behavior while peasant hanging
Fixed: Abnormal behavior while peasant hanging
When there are no campfire, peasant who are in idle will search for the closest banner. Special characters are now unique. Fixed: population ui mistakes. Two new easter eggs.
When there are no campfire, peasant who are in idle will search for the closest banner.
Special characters are now unique.
Fixed: population ui mistakes.
Two new easter eggs.
Hello I'm Ethan. After one year developing, I did a lot of beautification and optimization works, new version finally finished, and it got a new name: Hard to be a King Full version will release soon. Developing won't be stopped.
Hello I'm Ethan.
After one year developing, I did a lot of beautification and optimization works, new version finally finished, and it got a new name: Hard to be a King
Full version will release soon.
Developing won't be stopped.
Fixed: Arrow material lost Fixed: Skeleton data won't be saved Fixed: A problem of blurred screen in some machines Fixed: Craftman won't work in some situations
Version 0.8.9.0 Peasants would restart AI Logic when they fall in wrong situation Soldiers guard with certain direction Dirt under pathstone never change into Grass Optimization of peasant navigation Idle peasants would gather together around well and campfire only
Version 0.8.9.0
Peasants would restart AI Logic when they fall in wrong situation
Soldiers guard with certain direction
Dirt under pathstone never change into Grass
Optimization of peasant navigation
Idle peasants would gather together around well and campfire only
Fixed: A problem of screen flicker Fixed: Item or cube cannot place at illegal position anymore Fixed: Setting options cannot be persistant
Fixed: A problem of screen flicker
Fixed: Item or cube cannot place at illegal position anymore
Fixed: Setting options cannot be persistant
- Added: soldiers would say something when lord approaches. - Added: Crown would shine with a soft light. - Added: A limit of window size - Added: Few texts - Optimized: better progress bar - Optimized: description of civilian's working effect - Fixed: miner always shouts that he
- Added: soldiers would say something when lord approaches.
- Added: Crown would shine with a soft light.
- Added: A limit of window size
- Added: Few texts
- Optimized: better progress bar
- Optimized: description of civilian's working effect
- Fixed: miner always shouts that he need a pickaxe
- Fixed: abnormal music playing
- Fixed: crush when quit
Features: Unique lobby and progressbar Better AI More infantry types New items and cubes New profession: Chef Food would be rotten Packs of wolves, Groups of deer, Crowds of dead... Task System (Guide) Peasants would hangout and chat when they are free. New audio effects
Features: