Unity bug fix
Fixed a Unity bug that caused some platforms to not be considered "the ground" by the player's collision logic, and thus made some levels unbeatable.

Developer posts and news about this game.

Fixed a Unity bug that caused some platforms to not be considered "the ground" by the player's collision logic, and thus made some levels unbeatable.

Adjusted ground-detection logic for Jeremy and Alex. This should prevent them from entering their fall animations when standing at the veeeeeeery edge of a platform.