Quick fix to custom keymap save/load bug
Just an eensy patch to fix a bug causing custom keymaps to not properly save/load.

Kevin MaxonMichael BellIsa HutchinsonTaylor ThomasZoe VartanianMadison Pathe · Ice Water Games

Just an eensy patch to fix a bug causing custom keymaps to not properly save/load.

Just a small fix to a bug that was causing custom keymaps to not reload.

Just a small fix to a bug that was causing custom keymaps to not reload.

Build ID 21595066 This build is the first time we've brought our work from console porting back to Steam. Ideally there are not many noticeable changes other than improved performance, expanded settings, better text legibility on small screens, and bugfixes and usability upgrades

6953036 Fixed a bug where Sony controllers did not have a default keybind for "Action 2". If you play with a Sony controller please go to your keybind menu (in the Settings menu) and assign Square to "Action 2", or reset it to the default preset. This input is useful for leaving

Localization! Plus a variety of UI tweaks, some new music, quality of life for streamers, etc. Full localization for Simplified Chinese, Spanish (LATAM), Portuguese (BR), German, French, and Russian. Various tweaks to the UI and text styling. Added a 'Borderless Fullscreen' mode

Hi all! Just a quick announcement to say that Tenderfoot Tactics is now available in a handful of new languages. Thanks for taking a look! Enjoy! - Badru twitter.com/tenderfoot_tact facebook.com/TenderfootTactics instagram.com/icewatergames/ discord.gg/B82BDEv

Hi goblins! We're real excited to announce that, coming very soon, you'll be able to play Tenderfoot Tactics in any of the following languages: Simplified Chinese Spanish (Latin America) Portuguese (Brazil) German French Russian We're still pulling things together, but all of the

Quick fix for a variety of small bugs. Worm 'Ram' and Polearm 'Charge' now cause knockback in the direction of caster movement, even if the charging unit ends up on the other side of the hit unit. Fixed a bug with Polearm 'Charge' that was preventing it from displaying tooltips d

Quite a few notable changes in this still-smallish patch. Wave fights will be a bit less frustrating, as incoming wave direction is now telegraphed. Fog goblins will include a variety of playable classes now as you level up. Frost giants got a nerf. A handful of tweaks to old abi

Tenderfoot Tactics is probably one of the best games released this year. An open-world tactics RPG that mixed real-time exploration and turn-based tactical battles, with a really gorgeous simple visual style with bright colours. Read the full article here:

A lot has changed since launch! I think the game is much stronger because of early player feedback. Thanks so much to everyone who helped out! Major Updates Roundup Keymap / rebinding menus An option to skip the intro and instead start in a random location, for people returning f

Fixed a bug causing the (X) close button in the keymapping menu to not show up if you entered the keymapping menu from the pause menu. Scooched the settings menu slightly to center it better. Fixed a bug where you could click through the difficulty menu to the pause menu if you c

AI should be dramatically less stupid, especially ranged AI. This might make the game harder across the board, but it will also make it less annoying as ranged AI wont turtle so often. Enemy classes will have some skill variety as you get higher level than them, and encounters wi

Look for the difficulty settings menu in the pause menu after loading a save file. I don't recommend messing with them much unless you're looking to change the gameplay up to make a second playthrough fresh. Maybe if the base game is a little too hard or easy, try adjusting the '

Biggest thing is the key mapping menu has finally made it in. (Look for it in the settings menu.) Also important is that fire, instead of dealing 1 damage directly every tick, now applies a short term debuff 'burning' which deals 1 damage per two ticks but takes time to expire an

Bugs bugs bugs, plus some love for ranged cone attacks. Hopefully final fix to that incessant resolution reversion bug. Fix (possibly only partial) to a bug that allowed you to access two memories at once. Improvements to consistency in the code for combat turn order UI portraits

Just bugs and QoL. The load system will now gracefully handle situations where player data corrupted such that your save location has NaNs in it. If this happens to you, you'll find loading your save that you're back at your most recent home (or if your home's location was corrup

First off, thank you so much for playing!! It's been SUCH a great few days since release. Reviews are still 100% positive (????!!!), press reception so far has been overwhelming (did you hear the Waypoint Radio snippet? So good!) and sales have been good enough that I'm confident

Significant changes (good ones!) to Battlemage and Lich. Also, continued bugfixes and quality of life stuff. BATTLEMAGE: all ranks of Surge now have knockback 1 Surge 1 damage buffed from 30 --> 35 Surge 2 damage buffed from 45 --> 50 Surge 3 damage reduced from 60 --> 4