Update Notes for Sep 12
* Fixed an issue with game menu missing zoom in/out/dev tools options * Fixed an issue with game getting input events from gamepad when not in focus

Developer posts and news about this game.

* Fixed an issue with game menu missing zoom in/out/dev tools options * Fixed an issue with game getting input events from gamepad when not in focus

* Fixed an issue where certain saves could not be loaded from KGNet * Added "Save as..." and "Load..." options to system menu

* Fixed issues with cloud save connection error * Fixed issues with invalid game content available on production branch * Fixed additional issues with resource cleanup on Linux system

Introducing all new game OST! View game page Big thanks to u/Ramona Virus for the work on it! You should be able to check new music directly in-game. In other news: Game engine updated to v1.6.1.6 AI Cores now cost microchips, and microchips are cheaper to build Removed Dropbox s

* Fixed an issue with production tooltip not displaying for resources

Core client changes: * Fixed compatibility issues with latest web version * Improved initial game loading speed. * Improved debug logging and added a safe mode (--kg-safe-mode) on systems with Chromium hardware rendering issues. * Added support for MacOS Game changes: New resourc

* Better Time panel breakdown * Better quick trade pins * Adaptive default theme * Logout option * Added on-screen keyboard support and fixed gamepad controls on Steam Deck * Various small fixes for themes, badges and achievements

Hi folks! It's been a busy few month mostly focused on mobile updates. Mobile been a bit neglected over the years and was in a dire need of QOL updates. Some of those updates will trickle down to desktop version: Reset panel will have expanded info on paragon/karma effect breakdo

* Fixed a very old localization issues that caused ru, zh and zht locales to incorrectly display certain translations (you know which one, hope it is finally fixed) * Removed test achievement and adjust win condition for Ivory Tower. Game engine updated to version 1.5.0.2 (24 Apr

Added an option to Precraft and quick add to Queue from the context menu:

* Workshop support Added a way to upload, update and subscribe to community mods. Please see workshop for a mod example. * Fixed a bug with ctrl+plus hotkey not working correctly on certain systems * Minor translation fixes

* Fixed issues where splash screen was not displayed correctly * Added setting to disable progress bars on buttons (Advanced options -> Show additional mobile UI features)

* Added splash screen to layout artifacts during loading * Shift key will now affect game tooltips properly * Added Norwegian and Dutch languages to the game * Fixed various missing or incorrect translations around the game * Backported progress bar indicators from mobile for cas

* Fixed issues with renaming custom loadouts * Removed obsolete web workers option from the settings * Removed unused Queue tab from the tab bar * Fixed layout and color issues on Minimalist theme * Updated translation files for ru, zht and no locales

* Optimized layouts to better fit Steam Deck and low resolution TVs * Fixed Fluid theme layout issues

* Fixed additional issues with mod loading on Windows * Fixed rich presence in Discord resetting timer on update

* Fixed userscripts not loading on Windows